Pilot Archive
Thread: Question about decay....
It's better to die in combat than to eject.
I was under the impression if you eject your ships damage stays at the level it was as you ejected where as if you dont eject obviuosly more damage is incurred (and you pay the price of stupid amounts of BF). But I'm probably completely wrong ![]()
As for the chasis, I've heard that it doesn't matter how low this goes (capped at 10 I think) being as if you have no armour or sheilds, you're 1 shot away from death no matter what your chasis level is.
I don't know the numbers, (someone help me if you have 'em) but decay is experienced at repair time. If you haven't mastered yet, you can reduce decay by repairing in quarters instead of all at once. "Only a little bit?" The more points you are repairing at a time, the larger the decay.
For overloads, lvl 3's won't cause decay. lvl 4's will, unless you go to DS or repair as above.
what about components IE. reactors weapons etc...
when you use astromech commands such as reactor overload and weapon or cap overload it shorten the lifespan of that component. Do those commands also affect the chassis as well?
Also I have a reactor currently that takes about 10% damage whenever i use the reactor overload command but it is repairable..which I also assume removes condition and hitpoints as well.. its it better to use repair kits or to repair at stations?
The decay you suffer is 10% of the total missing armor and HP. For instance, if your ship's chassis is 0/1000 HP, when it repairs it'll lose 10% of 1000, or 100 HP, and end up repaired at 900/900. If it's 500/750, 10% of 250 is 25, so it'll repair to 725/725. Same system for components as well.