Pilot Archive
Thread: JTL changes I would like to see that have nothing to do with ROTW or Cap Ships
MrTsFloatinghead wrote:
First, I would like collision damage of some sort, at least between things like ships and asteroids.
MrTsFloatinghead wrote:
Secondly, and again related to the idea of crafting a more immersive experience, I would like slightly different death mechanics for ships - instead of them just breaking apart, occasionally I would like to see one spin out of control, andTHEN blow up. It could be a purely cosmetic change just to liven things up after a long day of killing TIEs or whatever, but what I would REALLY like would be to make it related to a change in the way that engine damage works, so that rather than simply slowing you down, damaging an engine puts a ship increasingly out of control. Maybe I'm just sadistic, but the image of a fighter spiralling helplessly out of control instead of just sitting there appeals to me.
I must say I love this one, ![]()
MrTsFloatinghead wrote:
Finally, and most radical, I would like to be able to trade prestige XP for additional end game content, either bought at the DS stations, or from any of the Ace trainers on the ground. This could be in the form of missions in instanced tier 5 zones against destructable enemy star bases (and while the Devs were doing that, maybe they could fix the Reb Station in Deep Space, bonus), or in the form of alternative PVP zones with different scenarios, such as 'escort this Corvette' or 'Capture the Shuttle', or my personal favorite, a combination of the two, where a person could purchase an 'event' terminal that would allow a group to participate in a PVP'simulation' refight of a 'historical' battle. Obviously I'm thinking the attack on the first Death Star would be a one such, but you could also have things like the Battle ofNaboo from EP1, or the Battle of Tanab (sp?) that Lando participated in, etc, anything to give people the ability to live a little bit of the more famous moments in Star Wars space battle history, and to provide an opportunity to introduce new and varied NPC enemy ships in new and interesting settings.
Not absolutely sure, but from some Dev talk something similar looks to be on the way.
MrTsFloatinghead wrote:I'm thinking the attack on the first Death Star.-Hol D'Rossivi, Bloodfin Alliance Ace
Not a flame as the fault is SOE's but, do you have idea how laggy that would be?
I agree with most of the above ideas ('cept the the instanced anacronistic pilot missions, I am not here to jump in Luke's skin and blow up the death star, I want to play my own charecter, and do things relivant to him.)
The idea of collision damage was shot down by the community, due to the potential for griefing, quite early in the JTL development process. Even though there were people asking to have Collision damage for NPC and other objects in space, I figure that the devs determined that testing for each collision about whether or not it was another player or an NPC or something else, would have added WAY to much overhead.
I could be wrong, but I am quite happy with the current setup, even though actual collisions would be more realistic.
CityHall wrote:
Gotta say I agree here... Starfighter shields are designed to deflect debris, but on the otherhand anything bigger than an Nova should be able to cause damage if lets say you run an NPC into it.
I agree with most of the above ideas ('cept the the instanced anacronistic pilot missions, I am not here to jump in Luke's skin and blow up the death star, I want to play my own charecter, and do things relivant to him.)
I think the reason player starships fly 'through' each other and why no damage is caused is due to flaming/trolling etc. Imagine if you weren't overt and someone rammed their ship into yours causing you to have to go get a repair etc? It'd be annoying.
I mean, don't get me wrong...if this were the case people would fly better probably, plus it'd look cool, however for general karma, I think no damage is better. If it were a whole lot of myself flying around in space, we'd be cool with it, but unfortunately that is one of those things which is obvious that people would complain about.
Oh..but as for ships spinning out of control...that'd be awesome. No game is yet to beat Rogue Leader for the 'TIE Fighter blowing up and spinning out of control' coolness factor currently. I guess though if they added that kind of animation though the game would lag up a bit...
Oh and as for Deathstars....no. I agree with the majority...this is my character and I get more enjoyment out of fulfilling a less 'main story effecting' role than I would being 'Luke Skywalker' etc.
In fact..I know it is out of context but what would really make my day would be a complete revision of the ground game [again o.o] where instead of having places like Theed and other places we have 'seen'etc [which are grossly underscale etc], the Devs replace them with different locations/planets..maybe even just back water small colonies but relevant to the starwars universe. It'd mean they could make much prettier areas in the same amount of space, rather than squeezing an entire city which everyone has seen on screen..thus having greater expectations for in the game. Thats just me though. I love the game regardless..but I just think it'd be cool.
-Leaph
To be clear, the collision damage I'm looking for is NOT between player ships and other player ships, or even between player ships and general NPC ships, but rather to simply replace the current 'bounce off' effect of hitting large solid objects with some level of damage. It is a minor issue, but I'm willing to bet it would at least make dog-fights in asteroid fields that much more exciting.
As far as the prestige for missions thing goes, I'm far less concerned about WHAT the missions are than I am about having more high end content period. In an ideal world, I think, it would be cool to allow such missions to interact with the GCW in some way, to give pilots a larger role than simply faction farmer.
I thought more about the 'out of control' idea, and the biggest (maybe only) downside I can see so far is that it would probably end up making things like the Corvette kill missions harder, since the act of 'disabling' the ship by blowing out its engnies could cause it to tumble unpredictably, which nobody wants. Seems like you could deal with that fairly easily, though, by making some of the larger ships a bit less nimble, maybe, so that even if they are 'tumbling' a pilot could reasonably be expected to stay in a blind spot, or get close enough to dock, or whatever. Still, something to consider, I guess.
-Hol D'Rossivi, Bloodfin Alliance Ace
Ducimus wrote:
Except for the collesion detection which could be exploitable and made used to greif people, i love all the ideas in the orginal post
Agreed, too many no talent ass-hats in PvP on the ground who'd have a field day with this one... Especially after the hardline the Pilot community has been against Jedi powers in space.