Pilot Archive
Thread: is there any way to fix this lag in space above kashyyyk?
to see a wings turn 180 degrees i can deal with but when a xwing or kimo does it.....
i turned everything as far down as i can and i still seem to get bad lag... only above kashyyyk
i realize that its a popular spot right now... but i havent ever seen lag this bad before
Message Edited by Fabs on 05-09-2005 08:51 PM
I reckon the general lag in all space systems is;
- The asteroid chunks, as mentioned above.
- Target boxes around everything in space.
- Server is chugging after the patch
And if you think Kasshyyyk is bad, then don't go to "Deep Space", because that is 10 times worse.
Normal fps in space 25-30.
Fps in Deep Space tonight 4-8![]()
TBH, the ground games extremely laggy as well atm![]()
Message Edited by pgm2b2 on 05-10-2005 04:42 AM
pgm2b2 wrote:
- The asteroid chunks, as mentioned above.
- Target boxes around everything in space.
- Server is chugging after the patch
- Lots of NPCs (more target boxes)
- Nebulae in well travelled zones
- Large non minable asteroid fields
- extensive debris fields
As I've said elsewhere, the devs seem to have deliberately take every Lag inducing feature in JtL and tossed it into Kashyyyk space, in an attempt to make it "interesting" I would have been far more pleased with on large asteroid field, and a new asteroid texture, to match in with the surface of Avatar better.
Bad form devs, I feel like im in cut-n-paste space, and as interesting as the new missions are, I won't have fun of I can't shoot the things I'm accustomed to being able to shoot. (at this point I'm regularly ignoring Gotal Specialists in my missions because I just cannot take them out in a timely fashion. Its a tier4 khirax for gosh sakes, I kill hundreds of them in Black Sun duties, and yet here in Kashyyyk I have to ignore them....)
I'm not sure if it's caused by lag but does anyone else notice that NPC fighters are able to evade alot better? I've been finding that higher Tier fighters seem to be making sudden course corrections when fire is directed at them. They seem to do this as well when they are dogfighting. It gets to be very frustrating when you're lining up a shot only to have the targetting reticle dart about. It's as if the NPC vessels are making instanteous course corrections in random directions. I'm finding this is happening in every space sector as well.
It does add an element of challenge to the game... but the frustration level can get high when you're chasing Target-Lead Reticles like they were butterflies...