Pilot Archive

Thread: Corvette blind spot

Nezodon
Sat Mar 26, 2005 5:38 am
#1

Ok im just about to start the master mission against the Corvette as a smuggler alliance pilot and i was just wondering if their was any blind spot i can take advandage of, at the moment as far as im aware imps dont agro me onsight or unless i shoot them so im counting on this to allow all the me to be 1 on 1 with the corvette.


I was just wondering if their is a blind spot where the corvette wont be able to hit me with its guns, im trying to do this solo because ive done the rest of the smuggler alliance missions solo so far.


Any help from you ace pilots out there would be appreciated.



Jorrai Takkori
Elder jedi
Force explorer

Elitekrieger
Sat Mar 26, 2005 5:49 am
#2

The only gun pointing downwards is the one with the number 5... take it out and the vette is undefended from there. But be careful, those gunships are pretty agressive.



Efaun and Safim Aipiera

Retired TBH
Lusankya
Sat Mar 26, 2005 7:48 am
#3

The Vette is part the group with the escort so if you hit the vette the rest will aggro.


The way I solo the vette is:


Take out the fighters (make sure you have your target between you and the vette at max range, 570 m)

IFF, this will turn the vettte and gunships to non-aggresive Take out gun 5

Take out gunships using the 550m trick, but make sure you are below the fire plane of the top of the vette, it has a range 1000m

Take out the rest of the weapons

Shields

engines

reactor

Bridge


This does take time and most pilots would just take out the vette and leave the escort, but that way the escort will stay in system and not let the vette respawn for others. Which is a pain for the next set of pilots. Because they will have to kill the escort and then wait 2 hours for the vette to spawn again.


Its hard enough to find pilots to donate 3 hours of their playing time so plz be responsible and finish off the escort.






Lu'Sankya
Federation Wing Commander
Master Shipwright
Master All 9 Aces
Master Swordsman
Fencer
Force Sensitive
Nezodon
Sat Mar 26, 2005 8:31 am
#4






Lusankya wrote:

The Vette is part the group with the escort so if you hit the vette the rest will aggro.


The way I solo the vette is:


Take out the fighters (make sure you have your target between you and the vette at max range, 570 m)

IFF, this will turn the vettte and gunships to non-aggresive Take out gun 5

Take out gunships using the 550m trick, but make sure you are below the fire plane of the top of the vette, it has a range 1000m

Take out the rest of the weapons

Shields

engines

reactor

Bridge


This does take time and most pilots would just take out the vette and leave the escort, but that way the escort will stay in system and not let the vette respawn for others. Which is a pain for the next set of pilots. Because they will have to kill the escort and then wait 2 hours for the vette to spawn again.


Its hard enough to find pilots to donate 3 hours of their playing time so plz be responsible and finish off the escort.










The amount of time you have to be in kessel just for my own personal satisfation am i going to nuke every last one of them


Thx for the info guys.




Jorrai Takkori
Elder jedi
Force explorer

Kalano
Sat Mar 26, 2005 10:25 am
#5

Use /piratetrap when you are close to the vette and its escoarts. Let them take the aggros and were the gb and the vette down for you. do this several times till everything looses there guns or are so weak they won't kill you off in the first round.


If you got a imp friend, have them do bomber strikes. it works really nice too.



Trust me on this. I had a most spectacular death with hitting a b-wing a little to close to the vette and gb's. Let just say i was dead i less than 3 seconds. But it was a beautiful fireworks display.



Its never wrong to use others as bait to save your own skin. Heck, you are a pirate right? ur....i mean privateer and using /piratetrap is using up worthless pirates to do your dirty work.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Sar-larid
Sat Mar 26, 2005 10:33 am
#6


"Use /piratetrap when you are close to the vette and its escoarts. Let them take the aggros and were the gb and the vette down for you."


In my experience, 3-4 Tier 1 ships that go up against the corvette group get cleared to oblivion faster than your b-wing experience; and if they even had any missiles, I really don't think you'd be able to call as many thousand of them it would take to make an impact on just one of the guns.


They're nice as a 1-2 second distraction, and you pretty much can't call any more after doing it once.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
AlexKC
Sat Mar 26, 2005 12:58 pm
#7

I don't even bother taking out the gunboats. What I do is take out the escort fighters, take out weapon 5 and approach the shields from the bottom-side quadrant of the corvette. You're in a blind spot where the top turrets can't hit you. For the engine i approach straight from the back and just shoot and boost away along the underside of the ship. It might take two passes but at full speed the gunboats won't get many shots in. Putting your shields to the front (shield adjust front 4) can help here. From here I let the gunboasts fly away. Next I creep along the sides of the ship in the blindspots and "snipe" the remaining turrets. Reactor, bridge, done.



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
VolvoSsixtyTsix
Sat Mar 26, 2005 11:34 pm
#8

Take the Imperial side. And go destroying the Rebel corvette, ask any imperial ace to call a bomber strike 3 on your corvette. Rest is peace of cake.



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

KaylBreinhar
Sun Mar 27, 2005 1:37 am
#9

The most perilous time when engaging the Vette (besides if it gets Rodeo-happy and bucks around) is when taking out the reactor.

This is pretty much the only time when having missiles loaded makes sense, because the reactor portal is on the turreted side - put 1-2 into the port and the bridge is vuln.

Doing it with cannons can be difficult, especially if it's moving around.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
psikobunny
Sun Mar 27, 2005 8:08 am
#10






AlexKC wrote:

I don't even bother taking out the gunboats. ....From here I let the gunboasts fly away.




Considered poor etiquette among most pilots, as it borfs the spawn (as described above). Gunboats are easy when you know what you're doing, so do the next group a favor, and clean up your trash ok?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



AlexKC
Sun Mar 27, 2005 12:52 pm
#11






psikobunny wrote:





AlexKC wrote:

I don't even bother taking out the gunboats. ....From here I let the gunboats fly away.




Considered poor etiquette among most pilots, as it borfs the spawn (as described above). Gunboats are easy when you know what you're doing, so do the next group a favor, and clean up your trash ok?




I take out the gunboats after I destroy the corvette. I know it's poor etiquette.




Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
psikobunny
Mon Mar 28, 2005 1:05 am
#12

Good. That was unclear and misleading in your original post, thanks for clarifying.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



AlexKC
Mon Mar 28, 2005 1:13 am
#13






psikobunny wrote:

Good. That was unclear and misleading in your original post, thanks for clarifying.






sorry about that. It's just easier to let the gunboats fly away than having to deal with them and the corvette all at once.



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
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