Pilot Archive

Thread: Need help, my Scyk won't shoot :-(

DarthIguana
Sat May 07, 2005 11:25 am
#1

I feel so dumb but I need some assistance and I was hoping that someone here had encountered the problem and knew how to fix it.

Last night I got my butt kicked and my scyk'sguns were left at 0%. I unloaded them from the chassis, then reloaded them and went up into space. When I hit the trigger, I got "your weapons have been disabled". I got them repaired at the Tattooine space station. Now when I hit the trigger, they don't fire at all. I checked and they're assigned to the primary weapons groupand the keymappings haven't changed. Hitting 1, the left mouse button, or the trigger don't do anything.


Out of frustration, I went and bought a Scyk varation 2 chassis this morning and loaded the componants from my starter sckyk into it. Same problem. I'm really at a loss here. Anyone have any suggestions?


Chris



~ Liavuss Mekka of Chilastra ~
JaekeW
Sat May 07, 2005 11:35 am
#2

try a new weapon, you should have looted some already or they can be bought off vendors pretty cheap



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
DarthIguana
Sat May 07, 2005 11:54 am
#3

Tried that, sameresults


Chris



~ Liavuss Mekka of Chilastra ~
MechaWashu
Sat May 07, 2005 2:21 pm
#4






DarthIguana wrote:

I'm still on my starter ship. The gun is the "prototype" that it's delivered with. I checked the weapon and it is in the primary group like it should be. I have another character who is also a pilot and the keymaps and what not all look like they match. This is killing me! I opened a ticket with CS but who knows how long that will take to be answered...


Chris








I'd check your capasitor(sp), I forgot to load mine in a new ship and had simialr results.



i Aamon Galanodel i
Digital Xtreme's Black Knight.
Too stupid to know when to quit.
"Tis but a scratch..."


DarthIguana
Sat May 07, 2005 3:10 pm
#5

AH HA! That was it. I got my ass handed to me in battle the other night and my cap was damaged. I repaired it but soemthign was goofy because I checked it based on your suggestion and found that it's energy was rated 128/0. I replaced it with a looted cap and I'm back in the game


Thanks much for your help!


Chris



~ Liavuss Mekka of Chilastra ~
JaekeW
Sun May 08, 2005 12:05 am
#6

Im at a loss then, not being there to see exactly what gun placement you have, try hitting "G" while in space and make sure that the weapon is loaded into a proper group.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
DarthIguana
Sun May 08, 2005 12:32 am
#7

I'm still on my starter ship. The gun is the "prototype" that it's delivered with. I checked the weapon and it is in the primary group like it should be. I have another character who is also a pilot and the keymaps and what not all look like they match. This is killing me! I opened a ticket with CS but who knows how long that will take to be answered...


Chris





~ Liavuss Mekka of Chilastra ~
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