Pilot Archive
Thread: PILOT POLL: List your top issue for the new year.
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_Smoke_
Wed Dec 29, 2004 10:05 am
#1
Greeetings, pilots.
In the pre-holiday blitz of major and minor patches, many of the issues on the current bug list have been addressed in some form or another while new issues have made their way to the fore or been created. Although I have a fairly good idea of what these issues are, I wish to let the piloting community as a whole decide their relative importance, and thus this new poll is begun.
If you have a few free moments, I'd like you to list for me your number one issue with JtL at this time. While I realize that many of you may have a list of issues that is more like "top three" or "top five" (or top 20...), I'm asking only for the one that bothers you the most in an effort to determine which items deserve to be flagged as immediate dev priorities. The end result of your number one issues will be a list of five to ten high-priority items -- so don't worry about your number two issue, because chances are that it's someone else's number one and will be making the list.
If you'd like to include more than one item, you may of course do so, but I'll only be counting the first thing you mention towards weighting the list. I'll read the others, though, and add them to my master list of issues if they're something I wasn't aware of.
One thing of note!: the multiplayer ship bugs have automatically made this list as a tie for number one with whatever else gets chosen, so if you're really cheesed about the alarms, the fires, and the general mayhem involved in piloting your MPS, don't spend too much time ranting about it. I'm cheesed too and Tiggs has already stated that she's pouncing folks to get it looked at.
With that, I turn the floor over to you. Thank you in advance to all who participate!
~S
In the pre-holiday blitz of major and minor patches, many of the issues on the current bug list have been addressed in some form or another while new issues have made their way to the fore or been created. Although I have a fairly good idea of what these issues are, I wish to let the piloting community as a whole decide their relative importance, and thus this new poll is begun.
If you have a few free moments, I'd like you to list for me your number one issue with JtL at this time. While I realize that many of you may have a list of issues that is more like "top three" or "top five" (or top 20...), I'm asking only for the one that bothers you the most in an effort to determine which items deserve to be flagged as immediate dev priorities. The end result of your number one issues will be a list of five to ten high-priority items -- so don't worry about your number two issue, because chances are that it's someone else's number one and will be making the list.
If you'd like to include more than one item, you may of course do so, but I'll only be counting the first thing you mention towards weighting the list. I'll read the others, though, and add them to my master list of issues if they're something I wasn't aware of.
One thing of note!: the multiplayer ship bugs have automatically made this list as a tie for number one with whatever else gets chosen, so if you're really cheesed about the alarms, the fires, and the general mayhem involved in piloting your MPS, don't spend too much time ranting about it. I'm cheesed too and Tiggs has already stated that she's pouncing folks to get it looked at.
With that, I turn the floor over to you. Thank you in advance to all who participate!
~S
Message Edited by _Smoke_ on 12-29-2004 09:11 AM
MonsofoLexius
Wed Dec 29, 2004 10:06 am
#2
The MPS ships really, REALLY are being looked at.
FOB ship alarms
In that case PvP damage balance
Message Edited by MonsofoLexius on 12-29-2004 09:52 AM
Ko-aIri
Wed Dec 29, 2004 10:09 am
#3
Multipassenger ships rendered totally worthless by broken plasma leaks (burning the area even after being repaired and no longer showing the flame graphics) and broken alarms (that can't be shut off without redeeding the ship).
One of the coolest aspects for master pilots is still not viable to use.
One of the coolest aspects for master pilots is still not viable to use.
SpinningCloud
Wed Dec 29, 2004 10:09 am
#4
If you don't PvP there is nothing to do after Master Pilot...add content.
_Smoke_
Wed Dec 29, 2004 10:09 am
#5
The MPS ships really, REALLY are being looked at. 
~S
~S
Message Edited by _Smoke_ on 12-29-2004 09:14 AM
sumner
Wed Dec 29, 2004 10:14 am
#6
- Lack of proper componets for multiplayer ships - leave the weapons, but make super heavy and strong shields and armor, around 5K hp for each and masses of over 250K.
- Plasma alarms - no explination needed

- Super long missions - I was gated in my pilot career by real life obligations, finding 1.5-2 hours uniterupted is hard when you work and have a pregnant wife! Only timeI could find that amount of timewas very late on weekends, and good luck finding the needed wingmen then.
