Pilot Archive

Thread: Multi-player ship issues

Naplam
Sat Jan 15, 2005 12:56 pm
#1

Its a few months after the release of JTL and Multi-player ships being on of my favorite parts of it i felt it was time they get some attention. atm Multi-player ships are far to underpowered for what they are they aren't better then most single fighters and useless in PVP also not that good at taking out big targets like star destroyers (had some luck against corvettes).

The main things that would make Multi-player ships more viable would be to make it a stronger and easier to use craft. they have 5million mass but only about 500k of that is ever used and are no where near powerful enough (also bugged in parts).

I want to make a list of the complete issues affect Multi-player so the devs can hopefully do something about it. heres 3 that really need some attention


1. Plasma alarm bug really annoying bug even when fixed i think there should be a option to turn it off i hate that noise (haven't taken that much damage recently so if it was fixed in the last patch ignore this bit).

2. Severely underpowered imo Multi-player ships should be more powerful then a b-wing and Multi-player ships aren't even close atm.

3. Lack of defence, i use the same parts on my nova that are on my firespray and b-wing which considering the size and mass difference makes it weaker in combat.


Hope the new targeting system for turrets is a sign that the devs are starting to give some attention to mp ships which imo is the best group experience in game atm.


P.S. why does the YT-1300 only have 2 ordnance slots?

Please add your own issues want a complete list.

Message Edited by Naplam on 01-15-2005 08:09 PM



IGN Naplam Jedi
Grame Doctor


"the NGE is pure dag nasty evil"
"warned you we tried"
"listen you did not"
"now screwed we will be"

SWG A Lost Hope

Maastar
Sun Jan 16, 2005 5:04 am
#2

hear hear!



Id love tohave a reason to crew an MP ship rather then take everyone up in their own SP ships. Sure the MP ship should require good teamwork to operate efficiently, the framework for that is already in place.


BUT they suck soooo much if you have the 4 or 5 strong crew needed to operate at peak, you could get about 2384239 times more effective if you all just went in your ownn ships.


There needs to be either or a mixture of:


1) a Crewmember proffession which gives bonuses to things (like gunners refire/damage/ letting the turret stay still even if the ship moves, driod command bonuses for ops, and speed bonuses/shield bonus etc for the pilot).


2) Heavyweight grade components that could only ever fit on an MP ship but have really good stats, such as 0.1 refire rate guns or 7k/7k shields (they should stay reasonably unmaneuverable so engines seem fine, possibly theship should need more then 1 though)


3) Turrets should have a much longer range


4) a control that lets the gunners instantly target whatever the pilot is targetting (subsystem included)



===================Maastar Paine===================
Shock Trooper/Master Shipwright/Imperial Pilot Ace
Member of the Imperial Top Gun Academy & HellStorm Squadron
Master of Cabbage, Dwarf Nuna of DOOOOOM

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