Pilot Archive
Thread: Heavy X-wing loadout
- Reactor -Lvl 7: 14842 mass - 29547.1 energy (looted)
- Engine - Lvl 10: 1211 drain, 40918 mass, 78.2-84.8-82.4 YPR, 97.8 speed (looted)
- Shield - Lvl 8: 25721 mass, 2555.2, 15.12 recharge (reward)
- Armor F - 276 armor, 953 mass
- Armor R - 1017 armor, 5232 mass
- Capacitor - Lvl 6: 815 drain, 8273 mass. 1177 energy, 50.0 recharge (looted)
- Booster - Lvl 4: 450 drain, 2039 energy, 51 recharge, 155.3 comsumption, 37.4 Acc, 26.6 top speed (looted)
- DI - Lvl 1: 497 mass, 15.3 speed (ok ok pre-nerf)
- Weapons - (3) Lvl 8 - Borstel mass (27.8K, 23.4K, 22.3K) Damage ~2500 to ~3900 .69-.69. 13.4 per shot. Refire .378-.380 (looted)
- Launcher: Mk 2 Image Rec 5361 mass
- CM: Chaff pack 853 mass
Heh, I'll add the masses tonight.
Reactor: L7 RE, 26400ish energy
Engine: L10 RE, y'all know about this one. ![]()
Shield: L8 RE, 2555 front/back
Front Armor: L6 RE, 1320 Armor points
Rear Armor: L5 Crafted, 1046 Armor points
Droid Interface: L1 RE, 14.2 Speed
Booster: L2 Junk Loot: Just for cruising
Wingtips: L7 Crafted Blasters, .26/.27 refire, 26.0/27.3 energy per shot, 1500-2550 damage (approx.), .48 vs shields armor (approx)
Mid-Wing: L8 Incom Tri-Cannon RE: Average stats for an Incom, about 24k mass
Missiles: Image Rec II, currently loaded with Underway Replenishment generic stock, about 4500 max damage
Countermeasures: Chaff Launcher, currently loaded with Underway Replenishment generic stock, about 70 max effectiveness
Droid Protocols: Reactor Overload 4, Engine Overload 4, Weapon Capacitor Overload 4, Weapon Overload 2, Capacitor to Shield Shunt 4
My heavy-x is for pve only, so it's all about damage damage damage.
L7 protect-o based shield, L8 engine, 10/10/8 RE guns that go "BOOM BLAM bang"
I seem to have really bad luck when it comes to lootings good components.
Also, your booster should say (reward). Only a tier-2 reward booster yields a level 4 booster like that. Personally, I stick to crafted Mark I or II boosters myself. You are getting 14 seconds of boost. A Mark I booster with overcharger, all points into consumption then energy, yields about 14.5 seconds of boost at around 26 speed for only 1k mass.
The cap can be better, but that one is really good.
I wish I had that engine. I need to do a L10 engine and another L8 blaster to finish my heavy X.
3 level 10 guns
level 8 reward shield
prenerf level 1 DI
prenerf level 6 reward engine
Level 9 missle launcher of choice
level 4 capacitor
level 4 booster
level 2 REd reactor or Mark I or II crafted (1500 - 3000)
and still have a good 7-10k mass for armor. Remember, this is theory only, and would require the absolute lowest mass components you could possibly get your hands on. The *exceptional* stuff, like 40k mass guns before RE. This is done using the mass values reported by spaceloot.com (great site).
If I saw anyone and knew they had that kind of loadout, I would be afraid. Very afraid.
Qualdrin Mekanos
Qualdrin wrote:
Well, according to my calculations, ***in theory*** it should be possible to load up an advanced x-wing with:
3 level 10 guns
level 8 reward shield
prenerf level 1 DI
prenerf level 6 reward engine
Level 9 missle launcher of choice
level 4 capacitor
level 4 booster
level 2 REd reactor or Mark I or II crafted (1500 - 3000)
and still have a good 7-10k mass for armor. Remember, this is theory only, and would require the absolute lowest mass components you could possibly get your hands on. The *exceptional* stuff, like 40k mass guns before RE. This is done using the mass values reported by spaceloot.com (great site).
If I saw anyone and knew they had that kind of loadout, I would be afraid. Very afraid.
Qualdrin Mekanos
Washell wrote:
Why? 3 L6's is a one hit kill in PvP. 3 L10's is just overkill. Fear 3 L6's with L10 engine, not the other way around.
Well, we also have to think of the future, when someone might be having fun in a POB ship with the newly competitive POB components. I don't think that 3 level 6s would necessarily be a one hit kill anymore, though I could be wrong. I forget the stats of the shields, but I do remember the armor being something like 7.7k...
Qualdrin Mekanos
Qualdrin wrote:
Washell wrote:
Why? 3 L6's is a one hit kill in PvP. 3 L10's is just overkill. Fear 3 L6's with L10 engine, not the other way around.
Well, we also have to think of the future, when someone might be having fun in a POB ship with the newly competitive POB components. I don't think that 3 level 6s would necessarily be a one hit kill anymore, though I could be wrong. I forget the stats of the shields, but I do remember the armor being something like 7.7k...
Qualdrin Mekanos
Yup, my advanced Xwing load out will be
lvl 10 engine with 100+ speed 80+ YPRs (i have this, movie look style)
lvl 8 shield (i have this)
2 lvl 9 REed blasters (based around the Rendili advanced for movie look style and blue lasers, only have 1)
1 lvl 7 Reed blaster (again based around a rendili, not movie look, but its the inner weapon, and blue lasers, i have this)
lvl 4 REed booster (have one, but working on others)
lvl 4 or 6 capacitor, depending on the RE (have some but going for better)
Sensor decoy launcher (have one)
Mark 3 proton launcher (maybe a 4 if i can shave enough mass off on REes)
DI REed (I have a prenerf but want one with more armour protection)
reactor REed (i have a high power low mass/level one, but when i Re post 24 ill see what i can fit in, also need a higher level for more armour points)
and a bucket load of armour to fill the rest out.
Message Edited by CuchulainnDarklight on 10-18-2005 08:56 AM
JanuHull wrote:
Heh, I'll add the masses tonight.
Reactor: L7 RE, 39561energy, 12804 mass
Engine: L10 RE, y'all know about this one.
Shield: L10 RE, 2765 front/back 18.7 Regen
Capacitor: L6 RE, 42.2 Regen, 1200+ Energy
Front Armor: L6 RE, 1320 Armor points
Rear Armor: L6 RE, 1248 Armor points
Droid Interface: L1 RE, 14.2 Speed
Booster: L3 Crafted 30+ speed, 9.5 second burntime
Wingtips: L7 Crafted Blasters, .26/.27 refire, 26.0/27.3 energy per shot, 1500-2550 damage (approx.), .48 vs shields armor (approx)
Mid-Wing:L7 Crafted Blaster
Missiles: Image Rec II, currently loaded with Underway Replenishment generic stock, about 4500 max damage
Countermeasures: Chaff Launcher, currently loaded with Underway Replenishment generic stock, about 70 max effectiveness
Droid Protocols: Reactor Overload 4, Engine Overload 4, Weapon Capacitor Overload 4, Weapon Overload 2, Capacitor to Shield Shunt 4
New version I'm considering