Pilot Archive
Thread: Syren Quest PT 2
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Narrganocca
Mon Mar 28, 2005 2:32 pm
#1
thats it for this chapter...use crtl+j to view your journal, it will tell you
Thump69
Mon Mar 28, 2005 6:24 pm
#3
its not a spice its a type of smoking device like what jabba uses
DarkBShadow
Mon Mar 28, 2005 7:58 pm
#4
Thump69 wrote:its not a spice its a type of smoking device like what jabba uses
its like a hooka.
and btw why was this thread posted here? that quest hass nothing to do with the pilot forums lol.
requiem_dios
Mon Mar 28, 2005 8:24 pm
#5
The reason I posted here is that the original write up for the quest implied space flight. I keep assuming that the next installment is the space part.
requiem_dios
Tue Mar 29, 2005 1:45 am
#6
OK, so as soon as the latest patch was out, I rushed to Bestine to continue the Syren quest. I got as far as a bunker full of Dark Sun type mercenaries before the storyline petered out. Is this as far as anyone else has gotten? I don't think I missed anything. I talked to the one npc that wanted to talk instead of fight, and got a schematic for a new type of spice from him, but otherwise I got nothing else.
Zamor
Narrganocca
Tue Mar 29, 2005 11:48 am
#7
rebels start in Tyrena cantina, not sure about imps and neuts
u962281
Tue Mar 29, 2005 6:38 pm
#8
OK, while I agree that this is somewhat out of the right forum, the poster's justification is along with my original expectations that the story arc would be space based. (Oh well on that, I guess.)
My question is this... does this Syren Quest thing seem a little disjointed?
Kaorset
Tue Mar 29, 2005 6:57 pm
#9
Anyone know if part one can still be done, and if so, where does a neut start? I just logged back in a couple of weeks ago after a few months hiatus. I didn't have a clue what the Syren quest was.
Kaorset
Tue Mar 29, 2005 8:16 pm
#10
Checked on it and tried. Part one still works. Neuts need to go to the cantina in Theed. When you go to the coords, be ready for a moderate fight.
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