Pilot Archive
Thread: Space Bomb Useage
Ekul05 wrote:
Help me out here.....
....was doing the Kessel Imperial Corvette for the first time last night, and had equipped my ship with a space bomb launcher, since I was a neutral, and figured I could take out turret 5 in one shot, run like heck, and then deal with the fighters.
I approached to within 100m of turret 5, waited for lock, got it, and launched, and began my mad sprint away from the 'vette. To my surprise, no chase, no shoooting, nothing...I missed ?!?! So, I ran thru it two more times, and seeming missed all three times.
I normally use proton III's, and had good luck with them on the Kashyyyk Corvette, but I blew it last night. ( The 1200 wounds are proof of that....dont ask....it's what happens when you are too pigheaded to admit you either need some help, or the carefully formulated plan you spent hours thinking about was a miserable failure. )
Soon as I get the wounds healed up, and maybe get someone to help me out, I'll retry it, but anyhow, what am I missing with the space bombs ? What's the best way to use them, and how ?
Thanks...
I've had a couple Space Bomb II's vanish on me, though mine were against that medium cruiser that's around the Kashyyyk station. I have had the Devil's own time getting even a lock on against the Kessel Corvette for some reason.
Feynan wrote:
Next time when you start running, hit NUM on your keyboard. You'll keep going full throttle in the direction but you'll get a view of the Corvette too, you should be able to see your spacebomb and be able to tell what happens.
I've actually been teaching myself to fly in target view mode. In a POB, it helps me guide the ship in "orbit" around a target and for fighters, it helps get a bearing on what I'm evading.
Okay...evidently I had some "issues" then last night...
I did also have some proton's poof on me as well,I think just 2, but the Space Bombs were definitely 0 for 3.
As far as being that close...I'm Smugglers Alliance, everything con's blue to me, until I pull the trigger on something. Per the walk-thru's, I thought I'd try to reverse the steps, since with a space bomb, I could eliminate turret 5 with my lead attack, and then head out fast, and far from under the 'vette, so it would not attack me, and I could deal with the fighters.
I'll have to num lock...although I'm using a joystick with a little slider, I'd call it, for speed, so I can set it right, and then change perspectives if I have to....although I prefer first person.
I suppose for next run, I'll just stay max distance with space bombs, or deal with the fighters first, then worry about turret 5.
Hehe, and all this was to really ask how space bombs functioned ! To think, they pretty much are supposed to function the way I thought, even if they did'nt in my case !