Pilot Archive

Thread: Two requests for the immediate future.

JanuHull
Fri Jul 15, 2005 2:32 pm
#1

Just a couple things that might help matters in space, just a little until some permanent changes come:


1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.


2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

murphy-fuzzynuts
Fri Jul 15, 2005 2:36 pm
#2


1. make it so pvp fights dont end in one shot.


2. give us faction ships in space to draw in pvp.


3. allow us to form "space PA's" or SQUADRONS


Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM



Andres Mandery - Commando
Chu-Gon Dar - Bounty Hunter
Jedi Padawan Trained: Kasumi-Talie Hitomi
"It's another busted knuckle, It's a fight you'll never win,
And now you bow your head in shame, For a sin no one forgives.
"

JaekeW
Fri Jul 15, 2005 2:42 pm
#3






JanuHull wrote:

Just a couple things that might help matters in space, just a little until some permanent changes come:


1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.


2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.






Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?


I just don't understand the goal you are shooting for I guess.





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
OvMan32
Fri Jul 15, 2005 2:43 pm
#4

1: Give us Capital ships


2: Give me a "I win" button by my refrigerator




/\.Ovion Sherman./\
/.....\CM/Rifleman./.....\
/....N...\ Death becomes you.../...N....\
Attacca
Fri Jul 15, 2005 2:48 pm
#5






murphy-fuzzynuts wrote:


1. make it so pvp fights dont end in one shot.


2. give us faction ships in space to draw in pvp.


3. allow us to form "space PA's" or SQUADRONS



Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM




Granted! (we have all of that, unless you want to elaborate on what you mean)





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Treena_Daal
Fri Jul 15, 2005 2:50 pm
#6

1. Give me a Lambda.

2. Umm... give me a Lambda.

What can I say, I know what I want?
JanuHull
Fri Jul 15, 2005 3:47 pm
#7






JaekeW wrote:





JanuHull wrote:

Just a couple things that might help matters in space, just a little until some permanent changes come:


1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.


2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.






Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?


I just don't understand the goal you are shooting for I guess.








If you have to ask that question, you will never understand.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

CNevyn
Fri Jul 15, 2005 5:01 pm
#8






JanuHull wrote:





JaekeW wrote:





JanuHull wrote:

Just a couple things that might help matters in space, just a little until some permanent changes come:


1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.


2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.






Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?


I just don't understand the goal you are shooting for I guess.








If you have to ask that question, you will never understand.




/agree




C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
"They don't like it when you shoot at 'em. I worked that one out myself."
Learning to Fly
K.I.S.S.: Guide to Better Piloting
Sar-larid
Fri Jul 15, 2005 5:15 pm
#9






JanuHull wrote:





JaekeW wrote:





JanuHull wrote:

Just a couple things that might help matters in space, just a little until some permanent changes come:


1) Disable Weapon Overload 3. Just make the ability non-functional. Better to lose it than to suffer its continued imbalance lacking a fix.


2) Turn on gunboat AI when fighting a player. There's very little logic to them flying straight and level while you pound them with ease when in comparison to how they fly against NPCs, its a night and day improvement in AI difficulty.






Please explain how either of these will help in space. What areyou trying to help? What does WO3 imbalance if everyone can use it? Are gunboats that fight back going to give you endless hours of enjoyment-filled, rich content?


I just don't understand the goal you are shooting for I guess.







If you have to ask that question, you will never understand.





Well, if you can't put a statement out to support it, I can certainly counter it:



  1. Weapon Max Damages and Masses have been nerfed over the months

  2. Shield and Armor stats in high levels are nowhere NEAR as powerful as they should be

  3. A.I. controlled turrets are still WAY to accurate

  4. Weapon Overload 4 is bugged in that it completely disables a ship with no way to fly it again but to remove the components and reinstall them.

  5. Reactor Energy Drain is STILL not given the stat boost in reverse engineering(this one alone makes me think they should leave WO3 the same forever, unless they decide to somehow retroactively fix everything I've reverse engineered so that my energy supply comes out right)

How about we get those fixed before taking away our only counters to them?




Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
JediNg
Fri Jul 15, 2005 6:09 pm
#10

Weapon overload 4 is working the way itis intended to.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
CaptainNemesis
Fri Jul 15, 2005 6:46 pm
#11






Treena_Daal wrote:
1. Give me a Lambda.

2. Umm... give me a Lambda.

What can I say, I know what I want?




And uh... give me a Lambda too!



Rykken Thrace


The

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


murphy-fuzzynuts
Fri Jul 15, 2005 6:55 pm
#12






Attacca wrote:





murphy-fuzzynuts wrote:


1. make it so pvp fights dont end in one shot. The last few duels i've had in space were over in 2 shots. no shield protection at all for them and not cuz my guns are good.


2. give us faction ships in space to draw in pvp. factional capital ships that act as bases do, which we defend to keep up in GCW count


3. allow us to form "space PA's" or SQUADRONS Actual "space guilds" with the letters by our name tags. not just a group of friends



Message Edited by murphy-fuzzynuts on 07-15-2005 02:36 PM




Granted! (we have all of that, unless you want to elaborate on what you mean)




bah!!!




Andres Mandery - Commando
Chu-Gon Dar - Bounty Hunter
Jedi Padawan Trained: Kasumi-Talie Hitomi
"It's another busted knuckle, It's a fight you'll never win,
And now you bow your head in shame, For a sin no one forgives.
"

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