Pilot Archive

Thread: arc-170 build?

DancinMonkey
Sun Oct 30, 2005 7:56 pm
#1

i have no idea what to put in my arc-170...any suggestions?



Q Λλєδŧטδ Ʊδŧ'єll \ єטΐ Λ¢ҝєҝǿ Q
Cowards die many times before their deaths;
The valiant never taste of death but once.
Λΐδקλ ~ ŁAW ~ Ĉλя∂ΐήλł ~ Øگ ~ Ĉǿłǿδδטδ
FLMOPE
Sun Oct 30, 2005 8:04 pm
#2

Really depends on if you are going to use it for solo or with a couple of gunners



Cydarien Outlander Imperial ACE Pilot. Shipwright. Everything else is filler.
Praetor Darkmind Rebel Ace Pilot. Master BH Nothing to hunt..

Don't gloat when you win and NEVER whine when you lose.
Never stand begging for what you have the power to earn.

Revenant 5

607th New Avalon Fighter Wing
DancinMonkey
Sun Oct 30, 2005 8:13 pm
#3






FLMOPE wrote:
Really depends on if you are going to use it for solo or with a couple of gunners





i'll probably have a couple gunners in it..this is the ship i'll use to help people grind



Q Λλєδŧטδ Ʊδŧ'єll \ єטΐ Λ¢ҝєҝǿ Q
Cowards die many times before their deaths;
The valiant never taste of death but once.
Λΐδקλ ~ ŁAW ~ Ĉλя∂ΐήλł ~ Øگ ~ Ĉǿłǿδδטδ
Tolnorzz
Sun Oct 30, 2005 8:32 pm
#4


i wanna be a gunner...rofl



Viduus Trimegistus-Dark Jedi


Retired Nov. 15 2005


CommTampers
Sun Oct 30, 2005 9:35 pm
#5

Knock knock!




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
pyro139
Sun Oct 30, 2005 9:35 pm
#6






DancinMonkey wrote:

i have no idea what to put in my arc-170...any suggestions?







get a lvl6-lvl8 engine with around 100 speed or better

lvl 4 reactors and capacitors reactor want around 1.1k or better cap around 900 power or better

shields strongest yet lightest you can find i use a lvl6 and does me good

fastest droid interface can find yet light

armour tricky on this i go around 1.2k on rear and around 800 on front cause i usualy use chasing manouvers

some people switch it they go heavy on front and lighter on back

weapon best weapon that will fit after rest main components installed

iu have a 3.6k pre-re dmg gun on front and lvl 4's around 1.1k dmg on turrets

i have no launchers on my arc



one thing most people forget droid commands i use die fast till i got habbit using them best choices

engineoverload3

weaponcapacitoroverload3

reactorovload3


and most important shunt to shield, this will make up for any lavk in armour and shields

you could toss lvl1-2 guns on turrets just for helping people grind


and optional equip booster lvl4-6 atleast 20speed but burn time and weight more important


well thats way i load my medium fighters

my light fighters have more speed and dmg than armour

my heavy babys like heavy-x and longprobe are set more for shield and armour

with midrange dmg guns



"FLyING IS FOR DROIDS" Obi-wan EppIII

"Speed of light no left or right" tom paris, st voyager
pyro139
Sun Oct 30, 2005 9:43 pm
#7

furthermore even tho the arc aint realy as heavy as a ship it size and lvl should be, it makes up in chasis even with out arour or shields you got around 2k of armour front and back just in chasis i realy wouldnt recond counting just on that tho cause still chance critical systems could get major damage with out armour


but gives piece in mind in even after a full shield armour lost she can still haul major battle for atleast another 2-4minutes in right hands she's one tough baby.

fast nimble possible of heavy weaponry and armmour if right parts found


also if systems total a tad or so over reactor power dont worry reactoroverload3 will make up for that


definetly one my fave fighters my only concern only one pilot gun



"FLyING IS FOR DROIDS" Obi-wan EppIII

"Speed of light no left or right" tom paris, st voyager
chewboywa
Sun Oct 30, 2005 10:14 pm
#8

Clicky of my ARC170 loadout.



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

Zotux
Sun Oct 30, 2005 10:48 pm
#9






DancinMonkey wrote:

i have no idea what to put in my arc-170...any suggestions?






5 lbs of C4 and a remote controlled detonator.








Galio Lan'Dofo
BOSS
MysteryScout
Mon Oct 31, 2005 2:52 am
#10

The ARC is my favorite ship to fly in this game.



In my arc I use a 91spd,74ypr engine as I look for parts to RE it.


Mark IV shield


Mark II capacitor with fast recharge.


mk 1 armor on the front


Mark II on the rear


Mark II droid interface


a looted reactor giving 14000 in energy, which is cutting it very close.


If I am not carrying gunners a crafted lvl 9 blaster with .25 speed


For flights with gunners all crafted lvl 7s with .25speed, I use red for the top gunner and green for the bottom.



What I need is a faster lvl 8 engine and I would be happy. If I am not flying my Vaksai, Aggressor, or Tie Bomber I am almost always in my ARC. I take it DS and fly around overt as well. My only complaint is the forward gun layout. I was hitting 2 different xwings at 300 yards!





Wakan'da-Combat Medic/Privateer/Imperial Ace-Intrepid
Noraa Swifthawk- Master Image Designer-Flurry
pyro139
Mon Oct 31, 2005 9:59 am
#11

my gaming on hold till fix game comp but im curious, did they fix the rendering problem on the arc yet or is the right side gun still being rendered like 30 feet away from the ship?



"FLyING IS FOR DROIDS" Obi-wan EppIII

"Speed of light no left or right" tom paris, st voyager
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