Pilot Archive

Thread: Search for Hoth

sillyrack
Fri Mar 25, 2005 7:49 am
#1

HI all


Just another crazy idea I had last night see what you all think.


Well basically I'm sure everyones aware that theres a 3 year gap between ep 4 and ep 5 and galaxies is right smack in the middle. If we decided to run swg like it was the real sw universe and real life ran the same then we'd be about half way to through that gap right about now.So i'd think it would be about time that the rebels started looking for Hoth.


Now I know that for some reason Hoth is a big want to alot of people for the next planet, personal I can't see how much content and ice ball populated with only wompa's is gonna do much for the game so I came up with a few idea's to make the hole planet and the time leading up to it abit more interesting.


The search for Hoth


Basically what we need is to run a mission event like the ground corevette but this is for the pilots. One person will have to do a ground mission to get a ticket or orders to go to Deepspace 2. The purpose for this is to have this person and his group find the rebels a new secret rebel base and the npc coordinator will run the usual babble about it before you set off, maybe even have luke as the coordinator..


The Rebel Mission


As a rebel you can only get toDS2 with the ticket.DS2 will be another pvpzone through which you have to get to the otherside of thesectorto a nav boey, within the sector will be plenty of tier 5 npc's to get passed. Comm the nav boey will activate it and you can chose to invite members of your group totransport withyou into the wild space area.


WildSpace


Wild space is basically 16 small sectors programmed into a grid formation of 6 up 4 across. When you enter wild space the grid will randomise taking out certain sectors but provide a path from the bottom to the top of the grid. The player cannot see the grid.

Each sector will have plenty of really tough opponents with it that will agro on youregardless if yourclose or not, the sector will be a 4k by 4kcube with 4nav boey'son the central 2d axis on each half way point of the square.

You can only activate a nav bouy every 2 mins, these NB's will transport you to the next part of the grid if there is one. If you activate a boey that leads to a part of the grid that is not active you and whoever in your group joined you when going into the new sector are destroyed. This is supposed to represent unknown space and wild hyperspace jumps that lead toyour doom..

Now the point is for atleast one person in the group to reach the end of grid, at the end will be Hoth. Now wild space and the hole mission is supposed to be extreamly difficult and is only a one off thing once its reached so only one group on every server can succeed in doing it.Every player in the succeeding group if there is one will get a nice reward item forhis ship or something aswell as a badge.


The Imps Mission


The Imps really don't get alot of loving in this event but there main purpose is to patrol DS2, Imps can get into DS2 for nothing and can patrol .... actually bugger it.. lets just make it normal ds with a boey at the end... lol.. ok anyway the Imps need to patrol and hit any reb groups going for the boey in ds. This will encourage pvp hopefully.


Hoth


Now you maybe thinking that once we find Hoth the devs will patch it in for that server and there a new planet for everyone.. thats where he's going with this right? So whywould the imps even botherstopping the rebs obviouslywe'd all like a new planet?... The devs plan out a target for when hoth is going to be launched. The rebs have to complete the grid before the launched date otherwise they fail.


Hoth however is not going to be much of adventure planet but more of a larger village type. This planet will have phases like the village, and the purpose of hoth will be to advance the combat prof's with and advance xp system like fs but this will be for people that don't want to become jedi. It will have a better conversion rate for xp and all combat prof's can increase there stats with certain npcs during 3phases that changeevery 2 weekslike the village does. 3 phases will be the preperation for the battle of Hoth, the begining of it and the end.


So whats the point of finding Hoth?


The point of for finding hoth is to decided how the phases will work on your server. If the rebs succeed in finding Hoth before the launch date then the 3 phases will turn in there favour so 2-1 phases will have reb npc's available for training and only one phase will have Imps npcs there to train. eg phase1 the rebs will only be on hoth preparing for the imp attack ok to train rebs, phase 2 the imps have landed and the attack has begun but the imps are running behind and haven't got time to train you, however the rebs are ready and can still train. Phase 3 the imps are beating the rebs and now have time to train, while the rebs are in retreat andcan't teach.


If the Imps help prevent the rebs from completing the grid then Hoth will work in there favour. So phase1 rebs are preparingok to train, imps haven't landed yet. Phase 2 imps land onschedule and are ok to train while starting the battle, however the rebs are caught off guard and have no time to train. Phase 3 the imps are beating the rebs and can train, while the rebs are in retreat and can't teach.


This wouldn't surely make a pilots mark on his/her server.And you ace's can boost I was part of the squad that found Hoth..


I'm prob just dreaming but would love to see it happen.. and with a great corrispondent like Monsofolexius maybe it will..

sillyrack
Sat Mar 26, 2005 3:54 am
#2

bump/
rayshaun103
Sat Mar 26, 2005 5:10 am
#3

/bump



Sounds fun.



Kiante Brihi
He's more than just a pilot. He's a pilot that'll whoop yo azz

(Brought to you and paid for by the Rebel Alliance)
ElfDruid
Sat Mar 26, 2005 11:39 am
#4

Very entertaining read and a worthy system. I like it a lot




Reul Eidolon

The Crescent Order

Captain - Iron Butterfly and Spectre 16
sillyrack
Sat Mar 26, 2005 12:09 pm
#5

Thanks


Just wanted to add some bits.



To enter the grid you now have to destroy the SD in DS you'll have a 2 minute window to enter the grid before the SD respawns.


(So its like the imps are blockading you in and you have to get passed it)


Midway through the grid you'll get a reb corvette. Its actually an imp agent onboard with an ambush. Destroying the vette will give one of your players passcodes.


In the last grid there will be 3 SD's that will ask you for passcodes. You can use the the passcodes to get passed this small task force ( the codes are for a imp opperative whose under cover, the imps will think your group is part of that undercover squad) If you skipped the vette or the man that had them was killed then the SD's will attack. Each SD will launch a squad(12 fighers) of ties once that wave is killed another will be launched until each SD has launched 6 squads ( 216 fighters in total) Then you need to finish off the SD's to get to hoth.
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