Pilot Archive
Thread: Smugglers Alliance: Corsec gunboat -tier 5?
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invaliduser
Wed Jan 12, 2005 3:07 pm
#1
as it says reeally - -im just about to attempt the exit mission for sm,ugglers alliance and whilst Im happy to take on a tier 4 gunboat, I'm a little wary of tier 5s - can any smuggler's alliance pilots whove got past this beast remember is it was a tier 4 or (probably) a tier 5?
ta.
ikrik
Wed Jan 12, 2005 3:18 pm
#2
on my 5th try, when on this attempt the mission timed out, it was still tier 5. A fun note. It may look like 1 firespray when you approach, but it is actually 4 stacked up. After that little surprise they are like (insert your own metaphor for slow and easy to hit) leaving the gunboat to mess up your day all by itself.
Thatguyfubu
Wed Jan 12, 2005 3:38 pm
#3
This mission is really not that bad. Just take some mark III protons with you. Run cap, engine, weapon, reactor overload 3 and keep cap to shield shunt close by. I was able to take it out in 4 passes. All in all Ionly used 4 torps on it. This was the only mission where I had to use the Ryhk instead of my beloved dunelizard
-Zaran
gyilokk
Thu Jan 13, 2005 12:08 am
#4
that gunboat has got a major boost since I did this mission for myself (about 3 weeks after the release oif jtl), helped against it on a friends mission, and it got fast and turns almost like a fighter, was a harder opponent to my krayts 3 lvl 9 guns with WO3 running, then the former was to my rhyx using lvl7 equipment (though I'm not using missiles anymore)
psikobunny
Thu Jan 13, 2005 12:25 am
#5
When I did this mission early on, the gunboat followed its path and didn't deviate. Now the bugger chases you. There is a major bug that let's you get past this mission, but I don't kiss and tell after I test broken stuff and report it.
Fanjita
Thu Jan 13, 2005 5:35 am
#6
Try taking some friends, and using your pirate trap on it. The pirates distract its fire well enough for you to close in and disable its engines. After that, it's doomed.
Thatguyfubu
Thu Jan 13, 2005 6:41 am
#7
Ok this is what I did to solo it. I did this about a week ago.
First I used a Ryhk, loaded it up with 3 guns all doing 2500 max damage. I loaded up Mark 3 protons. My droid was running Weapon overlad 3, reactor overload 3, engine overlad 3, and cap overload 3, I also had cap to shield shunt 3 for when I needed it.
I targetted the Gunboat only first. I flew in at full speed guns blazing and firing protons. You should have just enoough time to get the lock on and fire one missle. Once I went past him I ran boosters and hit the shield shunt when my rear shields got down half way. Once I got 2500m away I turned around and repeated this. This took 4 passes to take it out. Once it is out the othes fall pretty quick.
Now there is another secret to taking out any gunboat quick and easy but that is an Ace secret.
-Zaran
Ramona_Garcia
Thu Jan 13, 2005 11:48 am
#8
The strafing/boosting away/cap to shield method works well.
invaliduser
Thu Jan 13, 2005 12:37 pm
#9
first - -to all who posted a reply - -thanks 
I just tried a 'practice run' on a warlord tier 5 gunboat in Dath - hmmm - got it down to 28% shields beofre it eat my systems and I couldnt contine (this is using WO3/CO3/EO2/RO3) - perhaps I was unlucky, would you recommend practicising in kessel on the tier 5 gunboats that are often left there? - are they much different to the corsec one?
I know some people will say group, but im the most advanced pilot in my guild and I dont want to invite the rest of the tier 2/3 guildees to death (or do I?..hehe)....
Thatguyfubu
Thu Jan 13, 2005 12:49 pm
#10
I found that Corsec on behaved differently. At least to me it did. First it did do that whole firing on me at 750m. The other strange part was that to turned and tried to chase me.
Here, I am about to give away a big secret but, get in behind it and little low. Target turret number two. Get to about 530-550 m from it and blast away. Use shield shunt as needed. Don't forget about mark 3 torps.
BubbaHoTepp
Thu Jan 13, 2005 1:26 pm
#11
I'm on this mission also with 2 other people and my self. Can't get passed it no matter what I do. Sometimes if I try to take out the escort first mission fails. It 3 shot kills you if your close. Its fast it turns better then my ship and guns are unreal. Is this mission FUBAR? Or is it me..
PConsole
Fri Jan 14, 2005 1:13 am
#12
Remember to make sure you don't hit the boat prematurley until the escorts are taken care of. If you don't hit it first, it shoudln't attack you.
Shehb
Fri Jan 14, 2005 1:14 am
#13
that is where i am stuck too - i have noticed all of the above changes : the turrets have a range of around 700, 3 shots and your 2400 shields are toast, once aggro, it'll follow you at a speed of around 600 with sharp turns, making it impossible to position oneself. I could not strafe it : my shields go down far too fast.
2 of us using space bombs managed to get it somewhat scratched but it ran away.
2 of us using space bombs managed to get it somewhat scratched but it ran away.
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