Pilot Archive

Thread: ISD/Reb station, and Corvette = too easy, why? and how to fix.

Ivon
Wed Feb 16, 2005 3:04 pm
#1


I figured i might as well post this, because all 3 things are soloable in any ship. And imo that is a problem, but... if they made them any better, they would be no fun to fight... so.. how to fix? i guess i only have 1 sollution, feel free to post opinions/other ideas an such.


When you attack the star destroyer (as with the reb station and corvette) all you need to do is kill the few ships around it then hit and run to your hearts content. How lame. What i think should happen, and might not be hard to program in (<-- total guess) is forthem to spawn enemy fighters that target you when you shoot it.


ex: I go in with a few friends to attack the star destroyer. We all attack it and it sends oh.. 3 tie fighters to attack each one of us ( group size doesnt matter, if you hit the star destroyer, it spawns 3 ties and attacks you, with a cooldown)


this means that with whatever size group you go up with, you are all sure to do something.


mm, think thats it, discuss?

/flamesuiton



edit: wow, i just realized i write like a third grader...

Message Edited by Ivon on 02-16-2005 02:07 PM



-Hi
Ratape
Thu Feb 17, 2005 8:13 am
#2

The easiest solution is to nerf Bomber Strike. That will make most rebel targets much harder. The imperial corvette is hard enough as it is. It's impossible to get a group to kill it and soloing it means you'll die quite a few times unless you're an amazing pilot, which 99% of us are not. The Star destroyer is fine the way it is due to the fact the whole point is to have players defending it. The whole issue with space is the fact there are not enough people playing JTL. If more people played JTL the corvette missions would be fine, the rebel station would be hard enough, and the star destroyer would be hard enough. Hell, for the people who can't get a group together and aren't "l33t" pilots, the Corvette is too hard as it is. I'd rather grind the 7.5m XP.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
quadpers0n
Thu Feb 17, 2005 8:23 am
#3

the corvettes should chase pilots down and have a much reduced turning speed. ala the gunboats in the tier missions. imagine what players would say if the kessel vette chased them down though, you'd never hear the end of it. so what can you do?


as for the ISD/rebel base, it does not need a fighter contingent because players are supposed to make up that contingent. besides, the rebel base does spawn fighters now, it's just dependant on what else is happening in the zone at the time.


i do agree they are too easy though, and in my opinion that could be fixed by allowing players to dock and man the gun stations if they did not want to defend the ship in space.





-meeuki


lumpini
ajag
Thu Feb 17, 2005 8:33 am
#4

I am not imp. in space, but I am completely against nerfing Bomb strike. A lot of people tend to forget that the IMPs SHOULD have an advantage in the game as they are in absolute power during this time in the timeline of Star Wars, Therefore they should have a way to show it. Nerfing bomber strike would take away that advantage which is not logical for the timeframe we are in.




AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

Coran_Sienar
Thu Feb 17, 2005 8:45 am
#5

I agree with Ajag.


The Rebels should be on the run. It contributes a great deal to the feeling of Star Wars when Imperial pilots can call for reinforcements.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
quadpers0n
Thu Feb 17, 2005 8:51 am
#6

agreed, there's no reason whatsoever to nerf bomber strike. the simple fact of the matter is the vettes and gunships have absurd AI. the gunships fly in a straight line and have a ONE HUNDRED AND EIGHTY degree safespot underneath them. i mean, huh? really.


imagine how difficult 1 spawn of gunboats would be if they chased you like they do in the tier missions? bomberstrike or no, that's going to be very, VERY hard. do that, reduce the spawn a tad, perhaps reduce the gunboats laser strength and everything will be fine. same with corvettes. the only reason they are so easy isn't because of bomberstrike, it's because they fly in a straight line and make bad decisions when targetting.





-meeuki


lumpini
Satch_of_GL
Thu Feb 17, 2005 10:47 am
#7

Turn on the agro automatically instead of allowing fly-bys and lock-ons. Give them missiles. Beef up the damage done by the turrented weapons, so you can't just fly through taking hit after hit.



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Ratape
Thu Feb 17, 2005 10:53 am
#8



ajag wrote:
I am not imp. in space, but I am completely against nerfing Bomb strike. A lot of people tend to forget that the IMPs SHOULD have an advantage in the game as they are in absolute power during this time in the timeline of Star Wars, Therefore they should have a way to show it. Nerfing bomber strike would take away that advantage which is not logical for the timeframe we are in.





The problem is that it causes an imbalance in PvE combat. You have all the imperial pilots complaining about how the corvette is too easy, especially with bomber strike, while you have freelance and rebels who struggle. The problem here is the minority of the people think it's too easy so the best way to make it harder is nerf bomber strike. Even then that still won't solve the problem. Since I'm sure pilots who don't use bomber strike will still complain that it's too easy. Sooooo nerfing bomber strike is the easiest solution if the devs think it is too easy. It is probably what they will do because it doesn't hurt the majority of players. The whole idea behind this is careful what you wish for because it will be the easiest solution that gets used first.

Oh, and they already nerfed bomber strike once. During the Beta bomberstrike 3 would call in a gunboat.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
ajag
Thu Feb 17, 2005 3:30 pm
#9

Everyone has access to Bomber strike, all they have to do is go imp in space. By nerfing bomber strike you are only making the vette harder for those people who choose to call bomber strike to kill it. If those are the people who are complaining, then they got already a solution which is simply NOT call bomber strike. The whole game SHOULD be imbalanced towards the imp side. Nerfing bomber strike all it is going to do is piss off a whole bunch of people fo nothing.




AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

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