Pilot Archive
Thread: Outfititng your ship.
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irpants
Tue Oct 18, 2005 9:47 am
#1
Are there any tutorials on this? Or should I just look at all the recent threads to get a general idea on how to put my fighter together?
Tokklyym
Tue Oct 18, 2005 10:02 am
#2
I don't think there's anything specific, but I would bet there's a post on just about every class of ship within the first 2 or 3 pages. There are pretty simple guidlines to follow:
Start with Engines, Weapons, Shields. The best you can reasonably squeeze on.
Then a Mid-Sized capacitor, Level 2 or 4 is usually all you need, if you can find the right one. Same story for boosters - 1, 2 or 4. Reactors ususally a pilot shouldn't have to go abouve Mark II, unless you're flying something heavy with a pile of crafted parts. DI, you sacrifice speed for mass, but you do what you gotta do.
Armor, at least for me, is a luxury, and I only use it if I have mass left over.
If you don't already know one, find a Shipwright and become his/her friend. You're going to need someone to Reverse Engineer parts for you, because any Pilot worth his salt has a ship outfitted with mostly RE'd Equipment.
Start with Engines, Weapons, Shields. The best you can reasonably squeeze on.
Then a Mid-Sized capacitor, Level 2 or 4 is usually all you need, if you can find the right one. Same story for boosters - 1, 2 or 4. Reactors ususally a pilot shouldn't have to go abouve Mark II, unless you're flying something heavy with a pile of crafted parts. DI, you sacrifice speed for mass, but you do what you gotta do.
Armor, at least for me, is a luxury, and I only use it if I have mass left over.
If you don't already know one, find a Shipwright and become his/her friend. You're going to need someone to Reverse Engineer parts for you, because any Pilot worth his salt has a ship outfitted with mostly RE'd Equipment.
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