Pilot Archive

Thread: Is the new publish 13.0 anti-decay attachement usable on ship components?

Coran_Sienar
Thu Feb 10, 2005 8:11 am
#1

Topic says it all. Man, that thing would be on my pre-nerfReward Engine so fast...



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Ramona_Garcia
Thu Feb 10, 2005 8:33 am
#2

Same here.



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Azarken
Thu Feb 10, 2005 8:38 am
#3

according to a dev its "only useable on insurable items" so that'd be a no.



Azarken Talamasca

SwordNMace
Thu Feb 10, 2005 9:20 am
#4



Azarken wrote:
according to a dev its "only useable on insurable items" so that'd be a no.



Well, that stinks. Our RE'd equipment is some of the rarest stuff in the game. I'd love to to stick the anti-decay kit on my RE'd level eight engine.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
Coran_Sienar
Thu Feb 10, 2005 9:31 am
#5

Yep.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Zilod
Thu Feb 10, 2005 9:43 am
#6

is not so true that it works only on insurable items as was stated (and tested) that it works even on weapons


i will like to know too if it can be used on space components as i have some nice stuff... but we can have a problem with that, in fact if we can use it on ships, engine and reactor we will have an invul ship
SwordNMace
Thu Feb 10, 2005 10:00 am
#7



Zilod wrote:
is not so true that it works only on insurable items as was stated (and tested) that it works even on weapons
i will like to know too if it can be used on space components as i have some nice stuff... but we can have a problem with that, in fact if we can use it on ships, engine and reactor we will have an invul ship



Your ship won't be invulnerable. Whatever component you applied it to would still take damage. But if you were to repair it at a station, it would avoid decay. The maximum armor/hitpoints would never change again.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
Zilod
Thu Feb 10, 2005 10:04 am
#8






SwordNMace wrote:

Your ship won't be invulnerable. Whatever component you applied it to would still take damage. But if you were to repair it at a station, it would avoid decay. The maximum armor/hitpoints would never change again.






are you sure about that?


was stated that no decay kit stop even battle decay wich probably is the damage our components/ships suffer when they get hit.
KaiRan
Thu Feb 10, 2005 11:08 am
#9

It works on insurable and weapons only.



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Joryk
Thu Feb 10, 2005 9:02 pm
#10

Tried it on my RE'd level 6 prenerf reward engine. Didn't work, sadly.



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wolfmanIII
Fri Feb 11, 2005 5:18 am
#11

/confirm
It doesn't work on any ship component




Adrine Skyrunner
Corellian Security Forces Ace Pilot

Coran_Sienar
Fri Feb 11, 2005 11:07 am
#12

It's true. But I was able to trade it for a brand-spanking new 92.2 PRE NERF reward engine!!! Yay, Devs!



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
MonsofoLexius
Fri Feb 11, 2005 11:44 am
#13






Coran_Sienar wrote:

It's true. But I was able to trade it for a brand-spanking new 92.2 PRE NERF reward engine!!! Yay, Devs!






Now there is an interesting idea......



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