- PvP damage 25% doesn't seem to be enough drop it to 50% as a test, this way you might survive being jumped
- Kessel reports all players as PvP enabled when you do a /who
NoVaRydr
Wed Dec 29, 2004 10:22 am
#7
1. Looted components and RE are a real hassle to deal with from a practicle perspective. It's a good idea, but needs some fine tuning. I'm about to buy another house just tostoreLooted components;shouldn't have to be that way.
2. I would like the ability to toggle off UI except for reticle. All of the hot keys are still accessable even though they are not on screen. Firing weapons can still take place.
3. I would like the ability to mine in space.
Message Edited by NoVaRydr on 01-03-2005 03:05 PM
Kalano
Wed Dec 29, 2004 10:36 am
#8
Paint schemes on the blacksun ships are very lacking in customization. no where near as varied as other ships, except Imerials.
Yeah, its lame but bugs me anyways.
Rogue1970
Wed Dec 29, 2004 10:36 am
#9
PvP needs some work.
I really don't want to see themlower damage anymore, but it may have to be done. A dogfight in a GAME should be at least 3-5 hits, not 1-2. Otherwise it's not fun for either side.
Alternate Suggestions:
PvP Defensive flag- when overt your defensive stats (armor/shields)are doubled OR your shield regen is multiplied 10fold (I like this 2nd idea better).
Target 'sweet spot' to hit could be like alike a bullseye, so hitting the center of the ship (bullseye) does full damage, but the wings only take 10% damage as they are farther out.
Multiplayer ships get a 'secondary shield' layer that only functions in PvP combat, not PVE.
WildKarrd
Wed Dec 29, 2004 10:37 am
#10
Sorry flame me if u want but, really want one pilot driven weapon for the falcon or YT1300, for those that solo in it.
But as a way to save myself I would like to fix those alarms in MPS. (and WORLD PEACE) lol
Message Edited by WildKarrd on 12-29-2004 09:37 AM
Message Edited by WildKarrd on 12-29-2004 09:38 AM
Zanholo
Wed Dec 29, 2004 10:44 am
#11
Many a good thing written already.
1) Master PvE missions
1) Fix perma faction bug from Deep Space for Freelancersl it's keeping a lot of us out of Deep Space right now.
1) Group missions that scale with size and skill level of group
2) Galatic Peace
HardwiredXMan
Wed Dec 29, 2004 10:50 am
#12
- plasma leaks.....we all know about this
- database issues....need to drop more houses or factories just for component storage...the ones we need to save to get RE'd anyway...dont' really know what can be done about that...but I can't even fly my MP ship or my sorosub yahct because I don't have any free lots anymore....I have 1 large house and 2 small houses....all 3 are full, my backpack is full and my bank is full and only have about 20 slots free in my personal inventory.....I have too many ship components that need to be RE'd and mostly level 10's because they don't drop that often.
- more slots in datapad for ships...maybe increase it to 6 like droids and pets so we don't have to redeed ships just to switch to another ship (I'd like to have my b-wing, Nova, x-wing, longprobe and a-wing in my datapad).
- more content in space....what about those SW and pilot npc's standing around starports that don't give any missions....I'm guessing the devs have them there to give missions in the future.
- A.I. changes.....need a few more A.i. routines so that they switch off tactics randomly.....right now they seem to run the same patterns for all the pilot professions (one ship/wing plays the bait while the others circle around and try and catch you in a crossfire....it's too easy to counter this just by turreting your ship and firing to kick them off course....this one tactic can be used to solo every single mission except the vette)
- when REing components the energy drain of the component should also benefit from the percentage bonus of REing....it should be a disadvantage....since all the other stats on the components get better....energy drain should increase....makes for better balance and gives REing a small disadvantage because currently there is no disadvantage to REing.
That's about all I have right now....but the first two are the most important to me.
KyrYxus
Wed Dec 29, 2004 10:51 am
#13
I strongly feel that you'll find that the biggest request is from the non-interceptor type ship pilots to be able to be a feasible craft in PVP. I watch ANH and see the falcon park and take out a wing of TIEs... the TIEs shoot an the Falcon survives, doesn't work that way. Shields and armor need to SERIOUSLY be reworked for effectiveness. I should be able to take the Flare up for PvP and be the tank that it should be. I should be able to take my Rihkxyrk up and it be the gunship that it should be.
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