Pilot Archive
Thread: PvP targeting
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Else-Whira
Sat Jan 15, 2005 10:41 am
#1
Hi guys hopefully this hasn't been addressed already but...
Just had a big PvP battle. Ran across a problem/issue that I'd like to see addressed or possibly even suggest a change be made. After destroying a fellow player's ship the the ship itself sits in space in 0 condition too long making it near impossible to get a target lock on the nearest dangerous PvP target. What I am hoping is that we can get that changed to work like PvE targets... As soon as a player ship hits 0 chasis it should vanish as a targetable so that we are able to then target the nearst active player target instead of being stuck with the dead ship as the nearest enemy target.
Just had a big PvP battle. Ran across a problem/issue that I'd like to see addressed or possibly even suggest a change be made. After destroying a fellow player's ship the the ship itself sits in space in 0 condition too long making it near impossible to get a target lock on the nearest dangerous PvP target. What I am hoping is that we can get that changed to work like PvE targets... As soon as a player ship hits 0 chasis it should vanish as a targetable so that we are able to then target the nearst active player target instead of being stuck with the dead ship as the nearest enemy target.
Hayabusa21
Sat Jan 15, 2005 11:43 am
#2
You can set a button to go to the next nearest target, Hope that helps.
In options under "remap keys"
TheSkankinSpiv
Sat Jan 15, 2005 11:48 am
#3
His problem is that the destroyed ship is the next nearest target.
I think its either a rebel hack or shoddy imperial equipment.
I think its either a rebel hack or shoddy imperial equipment.
Else-Whira
Sat Jan 15, 2005 5:38 pm
#4
Hayabusa21 wrote:You can set a button to go to the next nearest target, Hope that helps.In options under "remap keys"
Yes, what I am referring to is "how" this key works.
Currently when you hit that key near the corpse of a shot down player ship you will ONLY be able to target the dead ship and not the closest active player target.
S-1-l2-H-C
Sat Jan 15, 2005 7:15 pm
#5
i use both target closest enemy player and cycle enemy players. the cycle lets you size up their numbers and what craft they have. i use cycle and then hit closest to target the one i go for first. once hes gone i hit cycle a few times looking at the range and angle of attack to pick my next victim.
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