Pilot Archive
Thread: Complete list of ships and stats
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wantoomany
Thu Oct 28, 2004 4:33 pm
#1
Ok, This is the full list of ship weights and armaments. I cant confirm alot of this, Ive pulled it from a lot of sources. But It should give you all a good feel for the differant professions and what they are flying. Mass is based on average resources with minimal experimentation. but dont expect it to swing more then 3 or 4% either way.
Turrented weapons can only be fired by a second person. Not from the pilot station.
The number next to the name is the ships certification level)
Imperial:
TIE Advanced (4) 65,000 mass
Projectile Weapons: 2
Missile: 1
TIE Aggressor (4) 120,000 mass
Projectile Weapons: 2 (1 Turrented)
Missile: 1
TIE Bomber (3) 190,000 mass
Projectile Weapons: 2
Missile: 2
TIE Fighter (1) 20,000 mass
Projectile Weapons: 1
Missile: 1
TIE Interceptor (3) 50,000 mass
Projectile Weapons: 1
Missile: 1
TIE Light Duty: (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
TIE Oppressor: (Master) 150,000 mass
Projectile Weapons: 2
Missile: 3
TIE/IN (2) 40,000 mass
Projectile Weapons: 1
Missile: 1
Decimator (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile: 3
Neutral:
Dunelizard (1) 70,000 mass
Projectile Weapons: 2
Missile: 1
Ixiyen (3) 80,000 mass
Projectile Weapons: 2
Missile: 1
Kihraxz (2) 30,000 mass (Blacksun Light)
Projectile Weapons: 1
Missile: 1
Kimogila (2) 90,000 mass
Projectile Weapons: 3
Missile: 1
Rihxyrk (4) 130,000 mass (Blacksun Heavy)
Projectile Weapons: 3
Missile: 1
Scyk (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
YT-1300 (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile: 3
Rebel:
Z-95 (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
Y-Wing (1) 150,000 mass
Projectile Weapons: 2 (1 Turrented)
Missile: 1
Y-Wing LongProbe (2) 170,000 mass
Projectile Weapons: 2
Missile: 2
X-Wing (3) 100,000 mass
Projectile Weapons: 3
Missile: 1
A-Wing (4) 65,000 mass
Projectile Weapons: 1
Missile: 1
B-Wing (Master) 240,000 mass
Projectile Weapons: 4
Missile: 2
Nova Courier (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile:3
Fire Spray (can be piloted by any master) Mass unknown
Projectile Weapons: 2
Missile: 2
Turrented weapons can only be fired by a second person. Not from the pilot station.
The number next to the name is the ships certification level)
Imperial:
TIE Advanced (4) 65,000 mass
Projectile Weapons: 2
Missile: 1
TIE Aggressor (4) 120,000 mass
Projectile Weapons: 2 (1 Turrented)
Missile: 1
TIE Bomber (3) 190,000 mass
Projectile Weapons: 2
Missile: 2
TIE Fighter (1) 20,000 mass
Projectile Weapons: 1
Missile: 1
TIE Interceptor (3) 50,000 mass
Projectile Weapons: 1
Missile: 1
TIE Light Duty: (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
TIE Oppressor: (Master) 150,000 mass
Projectile Weapons: 2
Missile: 3
TIE/IN (2) 40,000 mass
Projectile Weapons: 1
Missile: 1
Decimator (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile: 3
Neutral:
Dunelizard (1) 70,000 mass
Projectile Weapons: 2
Missile: 1
Ixiyen (3) 80,000 mass
Projectile Weapons: 2
Missile: 1
Kihraxz (2) 30,000 mass (Blacksun Light)
Projectile Weapons: 1
Missile: 1
Kimogila (2) 90,000 mass
Projectile Weapons: 3
Missile: 1
Rihxyrk (4) 130,000 mass (Blacksun Heavy)
Projectile Weapons: 3
Missile: 1
Scyk (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
YT-1300 (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile: 3
Rebel:
Z-95 (Novice) 12,000 mass
Projectile Weapons: 1
Missile: 1
Y-Wing (1) 150,000 mass
Projectile Weapons: 2 (1 Turrented)
Missile: 1
Y-Wing LongProbe (2) 170,000 mass
Projectile Weapons: 2
Missile: 2
X-Wing (3) 100,000 mass
Projectile Weapons: 3
Missile: 1
A-Wing (4) 65,000 mass
Projectile Weapons: 1
Missile: 1
B-Wing (Master) 240,000 mass
Projectile Weapons: 4
Missile: 2
Nova Courier (Master) 500,000 mass
Projectile Weapons: 2 (Both Turrented)
Missile:3
Fire Spray (can be piloted by any master) Mass unknown
Projectile Weapons: 2
Missile: 2
Message Edited by wantoomany on 10-31-2004 11:53 PM
Message Edited by wantoomany on 11-01-2004 07:34 AM
wantoomany
Thu Oct 28, 2004 4:34 pm
#2
Ok, got some hard data on the turning performance on the differant ships. these numbers are the hard caps. meaning even if you have a better engine it will cap out at these limits. Somthing to keep in mind when deciding how many experimentation points to use on engine turn performance.
