Pilot Archive
Thread: ARC-170 weapons question
Vicotnik wrote:Not entirely useless.
It has a good maneuverability and a good mass, so you could mount a heavy hittinglevel 10 gun in the pilot controlled weapon slot. Not too shabby, considering that very few ships can do this without neglecting other parts of the ship.
I suppose for the rebels and the imps this is true. Now if only the turrets had a bit more useful firing arc.
Tarden_Montaren wrote:
Vicotnik wrote:
Not entirely useless.
It has a good maneuverability and a good mass, so you could mount a heavy hittinglevel 10 gun in the pilot controlled weapon slot. Not too shabby, considering that very few ships can do this without neglecting other parts of the ship.
I suppose for the rebels and the imps this is true. Now if only the turrets had a bit more useful firing arc.
Well, it is true in those cases where ships have only one forward mounted gun for rebels, anyway. Not much sense placing a single level 10 gun on the X-wing, when you can have two level 7's.
And yes, the turrets could have a more useful firing arc, but overall turrets need to be more useful. (We are too fast and too maneuverable for turrets to be of much use, really).
I have a few ships that only have 1 gun slot (Welcome to being an Imperial Pilot!) With mass like the ARC-170, you can definately have an extremely Viable and very nice loadout. 120k mass is a lot to work with.
Any tailgun position is pretty useless in a fighter, I would just overload this thing with mass.
And maybe by then the guns will appear in the correct spots along my wings
-Bux
Here goes: With my krayt gunship (yes, I'm a privateer) I could fire two or even three different weapons at the same time by pressing the mouse button or by pressing '1', '2', or '3'. The ARC-170 on the other hand, even though it has three slots for weapons, only fires weapon #1 -- never weapon #2 or #3.
Are weapon slots #2 and 3 reserved for my (non-existant) co-pilot? If I'm flying by myself, how can I slave in those weapons and fire them myself?
Thanks,
Buxley
Buxley wrote:
I have a quick question for you all regarding the ARC-170 and its weapons. I've looked through the FAQ and wasn't able to find an answer.
Here goes: With my krayt gunship (yes, I'm a privateer) I could fire two or even three different weapons at the same time by pressing the mouse button or by pressing '1', '2', or '3'. The ARC-170 on the other hand, even though it has three slots for weapons, only fires weapon #1 -- never weapon #2 or #3.
Are weapon slots #2 and 3 reserved for my (non-existant) co-pilot? If I'm flying by myself, how can I slave in those weapons and fire them myself?
Thanks,
Buxley
You can't. They're turrets. Just like in a Krayt or YT1300, if there's no player manning the turret, the gun wont operate. ARC-170 requires two gunners by the way, not a single co-pilot.
Otherwords, the ARC-170 is nearly, if not entirely useless for solo flight..and limited for grouped due to angle on the turrets.
Tarden_Montaren wrote:
Otherwords, the ARC-170 is nearly, if not entirely useless for solo flight..and limited for grouped due to angle on the turrets.
Not entirely useless.
It has a good maneuverability and a good mass, so you could mount a heavy hittinglevel 10 gun in the pilot controlled weapon slot. Not too shabby, considering that very few ships can do this without neglecting other parts of the ship.