Pilot Archive

Thread: JSF versus M22-T krayt

Spir4
Wed Sep 07, 2005 5:53 am
#1

Hi,

Before you start reading this, i wanna assure you that this aint another thread about 'which chip rocks, which one is the most uber'

This is my problem: I can't choose between those two.

I know they are almost in no way similar to each other, but still i can't make up my mind..

I just flew 3 duty missions with each of those ships, and they both took a similar amount of hits, and they took similar time to take an enemy down.

That JSF didn't have any armor loaded, and every component was a little weaker than the ones i used in the krayt.

So the krayt had 'in theory' a larger firepower, but since it is less agile than the JSF, it took longer to shoot an enemy down that it should have taken if i loaded those 3 weapons on the JSF for example (if that was possible).


Why i would choose the krayt:

- way more mass, so makes it possible to load more heavy comps

- possibility to load countermeasures andmissiles (not possible in the JSF due to the lack of available mass)


Why i would choose the JSF:

- way more agile than the krayt. I find the JSF alot easier to control. But then again, with a little practise, i would get the hang of that krayt...


So which on of those 2 ships would you pick, purely for pve ?


And another thing: does the hitbox of the ship means something in pve ? or is that only of importance in pvp ? Because I didn't notice alot of difference between the amounts of hits i got on my krayt and on my JSF...


thx
Starstrider6
Wed Sep 07, 2005 6:20 am
#2

I have both of those ships, and for PvE *hands down* the Krayt wins. Every time.


With the mass available I can stick 3 RE'd level 8 guns on it, a high-end RE'd engine with over 70 YPR (try getting one of those and see if your manuverability concerns are eased a bit ) plus missle launcher and countermeasures - just for fun because with the right overload chips even Tier 5 NPC ships go *poof* on the first pass.


You should have a Lvl 6 Flight Computer, with Engine, Capacitor, Weapon, and Reactor Overload 3 (and since you're a Master Pilot, OL 4 is even better) with Capacitor to Shield Shunt 3 or 4. I use OL 3 programs and toss in some Rebel Shield Adjust programs so that I can generate stronger front/rear shields as needed.


What exactly is the loadout you have on your Krayt?






Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Spir4
Wed Sep 07, 2005 6:30 am
#3

but for example for doing the vette mission, is the krayt still better than the JSF to do that mission ?

and yep, i'm running those droid programs too. Currenlty all the lvl3 overloads, but gonna use the lvl4s when i made my final decision on ship and comps (except for WO then).


And as an engine, i tested it with one that has as PYR of 66, max speed of 82. Together with that, i used engine overload3, and that ship still moved very slow (in comparission to a JSF that is). I kinda have the feeling that i'm flying with a POB ship when controlling that krayt.
Starstrider6
Wed Sep 07, 2005 6:39 am
#4






Spir4 wrote:

but for example for doing the vette mission, is the krayt still better than the JSF to do that mission ?






In my opinion? Yes. I solo the corvette on a regular basis in the Krayt. It's a gunship and well-named, since it's a capital ship killer on par with the B-Wing. I have no illusions about PvPing in the Krayt, as you've pointed out it's not "zippy" when turning. Give me a player to fill the turret and I'll add a 4th gun and really whomp things in PvE with it.





Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Spir4
Wed Sep 07, 2005 6:54 am
#5

hmm k, and what about the hitbox of your ship.. Will a ship with a small hitbox get hit less in pve than a ship with a large hitbox, assuming they both have the same engine and chassis stats, or is the hitbox only important in pvp ?
Starstrider6
Wed Sep 07, 2005 7:03 am
#6

I tend to jink around even in the Krayt to keep from getting hit, but overall I would have to say I get hit more often in the Krayt. Not that it matters, since I can dump capacitor power to recharge the shields if absolutely necessary, and my shields have a recharge rate of 15 as it is.


The hitbox is obviously far more important in PvP, since that is usually a one-hit kill sort of situation.






Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Spir4
Wed Sep 07, 2005 7:31 am
#7


hmm and what about escaping, aint that alot easier in the JSF ?


escaping from a fight if you're almost destroyed that is...

