Pilot Archive

Thread: Pilot Issues Bugs, Requests, and Observations...

Vegitaa
Mon Oct 10, 2005 9:00 am
#1

I just want to see what is sitting unresolved.


First off I want to say that Tomorainer is a great coorespondent and has tried to bring many issues to the Dev's. Unfortunately JTL is the red-headed stepchild of SWG. FYI - I'm not trying to deminish the plight of Smugglers, Crafters, Entertainers, or the many other borked or broken ground prof's but JTL has been almost completely ignored since launch.


Here's some issues that I'm aware of....



  • Decay doesn't work properly. Ships/Components will decay to 10pts but never below. This mean no matter how hard you use any ship/component it will never completely decay. That means One time ships will never go away (Points finger directly at ROTW reward ships)

  • Weapon Convergance. Max range is about 600m on weapons. Weapons should converge at that point. This issue has been requested since beta. This would increase the effectiveness of ships like the Firespray, ARC-170, XWing, Z95, etc....

  • Rebel Station in Deep Space is invulnerable. Can't target internal components. This issue had affected Corvettes and the ISD when ROTW went live. Vettes and the ISD were fixed, the Rebel Station was not. Since there's no big loot drop involved this is not a farming or faction issue. It does effect the Imperials because there's nothing for us to take out up there similair to the ISD.

  • Weapon Overload 3 is bugged. When you use an overload the weapon effectiveness is supposed to go up as well as it's energy drain. Not working as designed.

  • Pilots use Deep Space as free repair zone instead of PvP zone. A lot of you do it, but it's still not working as designed. Not a rebuke, just a fact.

  • ROTW ships are MAJORLY out of balance. All the original JTL ships followed a simple model. High Mass = Low Manuevorability. Low Mass = High manuevorability. ROTW ships like the Heavy versions of newbie craft, JSF, Bell, etc.. they seem to all have the "placeholder" stats that the Dev team used to test/build these ships. This needs to be fixed for the good of the game as well as for variety in space. JSF/Bell has become the Space Composite.

  • Royal Guard TIE Intercepter hitbox issue. There is much debate over this. Wether it is or isn't bugged. So I say Dev's need to test it and fix it accordingly. I don't use mine just because of this debate. Either fix it and bring honor back to the "Elite" Imperial vessel or make a statement proving it's not bugged.

  • Crew members can sell the resources out of your hold from anywhere in the sector without your permission. Not good at all!

  • Crew members canhijack your ship if they are certed to fly the vessel. This should be controlable through the Admin Permissions menu on the ship. If I want you to fly my ship you should need admin rights.

  • Crew Members can land your vessel without permission. See above.

  • There are still mission bugs. ROTW missions and pilot missions have bugged objectives. There's too many for me to go into specifics so please list those in this thread.

This is all just off the top of my head. I know there's more.


I'm not a nerf herder out to slam the ROTW ships. I'm not trying to bash the Dev's opr our Coorespondant. I just want to bring some attention to my favorite part of the game. I could be wrong on a few of those up there but thats ok, feel free to post more accurate info.


Don't turn this into a "ROTW ship NERF" arguement or a "The RG TIE is/isn't bugged" thread. There's already plenty of those threads beside this one. Please, keep this constructive, post your observations. Post idea's about what could change or be fixed. Keep it civil and be respectful of each other. Pilots should show that we are above the pettyness that goes on in other boards since what is good for one pilot should be good for all of us.


I do not assert that I know everything or that I have all the answers, but this discussion needs to be had. We need some bugs fixed, we need some issues resolved, and if we don't bring attention to them nothing will ever be done.


/bowRespectfully




There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Halyn
Mon Oct 10, 2005 9:05 am
#2






Vegitaa wrote:




  • Decay doesn't work properly. Ships/Components will decay to 10pts but never below. This mean no matter how hard you use any ship/component it will never completely decay. That means One time ships will never go away (Points finger directly at ROTW reward ships)

  • Weapon Convergance. Max range is about 600m on weapons. Weapons should converge at that point. This issue has been requested since beta. This would increase the effectiveness of ships like the Firespray, ARC-170, XWing, Z95, etc....





I agree with you except for those two things.


If decay should degrade components all the way to 0, it should be reduced from its current rate at 10% decay per repair. That's insanely high considering how often you have to repair if you make a slip up.


Weapon Convergence is a myth. I don't have the link handy (I really need to relocate it and add it to my favorites), but it has been proved to my satisfaction by both argument and personal testing that your damage actually comes from the midpoint of the line connecting the weapons effects of your blasters. For example, the ARC-170's damage point is on the centerline of the ship, not out of the wingpoints. It doesn't actually have a damage spread. The B-wing, of course, has an actual spread, since its weapons effects actually come from only one point per blaster--you actually get the cross-shaped pattern, as opposed to the X-wing's wingtip fire all coming from the same point on the centerline.






