Pilot Archive
Thread: Engine Overload and Weapon Overload 4
Page 1 of 1
CloverRidge
Mon Nov 15, 2004 9:04 am
#1
I looked under the bug thread and just saw something listed as Droid commands not working properly but wanted to see if anyone had any experience with these two skills.
Anytime I try to use Engine Overload 4 even with 9k spare energy all it does is disable pretty much everything. I even tried running Reactor Overload 4 with it and that much spare energy and got the same results.
Weapon Overload 4 doesn't seem to work right either. I can get about 3 shots off before my weapons capacitor is totally drained and there doesn't seem to be an increase in damage.
This is in contrast to running Weapon and Engine Overload 3 with no reactor Overload and everything works fine. I can run Engine Overload 3 with about 3k spare energy and everything works fine. Weapon Overload 3 works fine as well.
Has anyone been able to get Weapon and Engine Overload 4 to work fine?
1st_Viduus
Mon Nov 15, 2004 9:14 am
#2
The problem with Chip4's is not just the power.
It's the damage.
It's the damage.
The Chip4 programs cause significant HP damage to the item being overloaded, and generally enough to cause them to lose functionality even in pristine condition, unless they've already got very high numbers for AP/HP.
Also Chip4's take significantly more power than Chip3.
I don't recall the exact ratios off the top of my head, but if I remember correctlyit's +200% or some other rediculously high number.
Personally I wouldn't even try using them for this very reason.
And I only use the Chip3's in my Decimator, if there's no damage already, else run the risk of a power spike.
And I only use the Chip3's in my Decimator, if there's no damage already, else run the risk of a power spike.
CloverRidge
Mon Nov 15, 2004 9:28 am
#3
Yep I noticed that as well with the HP damage. I would go and repair it so everything was completely fixed and everything would stay disabled "most" of the time. The most annoying part is the droid interface would disable so there was no way to reset them.
A few times when I would repair or logout and log back in everything would reset otherwise I had to go to Dath and let them kill me to get everything back to normal.
Very,Very annoying. I should mention that this was in my interceptor as well when trying to run both Overload 3 and 4. Just seems like something is messed up.
Reckon I'll just keep running Engine and Weapon Overload 3 but wanted to put it out there in case the Overload 4's were "bugged".
DarthXadius
Mon Nov 15, 2004 9:31 am
#4
CloverRidge wrote:
Weapon Overload 3 but wanted to put it out there in case the Overload 4's were "bugged".
I don't think its bugged, just crazy requirements. There might be a setup out there that is low on equipment(with high condition) but high on power that can use these settings, but it would be a ship setup just to utilize these functions.
Which could be pretty cool, you never know.
YamadaMan
Mon Nov 15, 2004 10:21 am
#5
just for info
I use engine overload 4 along with reactor overload 4 and weapons overload 3, in the decimator.
I have around 15k spare energy (30k generation rate reactor), and if I use weapons ol 4, I get only one weapon to work and bite trough the capacitor energy just like in a McDonald's cheeseburger (3 bites and it's gone).
I don't think it's a bug, but I hope those values will get fixed someday.
I use engine overload 4 along with reactor overload 4 and weapons overload 3, in the decimator.
I have around 15k spare energy (30k generation rate reactor), and if I use weapons ol 4, I get only one weapon to work and bite trough the capacitor energy just like in a McDonald's cheeseburger (3 bites and it's gone).
I don't think it's a bug, but I hope those values will get fixed someday.
CloverRidge
Mon Nov 15, 2004 11:32 am
#6
yep that has to be some crazy increase in reactor power to run the 4th lvl of Overloads and I'm guessing the output prob doesn't match at least it didn't seem to when I got the weapon to work with it and I checked to make sure it didn't say low power and it had my weapon at 100%.
Unfortunately it was the first box I took so I could burn the chips for myself and friends.....guess now I know.
Odajja
Fri Dec 24, 2004 2:43 am
#7
I use Reactor Enigne and Cap over 4 on my Vt I lose my Missles. But I launch do the commands and then repair. Then on too Plasma bug land.
Golrok
Fri Dec 24, 2004 7:59 am
#8
I think its good where it is. Its VERY powerful of course its gonna take an insane amount of energy. At least I know first hand that engine overload is.
If it gets adjusted down like you all want it then everyones going to have easy access to something thats overpowered, then you guys will be crying nerf.
If it gets adjusted down like you all want it then everyones going to have easy access to something thats overpowered, then you guys will be crying nerf.
Marzuk147
Fri Dec 24, 2004 8:12 am
#9
Weapon overload 3 is simply bugged IMO, giving a >1 effeciency, instead of the .3 effeciency it should be giving, and this is well known I believe as everyone uses this overload specifically. Having an effeciency of more than one, it doesnt display that value.
Zanholo
Fri Dec 24, 2004 11:39 am
#10
I don't even sell the overload/overcharge 4 chips on my vendor. Too many people would be coming to me asking why something or another breaks when using them.
My fc programs for my fighters is: RO3, EO3, WO3, CO3 and Captoshieldstunt3 (I really gotta try stunt 4 soon tho and see how it works)
Jasrion
Fri Dec 24, 2004 1:58 pm
#11
I've been running everything on overload four, except the weapons. I can't use it effectively, because no matter how energy efficient a weapon I mount, it still empties my capacitator too fast for any kind of usefulness. And when I say I'm running everything on 4, I mean everything....Capacitator, Reactor, and Engine. I get great performance for it all, just wish I could bump my weapon overload up from 3 to 4. It has taken some careful planning on get my ship running right with all that, but it rocks. Much faster, and I get a big shield boost when I shunt my capacitator into my shields. The Weapon overload definitely needs to be tweaked a bit, and brought back into the realm of feasibility.
Page 1 of 1