Pilot Archive
Thread: new dathmore freelance missions issue
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ikrik
Wed Feb 16, 2005 11:22 pm
#1
I went out to try the new mission content at the Dathmore spacestation tonight. It was nice to see a Blacksun based mission/content. I started the storyline missions under the third option (the "trust me" one). First mission was a pick up mission in Lok with continued waves of 3rd teir Blacksun. No biggie, just dock between spawns and then deliver it to a ship in the Dathmore system with more of the same waves. I am not sure whether I was paid though
My issue is on the second mission. Off to Dant. to recapture the ship that did not make it home. Basic capture and escort. The problem was that after 30-45 minutes the silly frighter still is not jumping and the Blacksun waves are still coming. The mission would not end! I got tired of blowing away ships and ended up blowing up the frighter myself to end the mission.
Anyone else having this trouble?
Is the greatly sought Black Sun Helmet at the end of these missions?
droid327
Thu Feb 17, 2005 12:06 am
#2
Dathmore? lol maybe you should Dath a little less and see if that helps?
Message Edited by droid327 on 02-16-2005 11:06 PM
RoNinC3
Thu Feb 17, 2005 4:29 am
#3
I tried this mission also from darth and like you after 30-45 mins off shooting wave after wave off blacksun ships I aborted the mission. I just thought it was a long well real long mission will try it again and maybe ask a CSR tonight if I dont get anywhere. As anyone completed thsi mission ?
hope you find this post more constructive than the persons post above me
Gekok
Thu Feb 17, 2005 5:04 am
#4
I just beat this mission last weekend. I had to recruit the help of several other pilots. The problem is if you don't beat the waves of black suns fast enough, they keep spawning (endlessly).
It took a group of 7 for me to finally beat that mission. Enough people that when the waves started spawning the ships were killed instantly while I made the delivery.
And now.... I am stuck once again on the next mission.
It took a group of 7 for me to finally beat that mission. Enough people that when the waves started spawning the ships were killed instantly while I made the delivery.
And now.... I am stuck once again on the next mission.
RoNinC3
Thu Feb 17, 2005 6:14 am
#5
Is that the first mission you are talking about Gekok ? If it is thats not the problem its the second one
Ratape
Thu Feb 17, 2005 6:17 am
#6
Well one issue you guys might not have noticed too is the fact freighters in those escort missions only hyperspace out at the end of the galaxy area. Thus, you can be escorting for quite a few hours before the thing hyperspaces out. It is possible that you must kill the waves very fast (although I can do the escort duty missions where I have 1 or 2 stragglers when another wave spawns), but it might be that you got lucky the second go around. I have been on near 1.5 to 2 hour escort missions before.
SheenaBrelya
Thu Feb 17, 2005 10:56 am
#7
They are long. No one denies that. Aborting 45 minutes into the mission because you are bored means you just wasted 45 minutes of time.
Set up a block of time where you have nothing else to do but fly (and maybe chat a little in the downtime) and just get it done. Don't look at the clock, just keeping knocking out the waves. It ends, eventually
Shona
MonsofoLexius
Thu Feb 17, 2005 11:05 am
#8
No black Sun helmet, but 100% repairs from Dathomir station I have heard (never tried it as I was allready master)
ikrik wrote:
Is the greatly sought Black Sun Helmet at the end of these missions?
Ratape
Thu Feb 17, 2005 11:30 am
#9
Hmm, I'll try and get all the missions done this weekend. Just need to kill the vette first so I can free up my mission slot. I love the story missions for jtl. Was definently not happy with the destroy duty mission.
Zanholo
Thu Feb 17, 2005 12:02 pm
#10
The second mission is very long, but I can't imagine needing 7 people to do it. I didn't find much challenge in soloing it, other than just hanging in with the mission length. Also, if you were able to blow up the freighter, then something's wrong. This ship was not attackable to me once the escort started. Now I forget, but don't you need to disable this guy first?
Complete all 3 missions and yes, full repairs at Dath station is the reward.
Maybe some people found it amusing, but I found the 'story' of lice infestation about the weakest npc content I've seen yet in swg.
Thatguyfubu
Thu Feb 17, 2005 12:17 pm
#11
I have not tried this yet but,during one of my missions while I was grinding Freelance I had an escort mission. During the mission I was killing the spawns really fast and noticed the the escort had reached the end of the sector and turned around and started to head back the way we came. I kept on escorting and after two and half hours I decided to let the waves build up to see how fast they could take down the escort. Beleive it or not as soon as one of the ships hit the escort the mission ended successfully and the escort left. So next time let the spawns get one or two shots off before killing them.
-Zaran
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