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
rabblerowser
Mon Oct 10, 2005 9:57 am
#3

Freelance Deep Space faction: When a freelance pilot goes to deep spacethey will align with either rebel or imperial faction depending on thier character. After the deep space adventure is complete - on any subsequent trip to Kessel they will be aligned with the same faction as they agreed to for the deep space run. The only way to return to nuetral status in Kessel is to re-deed your ship.



Ippo Warrior - Imperial Ace/Force Wielding Lizard
Ippowook - Freelance Master Pilot/Swashbuckler
Nondescriptive Surname - NGE leveling O'ganger
kihoc
Mon Oct 10, 2005 11:46 am
#4

No I'm sorry, but I fly the xwing almost exclusively and it does have a spread. I have tested it against players(sitting still) and various npcs. This spread is especially bad at close range. I wont speak about the arc which I haven't tested as much, but that also appears to have one. Hell though if you can prove it wrong feel free....I just don't think its possible to do.
Vegitaa
Mon Oct 10, 2005 11:57 am
#5

Weapon spread is real, try it on a firesppray/arc/Z95/etc... Weapon convergance is not in game and never was. put 2 Z95's nose to nose. Twist one of them 90 degrees. Pull the trigger. You'll see what I mean.


Not too mention, as I said, this is not a thread to breed arguements. Just valid bugs/requests. Also 10% decay may be a little high but the fact remains that you once a component or ship hits 10 hitpoints it no longer decays and is essential the same thing as a zero quality shirt still being equipable. That is not working as intended.


If you would like decay fixed and reduced (from 10% to lets say 5%) thats fine. But you have to accept the fact that thigs are SUPPOSED to decay into uselessness eventually. The fact that they do not makes decay pointless. So either remove all decay or fix it so it works right.


Trust me, I don't want my 2 million credit Firespray to ever become useless, but indeed it should.





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


LeaphChausew
Mon Oct 10, 2005 1:28 pm
#6






kihoc wrote:

No I'm sorry, but I fly the xwing almost exclusively and it does have a spread. I have tested it against players(sitting still) and various npcs. This spread is especially bad at close range. I wont speak about the arc which I haven't tested as much, but that also appears to have one. Hell though if you can prove it wrong feel free....I just don't think its possible to do.






No I'm sorry you and Vegitaa are wrong. (Sorry Veg, I know you have a lot of experience). I even didn't want to believe it, but it is totally true. A-wings don't have terrible spread, but they do have a wider spread than some ships. I've alwaysthought targeting ingame was somewhat suspect but after much debate on the afore mentioned thread pointing this out, it all made sense, I tested it; low and behold it is true.


Same with the X-wing and any other ship apart form the B-wing. I have even tried it with an ARC-170 and a Vaksai along with my Headhunter. All the same results. The key is to aim with the centre of the green target reticle and I find aiming at the corresponding to your vector's 'tip' of the lead reticle. Anytime you think blaster bolts are going 'past' a fighter and not scoring damage, it is simply due to the fact that, that invisible 'shaft' of damage causing light firing from the centre of your ship is missing too. You really only have to be a few millimetres off to miss and cause that myth to become apparent.


A better test I find is to go ahead and line up a blaster of a ship, like a Headhunter with an enemy ship (so the nose and the 'shaft of invisible death' isn't aiming at it) and fire. You'll get the sound which accompanies shield flare, but no damage caused.


I was heartbroken when I found out this to be true, but I adapted and now find that every ship in the game is just as easy to aim with if you ignore the blaster graphics.



Vegitaa
Mon Oct 10, 2005 2:00 pm
#7






LeaphChausew wrote:





kihoc wrote:

No I'm sorry, but I fly the xwing almost exclusively and it does have a spread. I have tested it against players(sitting still) and various npcs. This spread is especially bad at close range. I wont speak about the arc which I haven't tested as much, but that also appears to have one. Hell though if you can prove it wrong feel free....I just don't think its possible to do.






No I'm sorry you and Vegitaa are wrong. (Sorry Veg, I know you have a lot of experience). I even didn't want to believe it, but it is totally true. A-wings don't have terrible spread, but they do have a wider spread than some ships. I've alwaysthought targeting ingame was somewhat suspect but after much debate on the afore mentioned thread pointing this out, it all made sense, I tested it; low and behold it is true.


Same with the X-wing and any other ship apart form the B-wing. I have even tried it with an ARC-170 and a Vaksai along with my Headhunter. All the same results. The key is to aim with the centre of the green target reticle and I find aiming at the corresponding to your vector's 'tip' of the lead reticle. Anytime you think blaster bolts are going 'past' a fighter and not scoring damage, it is simply due to the fact that, that invisible 'shaft' of damage causing light firing from the centre of your ship is missing too. You really only have to be a few millimetres off to miss and cause that myth to become apparent.


