Pilot Archive

Thread: Defense configuration advice

bmeenan
Fri Apr 08, 2005 8:03 am
#1

Looking for advice on my ship configuration from a defense perspective.

I'm running a KSE and she runs really well against single fighter starships, but I get the crap kicked out of me when I go up against anything larger (gunboats and such).

I'm not saying I was to be able to sit there and take a beating forever, but when I'm positioning myself in the right blindspot or doing a quick strafe to get a few shots in, I feel like I should be able to take a few hits and still survive.

Right now I'm running 2100/2100 shields with a recharge of around 10 or so I think, and armor that floats around the 1000 or so. I'm almost thinking of downgrading my weapons from lvl 10s to something with a little less mass and putting everything in to defense that I can.

Any suggestions on this? I was hanging out in DS the other night and would get blow up within a few seconds each time I tried to engage. I'm shunting and moving all over the place. It feels like a configuration problem for some reason.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Goraf
Fri Apr 08, 2005 8:09 am
#2

You can go to an REd L8 reward shield, but that's only 2550 shield energy. Basically, you're a big target and you're easy to hit. Try not to get so close to the gunboat. What are you trying to engage in DS?



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bmeenan
Fri Apr 08, 2005 8:17 am
#3

Pretty much anything really. I'll see a few gunboats, or some deciminators, or whatever else. Heck even if a nice squad of T5 tie's come after me I lose my shields pretty darned quick.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Narrganocca
Fri Apr 08, 2005 8:39 am
#4

Those tier 5 ships can tear you up real quick if you get a group of them on you. going to an RE'd level 8 reward shield would help. I think your shield recharge rate could/should be higher than it is too. Do you use the standard droid programs? Reactor, cap, engine, weapon overload all level 3 with cap to shield shunt 3 and 4?

Sounds like you are rebel?

If so and you haven't picked up engine and weapon overlaod 3, DO IT. Engine overload 3 makes you ridiculously fast and maneuverable and with weapon overload 3 you could easily downgrade to 2 level 8 cannons and still have great firepower. This would free up space for a great booster and a couple heavier armor plates to help you survive in case they do get through your shields. Your capacitor should be small and great. I have a level 2 that I had RE'd to 1150 energy and only 1230 mass with a 38.2 recharge.....add in cap overload 3 and you got a cap you can't drain with 2 blasters and TONS of energy to shunt to shields. Don't know how "uber" my cap is but I have seen plenty other level 2 RE'd caps that fall in around here too.


Nothing is gonna chane that your ship has a huge arse tho!



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KahthLuknk
Fri Apr 08, 2005 9:24 am
#5

load some seismic missiles or spacebombs in, target engines on each ship (dont destroy em till they all disabled) and fire away




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bmeenan
Fri Apr 08, 2005 9:41 am
#6

Great advice, thanks.

Yeah, I'm running the standard programs on my flight computer (am Free Lance). Got EO3, WeapCapIII, Shunt4, and WO3. I need to hook up with my local Shipwright and get some stuff REed once I have it all together. (I'm at the point where I think my alt may need to become a shipwright).

One of the big problems I have is that my reward engine has serious decay so it only has 56 armor left. Once I loot two more Lvl 6 engines, I'll get that thing bumped up in armor and hit points. As it stands right now, one shot past my shields and armor and I'm dead in the water.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
MWJ
Fri Apr 08, 2005 2:27 pm
#7

Just a side note, a recharge of 10 is pretty bad for a 2100 shield. Is it a T10 shield? You can get recharge up to 15-18 easily.



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bmeenan
Fri Apr 08, 2005 2:36 pm
#8

Yeah I'm sorta thinking I need to improve on the recharge. At work now, need to go look at the level. I think it's a player made level 9 actually, about 42 or 47K mass.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Iketeerloo
Fri Apr 08, 2005 2:42 pm
#9






bmeenan wrote:
Yeah I'm sorta thinking I need to improve on the recharge. At work now, need to go look at the level. I think it's a player made level 9 actually, about 42 or 47K mass.





thats waY to heavy for that type of protection you could get so much more with the re'd L8 reward



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bmeenan
Fri Apr 08, 2005 2:45 pm
#10

thanks much.

Doubt I'll be able to get my hands on in Chilastra, so I'll probably take my alt up the rebel line just for the rewards (again! lol)




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
TomoRainer
Fri Apr 08, 2005 7:41 pm
#11

REing your engine's a good call, it'll add a bit of speed and a modest amount of PYR, both of which are a sort of secondary defense that'll help prevent you getting hit in the first place. Along those lines, how's your booster? A crafted level 1 with 30+ speed can be a great way to get in and out on a strafe run in minimal time.

Other than that, I'm with these guys about getting that level 8 reward shield. Even un-RE'd, it'll have the same mass with better HP than the one you're running now. RE'd, you can get it down to 30K or less without too much trouble, with a 15+ recharge rate to boot.







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Ramona_Garcia
Sun Apr 10, 2005 4:27 am
#12

The 2400 strength level 8 reward shield is a reward for freelancers. Hope you still have it. And don't forget armor. I fly with 1K front/back armor even in my 50K mass Interceptor, so a 210K mass Firespray should mount the same or better.



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