Pilot Archive

Thread: Is Belbullab-22 bugged?

Edope
Thu May 12, 2005 4:45 am
#1


I was lucky to get one of the Grevious fighters!


But when im out hunting in it, even with high damage (3k + 3k max damage)advanced lasers equiped tier 2 to 5 mobs do not show damage taken from my hits on em.

Infact i now find it impossible to hunt tier 4's in it, im Alliance Pilot 4-3-3-3 and cant kill sh*t with the grevious.

Ive tried other weapon configurations also, Ion, Disrupter etc, but none make a slight bit of diference.

Ive been in groups with this fighter, and even my team mates with the same lasers equiped damage the mobs, most of em in Advanced X-wings and have even grouped with some imps.

Ive also noticed that most of my weapon shots go straight through my targets!


I am also unable to get the advanced x-wing as i apparently gave the wrong answer to his question Doh!


So how the fek am i gonna get master now! lol


Isiit Pescribed - Europe Fartstar
BountyHunterForPeace
Thu May 12, 2005 2:42 pm
#2


Are you actually hitting the thing?


Anyway, just file a bug report and hope for the best.





-------------------------------------------------------------
Order 66 killed all the Jedi in the movies, Order 25 shall just weaken us to an emotionally crippling state.
CorSec Ace Pilot Gaia Mal

Alliance Ace Pilot Halcyon Mal

BeakerMike
Thu May 12, 2005 5:03 pm
#3

Almost sounds like your lagging in space. Right after I got Ace Pilot and took my Krayt out I couldn't hit anything and I watched shots pass into ships and do no damage. I even saw the shields take a hit when it did that, I was thinking I was bugged or something at the time. However I looked into it that night and my roommate had desided to download a big file. Worst case it's bugged, but sounds more like lag.



Ashen Katarna
Ace Rebel Pilot
MonsofoLexius
Thu May 12, 2005 5:10 pm
#4

Ya major space lag is back, in Kessel with NOTHING on radar other then 2 player ships I get up to a 30 second delay on /GroupChat. Along with this I get the old invulnerable NPC ships stuff back. Here is a break down on it.....



  1. NPC ships change thier flight characteristics to the player attacking them

  2. The new ships are 3 to 4 times as nimble as the old player ships

  3. NPC ships "speed" up to match these

  4. Any server/client lag (different then client lag) renders most of your shots at "negative hits"

So with a little increase in lag (probably partly due to the increase in data transfered due to much higher YPR max (on the chassis) ships being flow in the old system we have MAJOR invulnerable ships again.........



PS If you don't think I am correct fly an old ship and engage a T5 fighter, notice the flight characteristics of the NPC's mostly the tightness of the turns, then switch to a grev fighter and so the same thing. Now add to this lot and lots of players doing the same thing in new ships and now you have much less room for client-server error and whala...............





----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Edope
Thu May 12, 2005 5:26 pm
#5



Message Edited by Edope on 05-13-2005 01:27 AM

Edope
Thu May 12, 2005 5:31 pm
#6






BountyHunterForPeace wrote:


Are you actually hitting the thing?


Anyway, just file a bug report and hope for the best.







I'm definetly hitting it dude! i hear the hit noise and see the shields take damage. But no damage is shown on target ship. What im having to do, is shoot one a few times, target another, shoot it, then move back to first, then sometimes the damage is shown.
MonsofoLexius
Thu May 12, 2005 7:30 pm
#7






Edope wrote:


, plus my engine keeps switching off (





This the ruberbanding? If so this gets worse with space lag




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

KaylBreinhar
Thu May 12, 2005 7:44 pm
#8

I think the targeting brackets and asteroids are also contributing.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Edope
Fri May 13, 2005 7:06 pm
#9


Well ive figured out how to get ships to take damage, the only way is to get right in behind em and blast away! or from the front,the damge is taken correctly then.


Oponents DO NOT take damage from any other shot but to front and back!!!


Ithink this is an error in coding or a bug!


Ive also found a rubberbanding in space fix!


http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=223141


set your FSB/AGP spread spectrum to disabled in your motherboard bios settings.


Isit Pescribed Europe-Farstar

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