A better test I find is to go ahead and line up a blaster of a ship, like a Headhunter with an enemy ship (so the nose and the 'shaft of invisible death' isn't aiming at it) and fire. You'll get the sound which accompanies shield flare, but no damage caused.


I was heartbroken when I found out this to be true, but I adapted and now find that every ship in the game is just as easy to aim with if you ignore the blaster graphics.









OH LORD NO! I Was wrong! Hehehe.. actually thanks for pointing it out. I'd hate to go around believing that I was right if it just isn't true.


See the beauty is I have 3 pilot toons one of each faction. So I really don't have a "favorite" faction. Personally I want to be able to fly every ship in the game because I just like JTL the best. I even leave my glowstick behind to go fly a Tier 1 Scyk recently on my shipwright toon. The way I see it any and all ships are worthy to fly in PvE, even the Jedi BorkFighter as I've heard it refered to. Though in PvP I like to stick to the classics due to the "no whining".


I know the balance issue is very touchey and people get all hurt if you say "nerf, or don't nerf" these new ships, for me I don't use em for PvP just to avoid any claims either way.


So, lets call that a resolved issue. What other annoyances are floating about?





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


kihoc
Mon Oct 10, 2005 5:06 pm
#8

Hmmm not exactly a bug but it is an observation and request.
kihoc
Mon Oct 10, 2005 5:24 pm
#9

Erm anyway...somehow that last post just up and posted before I was done typing. Picking up where it left off...


We need something to do in space...something challenging(besides pvp which appears to be a rare thing on the server I play on). I mean really theres only so many times you can fight 10-20 tier 5 fighters without getting hit before you start thinking....damn I wish I could find something tougher. The ISD? thats a joke...easily solo'd and the imperials as far as I know don't get to attack the rebel outpost. How about if during duty missions as an ace there is a chance of there being an ambush. This would only apply for duty missions from your factions trainers. So you get out there and the ambush happens....you are suddenly thrown into a fight with beefier then normal tier 5 fighters and perhaps some other things thrown into the mix?


Also we need something to do with all these prestige points. A couple suggestions...possibly been brought up before. What if there were a person you could go to on the ground...and much like being able to "buy" items with FP's you buy ship parts with prestige. These items would be only for re'ing and have horrible stats in all but one area you pick. So you go to this fellow and say "I need a low drain level 8 shield" and for say 1m prestige points boom you have a "good" drain lvl 8 shield. Perhaps even have a slim chance of these parts being "great" who knows. That would be an incredibly effective prestige sink I think. There is also the less creative prestige sink....a simple prestige to fp exchange with a rate of something like 10,000:1.
FLMOPE
Mon Oct 10, 2005 7:37 pm
#10

I don't know this personally but I have read here several time there is an exploit involving shields with grossly inflated hitpoints. I beleive Ducimus hasn't mentioned it.


I definitely would like to see the RGI hitbox issue addressed. I want to use this ship but I won't til it is either fixed or declared as "working as intended."





Cydarien Outlander Imperial ACE Pilot. Shipwright. Everything else is filler.
Praetor Darkmind Rebel Ace Pilot. Master BH Nothing to hunt..

Don't gloat when you win and NEVER whine when you lose.
Never stand begging for what you have the power to earn.

Revenant 5

607th New Avalon Fighter Wing
Slysix
Mon Oct 10, 2005 7:56 pm
#11

You pretty well covered most of the major bugs.

A few requests.
Certain droid commands take to long to use(rebel sheild reinforements commands to shift sheilds forward or back take way to long to reset)

Can anyone test that weapon convergance thing with the Kryats wing guns? Cuz i'm still not getting centreline damage with them.

CM's ammo count is a bit low. Considering you can go up against a fighter that can carry up to 45 missiles(oppressor with low yeild missiles with average ammo count), CM's count should be raised.

Resizable radar would be helpful.

Functional target MFD image would also be nice...ie the orientation of the target in relation to the orientation that shows on mfd.

Does anyone know why the targeting hud "floats" as a target gets closer to you?

Sitting placement for ops chair in y-8 is a bit high. I always feel like I'm breathing hard vaccum everytime I look around when sitting in the chair.

Halyn
Tue Oct 11, 2005 12:03 am
#12

I've done it head-to-head with Scyks in a Z-95. Try it with Tier 1s. Line them up and twist them so they're at their narrowest. The graphics effects will spray to either side, but they'll take the hit.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Vegitaa
Tue Oct 11, 2005 12:05 am
#13

Interesting. Tell ya what, I'll give you the benefit of the doubt and test it out tonight. Maybe Tomo can clarify for us. So for now lets call that an open issue and wait for an answer....


More bugs? More requests? More issues?





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


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