Pilot Archive
Thread: Use for missiles in PvE?
Vitnir2 wrote:
Considering that the launcher cannot be reloaded while you are in space, what use is it when you are out on a long mission. The only ships I would like to use missiles on are the agile A-wings and TIE fighters that are hard to catch up on. Is there a missile who can one-shot disable or kill a tier 4 A-wing or TIE? My skill level is 4333 and soon 4433.
spacebomb2. but less you have a pre-nerf one the mass is simply prohibitive. best bet is to get behind the target and drop the shields with a concussion missile. if you have room pair that with a seismic or a proton.
PvE missles are a waste of money and mass. You do more damage with a single blaster hit than any of the missles do. In PVP even low damagemissles are over powered, take out a ship in 1 hit they can.
So if PvE is your game, loose the missile launcher.
I use Spacebomb II's when I'm alone on my Nova. 12 shots at 27k with a 1.07 vs. Shields/Armor. I can one shot any fighterfrom Tier 1 to Tier 3, and just about every fighter, except the Krayt, Aggressor, Advanced, and Oppressor, at Tier 4. Any other fighters, two missiles will put them away.
Its perfect for most short hop missions on mixed land/spacequests, or just getting from here to there comfortably.
From what I've read, the ability to reload a POB ship may be forthcoming (and should have always been there) and Rebels can reload in space courtesy of a special ability.
I remember a while back, I had a bugged Type IV proton launcher that somehow ended up being 7.0 versus shields and armor. Holy hell, that was a fun ride.
It vanished in a house when I left the game for 7 months.