Pilot Archive

Thread: (Freelance) Krayt Issues. Please help.

Calvintus
Fri Apr 01, 2005 11:34 pm
#1

Ok I've browsed the forums for an hour now......

Well I finally ace pilot. /cheer
So I get my Krayt and see that it has four weapons! WOOT! OK Ones a turret for my second man. Understood. Well I throw my re'd level 8 Borstel into 1 and 2 other tier 6 weaps into other slots. I can only ever fire two weapons. I've tweaked it now, I'm almost giving up!
Reactor 4 disables my weapons, so what use is it? My reactor has 16k energy.
Weapons Overload 4 decays my weapons apparently, So should I stick with Overload 3?
Should I only stick to tier 3 commands? Or when is there a good use for them?
Any help from Krayt Pros is appreciated.
Thanks



Calvintus. Master of all Evil. Muahaha.

HELP! IT'S NOW POSSESSED MY SIG!!! Possessed Teddy Bear

Calvintus
Fri Apr 01, 2005 11:38 pm
#2

Ok...Now it's gotten worse.
I'm thinking the turret would be weapon 1 . So I put weapons into slot 2-3-4, And only one works....HAHA.
I'm going to bed now. Hopefully there will be answers tomorrow. Thanks guys.



Calvintus. Master of all Evil. Muahaha.

HELP! IT'S NOW POSSESSED MY SIG!!! Possessed Teddy Bear

Narreem0884
Fri Apr 01, 2005 11:40 pm
#3

You need to figure out with weapon hardpoint is the turret gun. Once you do, you can skip over it.


From what I've read; RO3, EO3, WO3 and CO3 are the optimum droid program combo. They don't cause decay and the RO3 program provides power for all the other programs.



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Narreem the Wookiee
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tyr649
Fri Apr 01, 2005 11:52 pm
#4

On the Krayt the turret is slot 2. As the poster above said I would only use the tier 3 overload commands.



Foli
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Zanholo
Sat Apr 02, 2005 11:59 am
#5


Use captoshieldshunt 4 though, it doesn't cause any decay and is superior to 3. You CAN use level 4 overloads, but ONLY do so if you end that flight session with a trip to Deep Space for full/decayless/free repairs. But since you're a freelancer, that's probably not optimal, unless you want to deal with issues arising from freelancers traveling to DS.


Slots 1 and 3 are your foward guns and 4 is the wing mounts. Some guns do NOT show up properly/shoot properly when mounted in the wings. They do actually fire if you check closely, but their graphic displays are bugged.


Grats on Master!

Message Edited by Zanholo on 04-02-2005 11:00 AM



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Halyn
Sat Apr 02, 2005 12:23 pm
#6

Also make sure your weapon groupings are right.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
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Calvintus
Sun Apr 03, 2005 1:49 am
#7

Thanks for all the replies. I will not use the second slot for my weaps then. I will mix and mix until I see graphics for all of them
I'll have to work on my weapons groupings.



Calvintus. Master of all Evil. Muahaha.

HELP! IT'S NOW POSSESSED MY SIG!!! Possessed Teddy Bear

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