Pilot Archive
Thread: [Guide] The Essential Guide to Mastering Pilot [Work in progress]
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ZinaTheMaker
Mon Jul 25, 2005 6:34 pm
#1
Introduction:
Jump to Lightspeed gives players an exciting new venue to journey into, and that, is space. Space has been an integral part of the Star Wars lore. From TIE Fighters, to X-wings, to massive Star Destoryers, to Boba Fett's famed Slave 1 (KSE Firespray), the space frontier is a very exciting area to explore.
With subsequent patches and expansions, the content for Jump to Lightspeed has vastly been deepened, and inproved. From quest reward weapons, to unique starships only available through questing, being a pilot is becoming more and more essential to fully enjoy.
In the following set of guides, I will detail, from start, to finish, the Mastery of all 9 pilot trees. This is a demanding project, however, it is something that I have been interested in doing, this information I believe to be helpful and useful to all players.
Detailed in each guide, are all of the missions necessary to master each given pilot squadron. From the various legs, to the rewards, you will hopefully find some of the information helpful to you as you quest to become a Master Pilot in whatever squadron you select. I will try to be as detailed as possible. And as always, any comments and criticism will be greatly appreciated.
Guides:
Message Edited by ZinaTheMaker on 07-25-2005 10:26 PM
Ducimus
Mon Jul 25, 2005 6:53 pm
#2
>>In the following set of guides, I will detail, from start, to finish, the Mastery of all 9 pilot trees.
This is a major undertaking. With regret, i can't offer specifics, its all rather a blur to me now. With a few exceptions (RSF teir 4 exit, and i think storm teir 4 exit), most missions are kinda standard. Or rather, the game will only put you in so many situtions, regardless of profession. (IE escort, hold this waypoint, delivery, capture, destroy, 2 gunboats + fighters, find this agent, etc) Its knowing how to handle these situations that i feel is key, as they are rather universal situations by the games useage of them in all professions.
This is a major undertaking. With regret, i can't offer specifics, its all rather a blur to me now. With a few exceptions (RSF teir 4 exit, and i think storm teir 4 exit), most missions are kinda standard. Or rather, the game will only put you in so many situtions, regardless of profession. (IE escort, hold this waypoint, delivery, capture, destroy, 2 gunboats + fighters, find this agent, etc) Its knowing how to handle these situations that i feel is key, as they are rather universal situations by the games useage of them in all professions.
ZinaTheMaker
Mon Jul 25, 2005 6:59 pm
#3
Ducimus wrote:
>>In the following set of guides, I will detail, from start, to finish, the Mastery of all 9 pilot trees.
This is a major undertaking. With regret, i can't offer specifics, its all rather a blur to me now. With a few exceptions (RSF teir 4 exit, and i think storm teir 4 exit), most missions are kinda standard. Or rather, the game will only put you in so many situtions, regardless of profession. (IE escort, hold this waypoint, delivery, capture, destroy, 2 gunboats + fighters, find this agent, etc) Its knowing how to handle these situations that i feel is key, as they are rather universal situations by the games useage of them in all professions.
No doubt. I have done 2 of the 9 so far, complete with details as to each leg of every mission. I have tried to be as compelete as possible, at this very moment I am writing up 2 of them to hopefully post in the next few hours.
Fatty182
Mon Jul 25, 2005 8:21 pm
#4
Nice
I know the missions are pretty standard, and people usually say "just do the mission" but sometimes it'd be handy to know if you were starting a short 15 minute mission, or a really long multi part mission 
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