Pilot Archive

Thread: Prestige cap revisited

Eaca
Mon Jan 24, 2005 9:15 pm
#1

Anybody found a cap yet? 90mil and still going here...
Else-Whira
Mon Jan 24, 2005 10:51 pm
#2

Blah way behind ya at 14 million but then again I have only have JTLS since the middle of december





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
RJcivil
Tue Jan 25, 2005 12:13 am
#3

hopefully something will get added to spend this on besides deep space.. 8 mil an climbing



RJcivil
Professional Bounty Hunter ~ Freelance Pilot

Fastest Ship in the Game
The Outlaw
Bounty Hunting... its a helluva way to make you're fortune..


Maastar
Tue Jan 25, 2005 2:18 am
#4






Else-Whira wrote:
Blah way behind ya at 14 million but then again I have only have JTLS since the middle of december




bah i guess im on the same course as you, i have about 12-13 mill and have had JTL since december the 20-somethingth (i couldnt resist it when out christmas shoppin )



===================Maastar Paine===================
Shock Trooper/Master Shipwright/Imperial Pilot Ace
Member of the Imperial Top Gun Academy & HellStorm Squadron
Master of Cabbage, Dwarf Nuna of DOOOOOM

Gyorgy
Tue Jan 25, 2005 2:31 am
#5

Why should there be a cap on something that's almost useless?




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Eaca
Tue Jan 25, 2005 3:01 am
#6






Gyorgy wrote:

Why should there be a cap on something that's almost useless?






Because there is one on everything else
Gyorgy
Tue Jan 25, 2005 3:37 am
#7






Eaca wrote:





Gyorgy wrote:

Why should there be a cap on something that's almost useless?






Because there is one on everything else





Because other xp/fp is useful... There is an interest in capping it forcing people to go to the village regularly to trade in their xp for example or not to allow them to store up loads of xp with one master and then be able to drop and retake profs immediately. Prestige points in space do nothing but let you enter deep space.





'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Eaca
Tue Jan 25, 2005 3:50 am
#8

Last I checked XP used to cap long before they added the village, back when any xp past master was useless....
sillyrack
Tue Jan 25, 2005 6:33 am
#9

I think the devs have something planned for it. It on the drawing boards atleast.. (the huge wall size drawing boards with everything else). I'm still running 15 mil and rising, 90mil? shame you can't trade it for force xp .. lol.. quick wish list of what we can spend it on..


1: More ships

2: More Quest's, Dungeons

3: Advanced Components. (Non sell)

4: Guild stations

5: PVP events, ( use it to generate pvp events and spawns)


Vithiril
Tue Jan 25, 2005 7:11 am
#10

Now the idea about a guild station I like.. I like that alot.... we could even go as far as requesting the guild station allow you to land your ship in the town your guildhall is in, with a ship terminal in the hall? I mean, they have quests to let you land at the imp retreat, and this way only your guild can use the terminal, it wont be accessble to non members, that way it won't cut into regular shuttle use by non-guild AND guild members alike. I see this as a good thing, especially when a guild decides to take ot thje spcae lanes together, they wont have to hop a shuttle, fly to a starport, wait for the guys that missed the first shuttle, then all launch and sit around waiting for ppl to play catch up... all tey have to do is step into their GH, and launch. all thjose extra steps cut out, gameplay simplified, and guild fighters mobilised faster. Guild members wishing to travel to another player city will of course have to use the shuttle, but their own city would be open to them to land in, eliminating the need for them to land at laggy, spam infested starports just to have to hop a shuttle or ride a swoop 2.5k away. The guild station could be like a house, whoever places it would need an open lot, and possibly, you could walk around in the station, sort of an outer space GH. Think how awesome it would be to be able to launch your yacht or YT-1300 from the town you live in...and take guildies with you... yes I very much like that idea, sorry if I got a bit off track.



Vithril Isradia - Scylla server - (-Traders Gate Cartel-) - Traders Gate Dantoonie

Master Creature Handler - TKM - Master Brawler - Tier 4 Freelance Pilot
sillyrack
Tue Jan 25, 2005 9:31 am
#11

I was also thinking that if you had a guildstation you could assign pilots to this station.. pilots that are not in your guild by who you fly with alot. This could then become like a squadren HQ. Then perhaps you could then create a HQ type xp, that was banked by everyone assigned to it. You could then use this prestige or xp to spend on guild ships blabla bla..
Gyorgy
Tue Jan 25, 2005 10:00 am
#12






Eaca wrote:

Last I checked XP used to cap long before they added the village, back when any xp past master was useless....






That's why i added another one after the village reason...




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

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