Pilot Archive

Thread: Problems with boosters

Inache
Sun Jun 05, 2005 6:19 pm
#1

Two days ago all the boosters in all my ships stopped working. I've done a full scan, rebooted, made sure they were actually installed, made sure they still worked, and made sure they had enough power. Nothing seems to work. Has anyone else had this problem?
Inache
Mon Jun 06, 2005 8:10 am
#2

Bump for the supreme anguish and anger I'm suffering through as nobody seems to know what's wrong with all my ships.
Wagadodo
Mon Jun 06, 2005 10:35 am
#3

The only thing That I can think of that you might want to check to make sure what ever key you have been using for your booster is still mapped to the booster. Other than that... Erm... Are you getting and error message. Like this ship is not equiped with boosters? Or just plain not firing off?



Eynawyht - On the path of enlightment.. He hopes.
Doki Jedu - The Flirty Musician
Inache
Mon Jun 06, 2005 4:24 pm
#4

Yeah, the key is still mapped to my E key, and there arn't any error messages. It just isn't firing on any of my ships. I can still go to hyperspace and everything, but other than that they won't fire.
Rokc
Mon Jun 06, 2005 6:48 pm
#5

Yes this has happen to me also.You can't even intiate it by hitting the default "B" button on your keybord niether. It does not seem to be related to Hardware problem, as I can map any other function to that button on the joystick and will work just fine. Just the fact that I re-bind to another fuction seems to tell me that Joystick is working. Also I have redeeded my ship and installed everything back and still not working. In the Tech Support forum there other experiencing this to and we think it is a bug that has not been address yet.

But Until the Devs do, here is a workaround...

Make a new macro, in the macro add this line "/boosterToggle;" then map your joystick button that you used for booster, to that macro. For some weird reason the command works in a macro, but if you manually type the command in the ui chat window it won't work.

I have done this and works ok, until the Devs fix it.

Oh I suggest you /bug it also.
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