Pilot Archive
Thread: Two requests for the immediate future.
1. make it so pvp fights dont end in one shot.
2. give us faction ships in space to draw in pvp.
3. allow us to form "space PA's" or SQUADRONS
Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM
JanuHull wrote:
Just a couple things that might help matters in space, just a little until some permanent changes come:
1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.
2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.
Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?
I just don't understand the goal you are shooting for I guess.
murphy-fuzzynuts wrote:
1. make it so pvp fights dont end in one shot.
2. give us faction ships in space to draw in pvp.
3. allow us to form "space PA's" or SQUADRONS
Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM
Granted! (we have all of that, unless you want to elaborate on what you mean)
2. Umm... give me a Lambda.
What can I say, I know what I want?
JaekeW wrote:
JanuHull wrote:
Just a couple things that might help matters in space, just a little until some permanent changes come:
1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.
2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.
Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?
I just don't understand the goal you are shooting for I guess.
/agree
JanuHull wrote:
JaekeW wrote:
JanuHull wrote:
Just a couple things that might help matters in space, just a little until some permanent changes come:
1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.
2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.
Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?
I just don't understand the goal you are shooting for I guess.
If you have to ask that question, you will never understand.
JanuHull wrote:
JaekeW wrote:
JanuHull wrote:
Just a couple things that might help matters in space, just a little until some permanent changes come:
1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.
2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.
Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?
I just don't understand the goal you are shooting for I guess.
If you have to ask that question, you will never understand.
Well, if you can't put a statement out to support it, I can certainly counter it:
- Weapon Max Damages and Masses have been nerfed over the months
- Shield and Armor stats in high levels are nowhere NEAR as powerful as they should be
- A.I. controlled turrets are still WAY to accurate
- Weapon Overload 4 is bugged in that it completely disables a ship with no way to fly it again but to remove the components and reinstall them.
- Reactor Energy Drain is STILL not given the stat boost in reverse engineering(this one alone makes me think they should leave WO3 the same forever, unless they decide to somehow retroactively fix everything I've reverse engineered so that my energy supply comes out right)
How about we get those fixed before taking away our only counters to them?
Treena_Daal wrote:
1. Give me a Lambda.
2. Umm... give me a Lambda.
What can I say, I know what I want?
And uh... give me a Lambda too!
bah!!!
Attacca wrote:
murphy-fuzzynuts wrote:
1. make it so pvp fights dont end in one shot. The last few duels i've had in space were over in 2 shots. no shield protection at all for them and not cuz my guns are good.
2. give us faction ships in space to draw in pvp. factional capital ships that act as bases do, which we defend to keep up in GCW count
3. allow us to form "space PA's" or SQUADRONS Actual "space guilds" with the letters by our name tags. not just a group of friends
Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM
Granted! (we have all of that, unless you want to elaborate on what you mean)