REBEL SHIPS
NOVA
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
B-wing
mass 240k
acc 10?
dec 15?
pitch 50?
yaw 50?
roll 25?
weap 4p,2m
A-wing
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
X-wing
mass 90k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Y-wing 'longprobe'
mass 170k
acc 10
dec 20
pitch 70
yaw 70
roll 35
weap 2p,2m
Y-wing
mass 150k
acc 15
dec 25
pitch 80
yaw 80
roll 40
weap 1p,1t,2m
Z-95
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
IMPERIAL SHIPS
Decimator
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
TIE oppressor
mass 150k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 2p,3m
TIE advanced
mass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
TIE aggressor
mass 120k
acc 20
dec 30
pitch 150
yaw 150
roll 75
weap 1p,1t,1m
TIE bomber
mass 190k
acc 10
dec 15
pitch 50
yaw 50
roll 25
weap 2p,2m
TIE Interceptor
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
TIE/In
mass 40k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
TIE fighter
mass 20k
acc 40
dec 50
pitch 500
yaw 500
roll 250
weap 1p,1m
TIE light duty fighter
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
PRIVATEER
YT-1300
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
BS attack ship
mass 130k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
BS fast attack ship
mass 80k (style1 70k)
acc 25
dec 30
pitch 200
yaw 200
roll 100
weap 2p,1m
BS light fighter
mass 30k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
Kimogilla
mass 90k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
Dunelizard
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Scyk
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
REBEL SHIPS
NOVA
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
B-wing
mass 240k
acc 10?
dec 15?
pitch 50?
yaw 50?
roll 25?
weap 4p,2m
A-wing
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
X-wing
mass 90k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Y-wing 'longprobe'
mass 170k
acc 10
dec 20
pitch 70
yaw 70
roll 35
weap 2p,2m
Y-wing
mass 150k
acc 15
dec 25
pitch 80
yaw 80
roll 40
weap 1p,1t,2m
Z-95
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
IMPERIAL SHIPS
Decimator
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
TIE oppressor
mass 150k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 2p,3m
TIE advanced
mass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
TIE aggressor
mass 120k
acc 20
dec 30
pitch 150
yaw 150
roll 75
weap 1p,1t,1m
TIE bomber
mass 190k
acc 10
dec 15
pitch 50
yaw 50
roll 25
weap 2p,2m
TIE Interceptor
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
TIE/In
mass 40k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
TIE fighter
mass 20k
acc 40
dec 50
pitch 500
yaw 500
roll 250
weap 1p,1m
TIE light duty fighter
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
PRIVATEER
YT-1300
mass 500k
acc 5
dec 5
pitch 50
yaw 50
roll 37.5
weap 2t,3m
BS attack ship
mass 130k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
BS fast attack ship
mass 80k (style1 70k)
acc 25
dec 30
pitch 200
yaw 200
roll 100
weap 2p,1m
BS light fighter
mass 30k
acc 10
dec 10
pitch 400
yaw 400
roll 200
weap 1p,1m
Kimogilla
mass 90k
acc 35
dec 35
pitch 100
yaw 100
roll 50
weap 3p,1m
Dunelizard
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Scyk
mass 12k
acc 50
dec 50
pitch 600
yaw 600
roll 300
weap 1p,1m
jassi007
Sat Oct 30, 2004 9:41 am
#4
just to bump, because the second part of this post is super important. I've been looking for info on that. One question though, are you sure the stats for acceleration and deceleration on the black sun light ship are correct? Those seem awful low, only the YT-1300 is lower, and would make an otherwise great light recon fighter junk because chopping the throttle will kill you in combat.
SolrFlare
Sat Oct 30, 2004 10:07 am
#6
Maybe on mass Imperials do, but not on manueverability at all. Plus they get the best non-master mass ship at tier 3(Tie Bomber) and the best mass to handling ship in the game(Tie Oppressor). Now, you can argue that mass is king, and thats certainly a valid arguement. But Imperials have their advantages too.
You also really have to factor in droid commands into this. People aren't really paying much attention to them yet and focusing mostly on the ships. But with the level of in flight tuning of the power and energy requirements of various components that droids can give, you can do a lot to compensate for deficiences in certain areas.
Message Edited by SolrFlare on 10-30-2004 01:12 PM
Daggor
Sat Oct 30, 2004 10:20 am
#7
you have listed the normal Y-wing with a turret. Isn't the longprobe the one with a 2nd player turret?
jassi007
Sat Oct 30, 2004 10:40 am
#8
Don't underestimate the manuverability and acceleration/decceleration of the TIE's. I'd take a 50k mass 40/60 acc/dec 300/300/150 TIE interceptor over a Dunelizard with 70k mass 30/30 acc/dec 300/300/150. Its simple, in a fight, the dunelizard will have to use every bit of that 20k mass advantage because the tie is going to be able to chop throttle to turn tighter, and accelerate faster to get on the dunelizards tail. The skill of the pilot counts most, but if you can't see them, you can shoot them, no matter how much "stuff" you pack in your ship.
Dahrak73
Sat Oct 30, 2004 9:16 pm
#9
Yeah the skill of the pilot may be all well and good in PvP but in PvE it aint worth a damn. There is NO way anyone can solo the tier 3 missions. Finding a wingman to go with you for an hour and a half is nair impossible (thats how long they take for Imp). Where you see master Neutral and Reb pilots. Why? Because the damn ships they have can pack a whallop! Not to mention take a damned beating. Is it me or does anyone else NOT see that?
Darahk
Radiant
Ackehece
Sat Oct 30, 2004 9:23 pm
#10
Daggor wrote:
you have listed the normal Y-wing with a turret. Isn't the longprobe the one with a 2nd player turret?
nope he is correct - base model has the turret, long-probe has the pilot fired 2nd weapon.
OdiousEncounter
Sat Oct 30, 2004 10:02 pm
#11
I <3 you, this is getting bookmarked. Been looking for one of these for a while.
How long before we get a correspondant? We need someone to sticky posts like these.
Kakron21
Sat Oct 30, 2004 11:47 pm
#12
How much of a difference is it for the speed of the chasis for the Interceptor and Advanced? They have the same stats for everything else on them, but the Advanced has an extra 15k mass and 1 more projectile hard point.
MasterGunsmith
Sun Oct 31, 2004 1:49 am
#13
I believe X-Wings and Y-Wings have one missile hard point, not two.
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