Pilot Archive
Thread: bugged weapon
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TomoRainer
Tue Apr 12, 2005 8:04 am
#2
Which gun was the base model for the RE job? You can tell by examining the gun and seeing what it's a "Variation of" in the stats screen.
ShadowfireKarp
Tue Apr 12, 2005 12:00 pm
#3
looted this guntoday. doesnt fire. tried both weapon slots in two different ships. when i entered the turret the gun was equiped in, i couldnt move either. was the same on both turrets. anyone else have this problem? what should i do?
(unknown manufacturer) rayslinger blaster
level 10
armor691.2/691.2
hitpoints691.2/691.2
reactor drain rate2305.8
mass52947.2
damage2108.1-4533.5
vs shields0.767
vs armor0.504
energy/shot31.8
refire rate0.414
level 10
armor691.2/691.2
hitpoints691.2/691.2
reactor drain rate2305.8
mass52947.2
damage2108.1-4533.5
vs shields0.767
vs armor0.504
energy/shot31.8
refire rate0.414
TomoRainer
Tue Apr 12, 2005 12:21 pm
#4
There's a handful of guns that have no graphic effects and just can't be fired from any ship. That doesn't make this gun useless, however--you can still RE it with 9 other level 10s, and just so long as you don't use the bugged gun as the first weapon in the analysis tool (that being the one that determines the firing effect), it'll come out perfectly fine.
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