Pilot Archive

Thread: A few questions for you multi-badge pilots

Ducimus
Thu Feb 17, 2005 7:28 pm
#1

Ok, so ya im bored, and i figure, hell, i just *might* try for all 9 badges, if nothing else, for the teir reward parts to RE later.

Anyway....


- Ground faction, does it effect you? Offhand i dont think you can join the imperial or alliance navy with -5000 faction points, even if your neutral.


- Ace rewards you earned from prior professions, can you wear them again once you pick up the appropriate novice box?

- Star ravanger's gunboat escorts have any blind spots? Turret 5 on any vette is a given but doing the master mission as imperial pilot is alot easier than privateer or neutral. So i'll have to approach from accurate angles, would help to know what those angles are But ya, i wanna see if i can solo them all, just to push myself that much farther than before.


Post ace content in a nutshell, weeeeeeee.

Message Edited by Ducimus on 02-17-2005 07:36 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
1st_Viduus
Thu Feb 17, 2005 9:03 pm
#2








Ducimus wrote:
Ok, so ya im bored, and i figure, hell, i just *might* try for all 9 badges, if nothing else, for the teir reward parts to RE later.

Anyway....


- Ground faction, does it effect you? Offhand i dont think you can join the imperial or alliance navy with -5000 faction points, even if your neutral.
Yes, ground faction affects your ability to join certain pilot wings. Reb != Imp, and I believe there is a rebel trainer who is located inside a rebel base, where you need to be rebel to enter.


- Ace rewards you earned from prior professions, can you wear them again once you pick up the appropriate novice box?
Once you remove a reward you are no longer certified for you cannot put it back on, until you would be elligible to sport it again by re-acheiving that level. Be that Novice or Ace.

- Star ravanger's gunboat escorts have any blind spots? Turret 5 on any vette is a given but doing the master mission as imperial pilot is alot easier than privateer or neutral. So i'll have to approach from accurate angles, would help to know what those angles are But ya, i wanna see if i can solo them all, just to push myself that much farther than before.
No blind spots. However, below/behind, only Weapon 2 can shoot at you, and this is *fairly* easily neutralized.


Post ace content in a nutshell, weeeeeeee.


Message Edited by Ducimus on 02-17-2005 07:36 PM





In green.



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Ducimus
Thu Feb 17, 2005 9:31 pm
#3

One more dumb question, Since im in an imp guild and almost a WOI, doing all 9 pilot badges might prove to be problematic...



Do RSF (or any other privateer squadron) have any teir 4 missions that spawn rebel ships?


I never bothered to take note while as a privateer before, i was only looking for BS missions at the time

I think Maybe im just sick of flying TIE's and want my Krayt and dunelizard back



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
SheenaBrelya
Thu Feb 17, 2005 9:49 pm
#4


Quite a few Freelance missions are against factioned NPCs, both Imperial and Rebel.


The Imp Gunboats do have blindspots, though. The rear turret and chin turret can only tilt down so far, leaving a blindspot underneath where neither can hit.


The Rebel Trainer will refse to speak to you if you have negative Rebel faction. The CorSec trainer will refuse to speak to you if you have negative CorSec. I assume RSF is the same. I do not know if Smuggler's Alliance has any restrictions.


Shona
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