Pilot Archive

Thread: Unrealistic ship speed

FM_Warblood
Thu Jul 07, 2005 7:08 pm
#1


Since iv been playing JTL I have always thought the ship speed in space seemed very slow so I decided to find out what it is.


1mile = 1609.344m or 5280ft


The Free Ship all new pilots get does 485.


So I timed how long it took me to go 1609m. It took me 34.93sec. to go one mile.


I stopped doing the math there and just rounded it out to 120mph.



Why are space ships sooooooo slow? Every real life ship must go 24,840 MPH to reach earth orbit (escape Velocity)so how do these ships even get into space?


And if any of the planets were bigger then they would need to go even faster.


Well anyway. Now I know why they seem so slugish. Its because they really are slow as snot.







Message Edited by FM_Warblood on 07-07-2005 10:09 PM

Fuss
Thu Jul 07, 2005 7:36 pm
#2

Because of zone size.



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FM_Warblood
Thu Jul 07, 2005 8:06 pm
#3

Yea the zone size of space is tiny. They really need to enlarge them a good 20 fold.
Higginsis
Thu Jul 07, 2005 8:30 pm
#4



FM_Warblood wrote:
Yea the zone size of space is tiny. They really need to enlarge them a good 20 fold.





The servers to make that possible would most likely put up the cost so much we'd have to pay $100 a month for them to cover costs.

Bigger zones would be great, but with the current techonology, this is the best we will have.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

KaylBreinhar
Thu Jul 07, 2005 8:43 pm
#5



Higginsis wrote:


FM_Warblood wrote:
Yea the zone size of space is tiny. They really need to enlarge them a good 20 fold.





The servers to make that possible would most likely put up the cost so much we'd have to pay $100 a month for them to cover costs.

Bigger zones would be great, but with the current techonology, this is the best we will have.


Yes and no - look on EVE Online's website - over 100,000 star systems (or roundabouts) and they probably (rather, definitely) have a lower operating cost than SWG.

Granted, there's no ground game to tie in, but huge zones with massive activity in them ARE technically feasible. The Devs could learn a LOT about how to run a space extension of an MMO by patterning it after EVE - especially in terms of economy.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Attacca
Thu Jul 07, 2005 9:13 pm
#6

I like it when people use unrealistic phrases in relation to a fantasy universe.


Besides, modern spacecraft don't manuever at those speeds. Basic docking and so forth can take hours. If we flew at the speeds you're suggesting, dogfighting would be almost impossible. Just enjoy the suspension of disbelief.


Oh, and by your math, my ship is going in excess of 250 or so. It picks up a lot once you're out of the starter quests.


Interesting point though, if it didn't read like a complaint. I wonder what the speeds on ground craft come out to be?







~ Captain Nesanya / Murphey ~
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darthbock
Thu Jul 07, 2005 9:29 pm
#7






Attacca wrote:

I like it when people use unrealistic phrases in relation to a fantasy universe.


Besides, modern spacecraft don't manuever at those speeds. Basic docking and so forth can take hours. If we flew at the speeds you're suggesting, dogfighting would be almost impossible. Just enjoy the suspension of disbelief.


Oh, and by your math, my ship is going in excess of 250 or so. It picks up a lot once you're out of the starter quests.


Interesting point though, if it didn't read like a complaint. I wonder what the speeds on ground craft come out to be?







I think someone crunched speeders out to 30 mph or so once



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TomoRainer
Thu Jul 07, 2005 9:45 pm
#8

I think swoops, AV-21s, and BARCs all go right around 800m/minute, so that'd be almost exactly 30 mph.

Honestly, once you're up around 1200-1400 speed--300-350 mph, roughly--it's so hard to hit anyone else going that fast that increasing speeds by any significant factor would result in something I'd call "too much flying, not enough dying."







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


psikobunny
Thu Jul 07, 2005 10:47 pm
#9


Starwars ships get in and out of the atmosphere with generous help from repulsors, escape velocity is/can be much lower. Admittedly our ships are still much slower than the speed of sound, but given the size of the area we have to work in, thats not unrealistic.


I recall reading very little about interplanetary travel in star wars but I don't think our low orbit speeds and travel times are too out of whack.





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ShadowfireKarp
Fri Jul 08, 2005 1:15 am
#10






KaylBreinhar wrote:





Higginsis wrote:





FM_Warblood wrote:

Yea the zone size of space is tiny. They really need to enlarge them a good 20 fold.







The servers to make that possible would most likely put up the cost so much we'd have to pay $100 a month for them to cover costs.

Bigger zones would be great, but with the current techonology, this is the best we will have.




Yes and no - look on EVE Online's website - over 100,000 star systems (or roundabouts) and they probably (rather, definitely) have a lower operating cost than SWG.

Granted, there's no ground game to tie in, but huge zones with massive activity in them ARE technically feasible. The Devs could learn a LOT about how to run a space extension of an MMO by patterning it after EVE - especially in terms of economy.





i tried a trial account on EVE a while back.


IT'S FREAKIN HUGE


looks good too, for a game as old as it is





Karp (a.k.a. "Bubba Phett")
"Don't love me for what I've done. Fear me for what I
am about to do."
Nobody expects the Imperial Inquisition!

Little-Karp
Monthigos
Fri Jul 08, 2005 2:11 am
#11

Well IMO bigger isn't better. I've played EVE and Earth & Beyond. I like the size of SWG zones because excessive travel isn't my thing. My opinion of course.



-----------------=[ m o n t h i g o s ]=-----------------
darthfodder
Fri Jul 08, 2005 3:36 am
#12






Attacca wrote:

I like it when people use unrealistic phrases in relation to a fantasy universe.


Besides, modern spacecraft don't manuever at those speeds. Basic docking and so forth can take hours. If we flew at the speeds you're suggesting, dogfighting would be almost impossible. Just enjoy the suspension of disbelief.


Oh, and by your math, my ship is going in excess of 250 or so. It picks up a lot once you're out of the starter quests.


Interesting point though, if it didn't read like a complaint. I wonder what the speeds on ground craft come out to be?







/agree
Higginsis
Fri Jul 08, 2005 5:43 am
#13



Shadow-Walker wrote:


Higginsis wrote:


FM_Warblood wrote:
Yea the zone size of space is tiny. They really need to enlarge them a good 20 fold.





The servers to make that possible would most likely put up the cost so much we'd have to pay $100 a month for them to cover costs.

Bigger zones would be great, but with the current techonology, this is the best we will have.


Not sure about that comment.

I played a game called Jumpgate, old space sim. The sectors of space had no end. There were two jumpgates around 30k from each other in a grid square and each sector was filled with astroids and enemy fighters, space stations, player owed bases.

What you could do was head for deap space and leave your pc running for an hour and you would still not hit the end.

Now this was an old game (but still running now) and I would take it still runs on the original servers.

also we are talking about a complex space sim, much more complex than jtl.






More Graphically complex? Does its have a ground game? Is it as detailed?

I doubt it on all 3 of those counts. The Size of the zones is what the engine could manage, and what the servers would deem feasable.

As much as i'd like it, with the way the game is set up, and the detail of the game is too much to make these giant zones workable.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

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