Pilot Archive
Thread: uhmmmm... ooops?
aim for the reactor/guns.. fly in and fly out when your sheilds are low and dont forget to shunt when ya gotta, you cant outgun it so you gotta be faster then it is
Not sure he has shunt available at his level but high speed passes with the engine targeted would be my tactic. Reactor for whatever reason doesn't always stop NPCs.
With a top and bottom mounted guns on the YT there isn't a big blind spot. Best to attack from an angle where only one gun can hit you.
FLMOPE wrote:
Not sure he has shunt available at his level but high speed passes with the engine targeted would be my tactic. Reactor for whatever reason doesn't always stop NPCs.
With a top and bottom mounted guns on the YT there isn't a big blind spot. Best to attack from an angle where only one gun can hit you.
I tried ptrap1 as a distraction, and even with the "helper" ships that are dispatched to assist you, the YT is good at bearing down on you. I think I am going to need some missles at this point.
What I did to get through a similar mission was to pack a couple of concussion missile launchers to take down the shields, and then target one of the guns to eliminate it.
The only way to do this is to do strafing runs; start a good distance out, run in and launch missiles, follow up with a few shots, and then run out of range. Repeat until a gun is dead. If you're really determined, you can kill the reactor instead. This will still allow the YT to shoot at you until the capacitor's energy runs out, though, and oddly enough it may not prevent a hyperspace jump.
YT's do not have a blind spot unless you take out one of the guns. The worst angle to approach a YT from is along its horizontal plane, as both guns will be able to shoot at you.
all tureted npc ships have same blind spot weather it a yt or a gb
distence there guns have 550 max yours has 630 sit at 600 and put one space bomb in engine second in weapon0 third in weapon1
then finish with ship and take out its escort
Jedi_Xan wrote:
FLMOPE wrote:
Not sure he has shunt available at his level but high speed passes with the engine targeted would be my tactic. Reactor for whatever reason doesn't always stop NPCs.
With a top and bottom mounted guns on the YT there isn't a big blind spot. Best to attack from an angle where only one gun can hit you.
I tried ptrap1 as a distraction, and even with the "helper" ships that are dispatched to assist you, the YT is good at bearing down on you. I think I am going to need some missles at this point.
I am 2322 pilot flying a dunelizard, and use all RE'd equipment. I will upgrade my shields, engine, and guns to level 7 this evening,and see if that helps.
Missles are probably a bad idea. NPC's generally have too many shield hit points to make them worth your while. Not to mention flying at the YT and getting a lock with a heavy missle is going to be... uhh.. interesting. Just swing in and take short bursts at it... don't try for a 1 or 2 pass kill.
-Maudee
I did this mission (or at least the smuggler's alliance equivalent).
I made sure I had high dam to shields gun on one mount, and then a high dam to armor gun on the other.
I targeted the weapons systems and took those out, and then systematically destroyed the rest of the ship.