Pilot Archive

Thread: POB Ships Suggested fixes to make them effective again.

JanuHull
Tue Jun 07, 2005 8:20 am
#1

Well, we're making noises about wanting them to be more than flying closets, so what should we do about them?


My ideas (some borrowed, some my own):


1) Dual Shield and Armor mounts. These things have 5 million mass. We should be able to fortify them accordingly.


2) Rapid Shot speed. More power for weapons than normal should allow for faster shot speed. This to balance them against more maneuverable starfighters. We don't have the NPC aimbots working for us, so really all POB gunners do is spout fireworks. Keep this with POB components, but please consider adding it.


3)If shot speed isn't feasible, is it possible to increase the size of the beam hit area to allow for a wider possible area of impact on the target.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

ajag
Tue Jun 07, 2005 8:26 am
#2

They have to be way more maneuverable and long lasting lol, that would sum it up




AJAG
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JanuHull
Tue Jun 07, 2005 8:28 am
#3

I don't mind them being less maneuverable, that just makes the gunners less crazy with a stable platform to fire from.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

ajag
Tue Jun 07, 2005 8:32 am
#4

yeah but that also leaves you with a steady target to shoot at


The problems with the turrets is a different one. The turrets should stay on target unless that ship turns to an angle that where the turret cannot follow. Meaning they stay vectored with the ship.




AJAG
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Yalton
Tue Jun 07, 2005 8:46 am
#5



JanuHull wrote:
Well, we're making noises about wanting them to be more than flying closets, so what should we do about them?
My ideas (some borrowed, some my own):
1) Dual Shield and Armor mounts. These things have 5 million mass. We should be able to fortify them accordingly.
2) Rapid Shot speed. More power for weapons than normal should allow for faster shot speed. This to balance them against more maneuverable starfighters. We don't have the NPC aimbots working for us, so really all POB gunners do is spout fireworks. Keep this with POB components, but please consider adding it.
3)If shot speed isn't feasible, is it possible to increase the size of the beam hit area to allow for a wider possible area of impact on the target.





Instead of dual shields and 2 more armor slots just increase the stat on the Elite Components. All of them.

The Null Blaster I can match in quality and make a faster.

The Cap still isnt as good as the level 10 looted ones.

Shields can hace great recharge, mine is 21 recharge or high shield points. Why shouldn't the shield have a base recharge of 25 and a base point value of 3k?

The engine for elite is ok, these aren't supposed to be racing ships or fast strike fighters.

Haven't realy seen Elite Armor so I can't comment on it.

Elite Reactors are ok. A bit low compared to looted and soem crafted mark 5s.

I could go on but it comes to the PoB only parts need to be upgraded and then the PoBs would be viable. Not to mention it would give busines to the Shipwrights and peopel would mine in space more.
Sylia
Tue Jun 07, 2005 8:50 am
#6

--------------------


Instead of dual shields and 2 more armor slots just increase the stat on the Elite Components. All of them.


-------------------


Best suggestion I've heard .... they need to be ELITE , not just high end.



Loki_Ashaman
Tue Jun 07, 2005 10:53 am
#7






JanuHull wrote:


3)If shot speed isn't feasible, is it possible to increase the size of the beam hit area to allow for a wider possible area of impact on the target.






Instead of wider shot, how about wider turret spread? Right now the beams are so close as to be effectively 1 beam, spread them out a little for more coverage. It'll be a graphics change to the ships themselves, but who wouldn't like to see those blasters look a little beefer?


Pumping up the power of Elites is good too.


Another thing would be loot able Elites, but that would require alot of design changes to because they'd have to be RE lvl 11... if they weren't RE 11, would be too unbalanced because you be REing Elite with 10s, and tossing them non POB ships. Even if RE 10 was changed to be the Elite, you'd have pre-nerf 10s running around.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Dorjhe
Tue Jun 07, 2005 11:02 am
#8

Most or at least a lot of the guns put into a turret slot on the POB ships show 4 guns. In the movie the Quadlaser cannons fired in quick successionone right after the other. Simply give each turret those 4 barrels. Some guns would increase the fire rate by 4x. The idea is that each barrel is firing once then cycling to the next barrel. Also it could be balanced by adjusting the time it takes to cycle to the next barrel. I have never seen single barrel turrets on any POB ship. I have however seen 2 barreled ones, those would have thier rate of fire dbled. Would probably need to have the Capacitors beefed up to handle this though.
Loki_Ashaman
Tue Jun 07, 2005 11:31 am
#9

If you watch the barrels, they already fire somewhat staggered... it just doesn't affect the firing bolts. As for beefing up the capacitors, why not just one capacitor per turret if a 2x or 4x ROF was implemented.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Dorjhe
Tue Jun 07, 2005 11:37 am
#10

Capacitors on POB's don't need to be beefed up. Maybe the crafted ones. The cap I have on my POB I can spam CtSS 3 and have both gunners fireing constantly and STILL recharge the pool.


That's exactly what i'm proposing though. It may appear they do but they don't. Also from what i've seen the barrels all recoil at the same time. All barrels recoil just not 1 at a time. You take that 1 gun and put it in a fighter and it shoot just as fast out of 1 emitter as it does out of 4 on a POB.


Tarnak_Archvold
Tue Jun 07, 2005 1:55 pm
#11

More turrets on the POB ships would be nice, say 4 manageable turrets. Also other equipment options that could be added only to POB ships... like say jamming devices that delay missile lock on, or extra hyperspace computers to make the hyper space jumps faster, perhaps some special replacements guns in the missile tubes that would be good against the larger gunboats and other POB ships.

The dual shields idea I like as well. Having two lairs of shields could be cool. Perhaps also add that fighters could target specific components and damage them directly like on the corvette, but only after the first shield was gone. (To stretch out the time between starting to loose components and total ship destruction)

Also a possibility to reload missiles and counter measures from with in the ship, or have special POB versions with extra high number of shots (and a much higher mass) of them.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Loki_Ashaman
Wed Jun 08, 2005 12:13 am
#12

Yes, the bolt firing from a POB or in a Fighter is the same, Iagree withthat in my initial post. As for the recoil, or what I refered to as the barrel firing (no bolts, just movement), my decimator's barrels are somewhat staggered when I pull the trigger. They'll fire a shot, but barrels move somewhat differently. Thus art-wise, we're part way to your proposal for the barrels firing independently.


Otherwise, you seem to be confusing yourself or highly misunderstood my post. You stated your proposal and said for it to work capacitors would need to be beefed up. Igave an alternative to beefing up the capacitors (one capacitor per turret since each turret would technically represent 4 weapons) and you then turn around and say capacitors don't need to be beefed up (by your context you seem to be talking about present design, which I don't see the relevence as we are discussing potential concepts, not current functionality).






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


JanuHull
Wed Jun 08, 2005 8:19 am
#13

Ehm, the idea is to make them more effective, not die faster. As they are now, a POB ship with a full load out of Elite components has a lifespan of four shots in PvP.


Useless doesn't begin to cover it.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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