Pilot Archive
Thread: A new pilot struggling to find his way....
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ExcaliburKnight
Mon Oct 24, 2005 1:01 pm
#1
My personal opinion is to jump to 2-1-1-1 and then upgrade to a tier 2 ship with some good level 3 components.
That's just my opinion, however, I'm sure others would disagree.
HammerWielder
Mon Oct 24, 2005 1:03 pm
#2
Some required reading for all new pilots 
(if u know this allready,good for you,I didnt lol)
theclicky
(if u know this allready,good for you,I didnt lol)
theclicky
psikobunny
Mon Oct 24, 2005 1:19 pm
#3
Either path you outline is "correct" so if you want to keep it simple, and buy only one ship then a Heavy would be the ideal choice. The Heavies weren't pitched to us for use in this manner, but there they are, and we can't change it, so you might as well go ahead if you want to. Personally, I feel its an end run around the system, and you won't learn as much from using one.
The design of the system is to introduce you to steadily improving ships along the path of progression, and to give you more space for better parts that increase the speed and improve your chances against more difficult targets... sounds simple when you put it that way. If you do enjoy space, and plan to stay a while, then follow this path, and learn a bit about what's out there as you travel along. There isn't some magical land of fun things to do once you reach Ace. The fun of it is the things you do and learn along the way, so don't short change yourself by rushing.
ExcaliburKnight
Mon Oct 24, 2005 1:23 pm
#4
HammerWielder wrote:
Some required reading for all new pilots
(if u know this allready,good for you,I didnt lol)
theclicky
Great guide ... Nothing new to me, but I remember starting out and not understanding how it worked.
ExcaliburKnight
Mon Oct 24, 2005 1:24 pm
#5
psikobunny wrote:
Either path you outline is "correct" so if you want to keep it simple, and buy only one ship then a Heavy would be the ideal choice. The Heavies weren't pitched to us for use in this manner, but there they are, and we can't change it, so you might as well go ahead if you want to. Personally, I feel its an end run around the system, and you won't learn as much from using one.
The design of the system is to introduce you to steadily improving ships along the path of progression, and to give you more space for better parts that increase the speed and improve your chances against more difficult targets... sounds simple when you put it that way. If you do enjoy space, and plan to stay a while, then follow this path, and learn a bit about what's out there as you travel along. There isn't some magical land of fun things to do once you reach Ace. The fun of it is the things you do and learn along the way, so don't short change yourself by rushing.
heh ... the same could be said about the majority of the game ... it's about the journey, not the destination.
Smerk
Mon Oct 24, 2005 1:34 pm
#6
Hmm.... I used the pre-ROTW ships to grind until I got a JSF, and I would say that staying away from the Heavy Tie to learn may be causing some would-be pilots to stay grounded, mainly due to the difficulty in some of the mid-tier Imperial missions. You can be successful with the original ships, but you need to stay current with your droid/flight computers and be prepared to repeat some of the missions several times, and/or don't be afraid to ask for help.
Okkam
Mon Oct 24, 2005 4:20 pm
#7
Excellent info! I really appreciate it. I have looked at the droid program info and it looks like those can be a great help. I think I'll stick with the progression of ships as they come. I agree that learning as you go is a much better way to do it, otherwise you end up over your head way too quick.
Now to find a shipwright......
Cheers!
Okkam
Now to find a shipwright......
Cheers!
Okkam
Washell
Mon Oct 24, 2005 4:28 pm
#8
Good choice. It'll be hard at times but you'll be a much better pilot at the end.
Don't hesitate to come back here for tips, tactics and ship layouts for certain missions. We'll be glad to help.
Okkam
Mon Oct 24, 2005 6:45 pm
#9
One last question about controls. Do people typically stick with mouse and keyboard or joystick? I have a Saitek x45, but haven't tried it yet in the game.
Cheers,
Okkam
Okkam
Tue Oct 25, 2005 12:36 am
#10
Hi all,
I have just come back to SWG after a lengthy hiatus. I left before JTL so this is one of the nifty new things I am trying out. I have been reading through the FAQs and equipment lists and I think I have a basic handle on the subcomponents and whatnot. What I am more confused about is when I should be looking at upgrading my chassis.
I got to 1-1-1-1 with my noob TIE that was free. Obviously I can't ride it out to master.
(or can i?) I am a bit unsure of where my money should go next. Should I be looking for one of the "Heavy" variants of the starter fighter or should I be looking at a Tier 1 job? Do you upgrade your ship every time you qualify for a new Tier or do you try to only upgrade once or twice?
Any advice would be wonderful.
Cheers,
Okkam
I have just come back to SWG after a lengthy hiatus. I left before JTL so this is one of the nifty new things I am trying out. I have been reading through the FAQs and equipment lists and I think I have a basic handle on the subcomponents and whatnot. What I am more confused about is when I should be looking at upgrading my chassis.
I got to 1-1-1-1 with my noob TIE that was free. Obviously I can't ride it out to master.
Any advice would be wonderful.
Cheers,
Okkam
Raja_Asenn
Tue Oct 25, 2005 12:55 am
#11
Okkam wrote:
Should I be looking for one of the "Heavy" variants of the starter fighter or should I be looking at a Tier 1 job? Do you upgrade your ship every time you qualify for a new Tier or do you try to only upgrade once or twice?
There are a couple of ways to approach this.
Way 1: Race to ace
You want to get to ace as quickly as possible and then figure out the fine details at your leisure. In this case, you'll probably want to go spend the 500k (more or less, depending on server) to pick up a high-mass TIE. It'll get you all the way to 4/3/3/3, at which point you'll want to acquire a JSF or Bel-22 to finish off your first squadron.
Way 2: Go slow and learn much
If you're content to take a long time getting to ace and want to have wicked-sharp mass maangement skills by the time you get there, skip the high mass variant and work your way up through the incremented-mass TIE variants. It's a substantially greater challenge. You'll have to learn all about crafted and looted parts, and understand your reverse engineering. It'll help a good deal to have a shipwright buddy. You'll probably have to take advancement breaks now and again just to go looting. Your ship won't be super-fantastic along the way, but you'll have to compensate for that with stronger piloting skills.
CorethLandwalker
Tue Oct 25, 2005 12:55 am
#12
I'll admit on my first run through, I experimented with the different chassis. I really hadn't settled on a style of flying and combat, and that was why I bounced along the Freelance ships a bit. If you haven't settled on a style, it might be worth the expense to buy a new chassis for each jump up until you find one that matches your style of play. If you like heavy bombers, you'll probably work your way to the ships that carry lots of guns and ordnance. If you like fast interceptors, you'll look for the ones that maximize the performance. The Pilot's FAQ is a good resource for seeing what is out there, but words will only show so much.
By the time you start to work on your next Ace, however, you'll have a good idea about how you'll want to proceed, and you'll skip buying ships that don't suit your style.
By the time you start to work on your next Ace, however, you'll have a good idea about how you'll want to proceed, and you'll skip buying ships that don't suit your style.
Washell
Tue Oct 25, 2005 12:57 am
#13
Phew, was about to post the same thing. Glad I hit F5 before typing.
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