Pilot Archive
Thread: An idea all factions can use?
Page 1 of 1
DocRand
Mon Mar 28, 2005 5:37 pm
#1
I dout I'm the first person to come up with this or even if the dev's made it impossible to do somehow, but has anyone ever tried using the Soro-Sub as a CIC (Command Information Center) flagship for large group fighting?
To be honest I have yet to even try and see if I can send it to deep space or kassel but if it's possible to do that then any reasons why it's not a viable idea?
Pros: Indestructible, Pilot can scan for in comming oppsite faction PVP players, Parked in front of larger ship turret(s) keeping the "fleet" from being shot by that turret(s), Serve as "Air Traffic Controler", Warn players of new spawns,Supports larger scale operations for a more "Star Wars Space" feel.(Open for further suggestions), That player can concentrate on the "situation" and not on "shields, targeting, being destroyed, range, etc)
Cons: Takes a ship away from the fleet as the Soro-Sub is non-combative, may not even be able to go to deep space or Kassel, Wouldn't suprise me if devs made the turret shots go through the ship, despite the "Star Wars Space" feel I don't see large enough groups of players other then Ace missions wanting to A: listen to anything a CIC would have to say regardless of experience B: Vast majority of pilots I've seen are more intrested in "I've solo'ed this, this and this, my pvp solo record is 19-0 (though honestly I have a list of 45 pilots on my friends list that are willing to help on Ace missions IF there are 6+ in the group already or the Corvett is up, for the most part not ALL of them.)
If it could work and players would work with the "idea", it could be an interesting way to promote larger scale battles and despite the "invincible" issue would offer some form of roleplaying in space *gasp*.
rcoe6663
Mon Mar 28, 2005 6:23 pm
#2
Interesting idea, i had thought of testing it out when i qualify for the sorosub. maby even using the yacht as a moble shield if shots dont pass through.
MWJ
Mon Mar 28, 2005 8:18 pm
#3
We are trying out the AWACS idea, though with a Decimator...not enough experience yet to give any results.
Erahth
Mon Mar 28, 2005 9:02 pm
#4
MWJ wrote:
We are trying out the AWACS idea, though with a Decimator...not enough experience yet to give any results.
Teamspeak would be the key to having an effective AEWACS
MrLogical
Tue Mar 29, 2005 2:02 am
#5
Sorosuub cant go to either DS or Kessel.
Message Edited by MrLogical on 03-29-2005 09:02 AM
DocRand
Tue Mar 29, 2005 2:50 am
#6
Bah, oh well so much for the non-destroyable CIC, I agree on the team speak, though as is the MP ships don't have the defence nessary to do the role, it'd take too many crew and have to be protected alot. Now if we had a 2nd shield generator I could see it working alot better, or more armor slots (I'd perfer the shield). Maybe the CIC co-pilot (or pilot) could have group chat macros for specific situations.... PVP ship incomming, etc To bad though, decent idea nerfed before it's prime.
MWJ
Tue Mar 29, 2005 6:53 am
#7
The key to a good AWACS is keeping it on the edge of the battle, and having several defenders. Unfortunately that's only practical with large battles.
Page 1 of 1