Pilot Archive
Thread: Smuggler alliance, tier 3, mission 3. Advice please.
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Aserhe
Sat Mar 26, 2005 2:03 pm
#1
Get the latest components and get the skillz, after you have those two you should be done
Kaorset
Sat Mar 26, 2005 2:26 pm
#2
There is actually a sneaky way around this. Wen they attack, fight them as long as you can, but if it looks like you can't take it, hyperspace elsewhere in the Dathomir system. Your mission does not abort because you never left the system. I did this just to escape them and let my shields regen before fighting them again, but they never chased me and I went straight to the rendevous and finished the mission with no hassle. If more of them attack, jsut do the same thing.
Sir_BlackDevil
Sun Mar 27, 2005 1:58 am
#5
I am having trouble with this tier 3 mission 3.
I get close to the rondevouz and I get jumped by a ton of fighters who take me to the cleaners.
Any advice for this mission would be much appreciated.
Thanks
meltony
Sun Mar 27, 2005 2:14 am
#6
on the same mission...........
taking the guild with me, as they get some XP as well......
thx for the advice might give that ago if I still have trouble,,
Neueryche
Mon Mar 28, 2005 9:42 am
#7
Best advice (just finished tier 3) Dissable is you friend. I used this for both the 3rd and 4th missions. After I dissabled them all I went back and took them out.
Wraith-X
Mon Mar 28, 2005 11:47 am
#8
Hyperspacing within system is exactly the sort of tactic a true smuggler/pirate should be doing anyway. As long as you stay within the same system and make sure you'll be close enough to finish mission objectives you should use every little dirty trick you can think of to get through your missions.
I'm glad I did the smuggler's alliance before I started over as a rebel as thinking along those lines are exactly what is making the second climb to Ace that much easier.
Hyperspace if the heat gets too high.
If you have to dock with a ship under fire... do it while going top speed as you fly by just after hitting IFF... the dock command works just fine as long as you are close enough to the other ship when you hit it.
Same basic idea goes for those pesky /inspect missions. Don't disable a ship only to find out thats not the stuff you were looking for, get on its six, stick close long enough for that inspection to happen and only then disable if its what you want and move on if it isn't (and use the time trailing it to batter down its shields and/or engine in case it is the one you want).
Also... missions (other than duty missions) are not the place to get xp. Taking ships out of the fight is better than destroying them. Best ways to do that is to be too far away (Hyperspace or good engine+booster) for them to mess with you, disable ships that you truly have to deal with, and always dive in at the largest group of enemies that doesn't contain a gunboat or capital ship (If you're coming at them, they aren't on your tail. Its the basic idea of Han running after the tons of stormies firing wildly, cept it works a lot better in space.)
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