Pilot Archive

Thread: Solution for Crafters/Entertainers to fully integrate them into the CU

Cougro
Mon Jun 06, 2005 3:02 am
#1

This is a proposal for giving CL for pilots, allowing non-combat personnel to get a boost to both their CL and their health. It would also give both low level players and non-combat professions the opportunities that have currently been denied them. There are several benefits that come to mind on why this would be a good idea. First it would give the non-combat players the small boosts in health that non-elite professions enjoy. Second the damage mitigation for higher CL would allow the non-combat oriented players freedom to travel on the less dangerous planets witha much lower level of risk. It would also offer them the ability to use more advanced weaponry, thereby bolstering the economy because they would have a wider selection of weapons. This would also increase the feel of a Star Wars game, because space plays a very important role in all the movies. Im sure that the some people will argue that they shouldn't have to master a pilot profession just to increase their CL but for those that do it would allow them to more fully participate in the game and allow them opportunities that would otherwise be denied them.


If it were implemented it should be treated like any other of the basic combat professions, except for the Zero skill point cost. This would only bolster the combat level of players by a maximum of 15 like any other combat profession, and allow weapons other than the pitiful CDEF weapons they are currently using.
psikobunny
Mon Jun 06, 2005 4:22 am
#2






Cougro wrote:
If it were implemented it should be treated like any other of the basic combat professions, except for the Zero skill point cost.



Exactly why it will never be, and should never be implemented. You've failed to realize that Pilot is most assuredly not like any other profession, it is meant to be a meta-profession, layered over whatever you choose to do in life. That's why it costs zero sp, and that's why it shouldn't contribute to CL. While "it might be nice" it doesn't make logical sense. What you choose to do in life (profession) can have an effect on what happens to you in space, it doesn't make sense that knowing about space flight in an interstellar society would make you better at combat on the ground.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



SineAnime
Mon Jun 06, 2005 8:22 am
#3

Dont flame the man its a good idea. Its not like its easy to go initate to master...id say harder and longer then nothing to full template combat profession. (Then again could just be working for Storm Squadron....) Anyway id like to see something to boost CL im tired of being full template level 1 and dying while placing a harvester you really have to have unlocked your FSCS and level a second character to make it anywhere as a dedicated crafter now days.



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