Pilot Archive

Thread: Weapon Loadout Question

ImpDoc_001
Fri Jul 29, 2005 9:10 am
#1

This is a relevent question for any ship with two gun slots. Performance-wise, which is a better combo:


1. Disruptor/Ion cannon


2. Disruptor/Blaster


3. Blaster/Blaster


4. Blaster/ Ion cannon


I am looking more PvE performance over PvP, as most pilots don't PvP. In my amateur opinion, loadout #1 works best for me in PvE. Opinions?



P'avo Erwi - RETIRED
Aerik Erwi - Master Shipwright/Architect - Valcyn (RETIRED)

Mafuw
Fri Jul 29, 2005 9:16 am
#2

Engines excepted, crafted stuff are a lot worse than REd ones, so just fine nice weapons with nice refire rate, damage and both shield and armor efficiency



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Treena_Daal
Fri Jul 29, 2005 9:21 am
#3

Blaster/Blaster works best. And here is why:

Let's assume that your blasters are both exactly the same. Say 500-1000 damage, for ease of math. Both 0.500 to both shields and armor. That's 500-1000 damage to either shields or armor if you hit with both.

If you have a disruptor and ion cannon combo with otherwise the same stats as before, but with 0.900 for the relevant stat for each gun, and 0.100 for the other stat, you're now doing the same 500-1000 damage per shot. This isn't obviously bad, but your disruptor/ion cannon combo will never match up with a pair of blasters. The power-up slot used to make them target one system type over another could have been used to lower the refire rate, increase the damage, or decrease the energy per shot. If you're using crafted blasters, ion cannons and disruptors really are a waste for PvE.
ImpDoc_001
Fri Jul 29, 2005 9:21 am
#4

That doesn't answer the question. It's easier to find good crafted weapons and items than looted, and then find enough parts with the specific stats you need to round it out. But that's a totally different issue. I am speaking of the difference in weapons. Blasters are average good versus armor/shields, ion cannons better versus shields, and disruptors better versus armor. What is the best combo of the three types of weapons is what I am asking.



P'avo Erwi - RETIRED
Aerik Erwi - Master Shipwright/Architect - Valcyn (RETIRED)

CityHall
Fri Jul 29, 2005 9:31 am
#5

actualy he did answer your question in a round about way, alow me to clarify

the best combo is a pair of weapons with both high shield and armor numbers (usualy blasters but not always.)

because that way all of your shots count, if you have a disruptor and a Ion fireing at once one or the other will be wasted cap. energy.



_____________________________

Lowca: Oiboim Wane

Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
ImpDoc_001
Fri Jul 29, 2005 9:46 am
#6

So the specific answer I requested would be blaster/blaster with high effectiveness then. Thanks for not beating around the bush or being vague.



P'avo Erwi - RETIRED
Aerik Erwi - Master Shipwright/Architect - Valcyn (RETIRED)

CityHall
Fri Jul 29, 2005 9:57 am
#7

When looking at loot don't automatical sell "Disruptors" or "Ion Cannons" they are after all random and some of them can have both armor and shield effectivness in the .6XX range, these while rare make very good compliments to a crafted blaster.



_____________________________

Lowca: Oiboim Wane

Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
JaekeW
Fri Jul 29, 2005 10:01 am
#8

The only loot guns I keep are level 10's, 8's, and 7's. And I only save the 8's to trade for level 10's. Most of the time I use a pair of Mark IV green blasters with the quickfire option. The level 10's are for my POB.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
S-1-l2-H-C
Fri Jul 29, 2005 10:10 am
#9






Treena_Daal wrote:
Blaster/Blaster works best. And here is why:

Let's assume that your blasters are both exactly the same. Say 500-1000 damage, for ease of math. Both 0.500 to both shields and armor. That's 500-1000 damage to either shields or armor if you hit with both.