Message Edited by Spir4 on 09-07-2005 04:31 PM

rogue_eight
Wed Sep 07, 2005 7:44 am
#8

I think it really kinda depends on what you're using it for specifically.

I did like the Krayt - it's awesome ability to pound the crud out of anything did outweigh the lack of agility and large size, but for say a Black Sun duty mission you might want to try something more nippy and smaller.

It's all about tailoring the ship to your needs. Apart from the cost of buying one, there really isn't any reason why you can't have as many ships as your datapad allows up and ready to go depending on what you're doing. After my first mastery I think I had 6 different ships ready to fly.

Personally I also have different loadouts for different situations for each ship - especially true with the smaller, lower mass fighters. I have different requirements for duty mission dogfights than I do for a vette run or gunship hunting.

The Krayt does also have the advantage of allowing a gunner to come along too, which is fun.

I do have to say tho that I have taken far, far less hits in my JSF than my Krayt, if that's any use to you.
MrHawat
Wed Sep 07, 2005 8:05 am
#9


I think the Krayt is one of the best PVE ships in the game. I use mine for everything from duty missions to mining to doing the Vette or leveling a guildie. I am a SW but most of my components are RE'd I have a engine with 79 pyr and max speed of 92. I have no problem with the fighter escort of the vette. I have 3 guns that do 4k damage per with a vs rate in the high 70's with decent mass. My shields are 2500 f/b. I have a backpack for each loadout I use. It is also a great mining ship because you can use 1 mining laser, I tractor beam and still pack a heavy gun for the pirates. I also have no problem with anything in Kessel. I normally target the engine and if my aim is on, very little survives my first pass with all guns blasting at the same time. I use all of the level 3 programs with a fast DI.
JanuHull
Wed Sep 07, 2005 8:16 am
#10






Spir4 wrote:


hmm and what about escaping, aint that alot easier in the JSF ?


escaping from a fight if you're almost destroyed that is...

Message Edited by Spir4 on 09-07-2005 04:31 PM




Escaping in PvE is a matter of being able to move in a straight line at more than 989 speed (the fastest Tier 5 ships cap here) long enough to get beyond the 500 meter range.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Starstrider6
Wed Sep 07, 2005 8:34 am
#11






Spir4 wrote:


hmm and what about escaping, aint that alot easier in the JSF ?


escaping from a fight if you're almost destroyed that is...

Message Edited by Spir4 on 09-07-2005 04:31 PM





Not necessarily. With a good engine and booster (and smart use of the IFF Scramble Skill - don't ever forget you have that!) getting away isn't hard at all.


Even against the Tier 5 Black Suns I would rather have the Krayt gunship. Near the end of the mission when you're getting 7, 8, and 9 ships coming at you, a little strategy will get you through the initial spawn and on the offensive, and keep the NPC ships from cracking your shell.






Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
RedOnedi
Wed Sep 07, 2005 8:38 am
#12

I love the Krayt, even though I can't fly it worth a darn. It's arguably the best PvE ship in the game, and to those who disagree, I am sure they would put it in the top 3.


I use my Actis when I want to have some fun, when I feel like being wild and rediculous in flight and still surviving,and that's about it.


Strangely, I can handle a Firespray really well, but cannot fly a Krayt to save my life although they supposedly have the same chassis PYR...


Domingo


IL-Vec
Wed Sep 07, 2005 11:33 am
#13






RedOnedi wrote:

I love the Krayt, even though I can't fly it worth a darn. It's arguably the best PvE ship in the game, and to those who disagree, I am sure they would put it in the top 3.


I use my Actis when I want to have some fun, when I feel like being wild and rediculous in flight and still surviving,and that's about it.


Strangely, I can handle a Firespray really well, but cannot fly a Krayt to save my life although they supposedly have the same chassis PYR...


Domingo








your right I disagree but I'd go


1) Advanced X wing


2) Krayt


3) Rihk


and would continue with TIE opp as best imp choice than basic X wing/Ywing LP





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