Pilot Archive
Thread: So irritated I want to smash things...
I have had the same problem. I thought it was lag. My connection is usually very good, but sometimes around 'Patch Day' things can get a bit laggy. I hope this is the problem. I have had trouble with Tier 3/4s. Their changes in direction are way too fast and the 'rubber banding' is excessive (or maybe it is incredible velocity changes). I am usually a pretty good pilot, but lately my bomber strikes are doing most of the killing....it has been very annoying.
I have not tried flying after the May 10 patch. Hopefully something is fixed.
To the folks saying chill, I hear you... I am normally calm and just venting here. (way to expensive too smash things in this room anyways...
)There have just been a lot of aggregate frustrations with a game that I really enjoyed and hope to enjoy again...
As to it being a bug,I can't tell you how good it is to hear that. If it is a permanent "feature" or "enhancement" I was going to stay irritated...
Seems to be a bug, affects most systems a little on Starsider (due to the damn rocks I think) but Kashyyk and Corellia seem to be the worst affected.
Kashyyk is near unflyable for me on SS, I wish they would just pull all the new targeting crap. I really do not want to know what is 15k away from me ![]()
No, it's not lag, I assure you. I noticed it the other day.
These ships are now dancing around like a real pilot would/should if someone is on their 6 firing at them. Almost like a player would in PVP. I have some lag in Kashyyk, but not that would account for that. I also never noticed the rubberbanding, or the warping (on NPC ships, anyways), but even in Lok, doing a missiona couple of nights ago, tier 3 A-wings had me going mad trying to catch them in my JS.
It really looks more to me the AI has been DRASTICALLY hyped up, and we now have Corran Horn and Wedge flying all fighters now.
Having just reground Smuggler Alliance from novice to 4444 (just need to do the master missions yet) yesterday and today, I disagree. AI hasn't been hyped up--it's server-side lag from trying to track all those danged asteroid chunks. This morning after restart I had no problem going out and flying and killing things. AI hasn't been improved.
Anaalin wrote:
No, it's not lag, I assure you. I noticed it the other day.
[...]
It really looks more to me the AI has been DRASTICALLY hyped up, and we now have Corran Horn and Wedge flying all fighters now.
Most of the worst lag and bumblebeeing is happening in Corellia and Kashyyyk systems, the two places where the most space mining is taking place. As players get through the Y-8 quest, lag should decrease in these sectors, and when/if a shorter lifespan is given for asteroid chunks, we should see a lot fewer problems.
I know it's extremely annoying in the meantime, but this is one of those things I don't see lasting too terribly long.
It's latency, either server side, or graphical (probably both), and it has everything to do with that, not any stealth AI change. Simple reason this is true? I've flown the same sector at different times of day, and based on the number of people, asteroid chunks, missions going on etc., the behavior gets worse or better. There's no reason an AI would coincidentally change on the same cycle as server load.
Think of it this way. You see a ship make a near 90 degree turn. Why? is it because the AI was hyped, or is it because the lag lost track of the ship right before a normal turn, and when it regained track, the ship was pointed in a new direction to the left or right, so the ship gets moved to the new spot and heading. Sound familiar?