If you have a disruptor and ion cannon combo with otherwise the same stats as before, but with 0.900 for the relevant stat for each gun, and 0.100 for the other stat, you're now doing the same 500-1000 damage per shot. This isn't obviously bad, but your disruptor/ion cannon combo will never match up with a pair of blasters. The power-up slot used to make them target one system type over another could have been used to lower the refire rate, increase the damage, or decrease the energy per shot. If you're using crafted blasters, ion cannons and disruptors really are a waste for PvE.





not true, picking disrupter/ion/blaster doesnt use up the subcomp slot. its the shield/armor effectiveness subcomp you are thinking about.


you can make a ion cannon and disruptor with a quickshot subcomp just like a blaster in all ways, but with different vs stats.


one advantage i can see for the ion/disrupter combo is that you get more vs EvS per experimentation point on a ion and more vs armor on a disrupter than you get with a blaster.


so if you take a quickshot ion, experiment for dmg refire and shield effectiveness, and do the same for a disruptor put put points in armor instead of shield, it "should" pump out a bit more dmg per salvo than blasters.


also in pvp, most targets will have alot more shielding than armor, so dual quickshot ions can really chew a target up.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
TheRoninCorp
Fri Jul 29, 2005 10:10 am
#10

I run with 2 ADV blasters, max 2300 speed .27 with WO3. The best IMO. You get about 6 more shots per 10 seconds. I have run with this combo in my ADV, KFP,JF, and Oppressor on everymission so far in the game including Deepspace, Kessel, PVP, and the corvette. My entire wing in my guild switched over to this layout and NO one has looked back since doing this. Speed kills. Since that switch I just donate my looted weapons to crafters or Low level Pilots ;that only have one hard point to work with.



Salinar
Imperial Ace, Storm Squadron
Never argue with a Idiot, He will just drag you down to his level and beat you with experience"

Do you know what it means to feed the Gods?
psikobunny
Fri Jul 29, 2005 10:20 am
#11

A good "beginner" RE project for most pilots is collecting L6 guns. It's pretty easy to get 6 of them, either from loot or the bazaar, and you will end up with guns that are far lighter, higher damage, better effectiveness, etc. than the crafted.


Note, I'm not knocking your use of crafted as a baseline. It's always what I recommend as a starting point. But if you're looking to make the changeover to RE stuff, aren't too familiar with it, and want a good place to begin, that is it.


Why L6 instead of L7 you ask? Well, like I said, it's an easier RE, the good stats are more common for L6, more L6 guns drop ingame, and L7 guns are in high demand and hard to find right now. There are 3 different types of L7 reward guns out there and lots of pilots are working to RE them. Higher end pilots work on L7 and up because of reward guns, and higher damage ranges,but even stillmany of us keep L6s around to use.


It's a great way to practice. picking your guns for different stats, finding a firing effect you like, all of it. And you will end up with superior weaponry. PM me if you want tips on scavenging the bazaar, or if anything I said doesnt make muchsense. That goes for anyone who reads this too. I've been tinkering with the thought of making a Guide on the subject, but well, Im lazy.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



JaekeW
Fri Jul 29, 2005 10:26 am
#12






psikobunny wrote:

A good "beginner" RE project for most pilots is collecting L6 guns. It's pretty easy to get 6 of them, either from loot or the bazaar, and you will end up with guns that are far lighter, higher damage, better effectiveness, etc. than the crafted.


Note, I'm not knocking your use of crafted as a baseline. It's always what I recommend as a starting point. But if you're looking to make the changeover to RE stuff, aren't too familiar with it, and want a good place to begin, that is it.


Why L6 instead of L7 you ask? Well, like I said, it's an easier RE, the good stats are more common for L6, more L6 guns drop ingame, and L7 guns are in high demand and hard to find right now. There are 3 different types of L7 reward guns out there and lots of pilots are working to RE them. Higher end pilots work on L7 and up because of reward guns, and higher damage ranges,but even stillmany of us keep L6s around to use.


It's a great way to practice. picking your guns for different stats, finding a firing effect you like, all of it. And you will end up with superior weaponry. PM me if you want tips on scavenging the bazaar, or if anything I said doesnt make muchsense. That goes for anyone who reads this too. I've been tinkering with the thought of making a Guide on the subject, but well, Im lazy.







The main problem I have with level 6, or any even level gun, is speed. They are SLOW.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Dragon942
Fri Jul 29, 2005 10:27 am
#13

Does anyone know what the chassis and subcomponents of a ship are considered? After you've broken through the shields and chewed through the armor, what value is used? Or is a value used?



Starscreamer Sapphire
Starsider
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