Pilot Archive
Thread: Changes since JTL launch
I think they've changed "some" squadron mission waypoints to be less likely to agro "static" mobs.
Kirsha
Other than what was said already: various missions handed out by spacestations depending on faction, the ability (or mission to unlock this ability) to land at the emperor's retreat, jabbas palace or the abandoned rebel base on dantooine (depending naturally also on faction and the pilot squad you fly for).
Freelancers got a new ship, the M-22T Krayt Gunship
That's all I can think about.
Message Edited by darmokVtS on 10-31-2005 04:47 PM
Attacca wrote:
- Were NPC missile launchings tuned down?
Attacca wrote:
Anything else?
Amonth or two after launch, pvp went to 25% reduction in damage.
You don't need to burn programs to chips to program your droid (although you can trade programs by doing so).
They've added new elite components for POB ships.
With ROTW, they added asteroid mining and the red / blue boxes for the space UI
With publish 24, they added new hit and exposion graphics (undocumented)
darmokVtS wrote:
Attacca wrote:
- Were NPC missile launchings tuned down?
This happened during beta, I did not notice any change to NPC missile damagepotential ever since JTL went live.
They did nerf the missiles you got from the NPC reloader though. You use to be able to get 8k damage missiles from that thing, but they nerfed the damage way down about a month after launch and then a few months later, re-nerfed them to a percentage of whatever you had loaded in there before.
k you looking for actual exp thaught you wanted xp
heres a good spot in kashyyk
if you look at space map go to top right corner
theres a deci mator there, its one of the rodian protector guilds you will find swams of z-95's
they are around tier 4-5 they pretty easy to kill great xp good expirience good loot good credits
and did i mention non agrod they fly in wings of three and attacking a wing only agro's that wing