Pilot Archive

Thread: Small Capital Ships

JediNg
Mon May 30, 2005 7:03 pm
#79

i know i can. i did my first ace without them completely. but i choose not to fly without them.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
JediNg
Mon May 30, 2005 7:11 pm
#80

My idea would be some sort of fleet battle zone. 64000 x 64000 x 64000. Would be similar to deep space, cept your chances of running into other enemy fighters would not be too too likely since it is so much bigger (512 times bigger, with those dimensions), so you'd more or less bewilling to stay with yourcapital shipin order to find PvP. The captial shipswould be farely large as well (ISDs, Mon Cals. who knows maybe even a single SSD) thus the need for more space, perhaps even large obstacles, to make fleet battles more interesting, sensor line of sight and what not so ambushes would work. Limit the amount of captial ships that can be inside. Have medium sized ships as well, frigates and what not, like player gunboats. It'd be a regular scene from the battle of endor



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Shierre
Tue May 31, 2005 4:44 am
#81

While I would like to see atleast something like this happen at the same time having it player craftable seems a bit out there to me. The only time I would say yes player craftable is if that station idea did come about. I know its a game etc (and yes I am a ShipWright) but 1 single person doesn't make an aircraft carrier.. and if they did it would take more then their 1 lifetime to do it.


And as for making them only attainable by the uber guilds etc.... Did you ever play Everquest? Once that starts then expansions slowly start meeting the wants of the uber guilds who have done the ultimate missions.... meaning the average fun player ends up buying expansions that they cant be without if they want the new weapons or toys BUT at same time can't actually play in cause the uber guilds are their taking over the place. And once that happens you have guilds with such bad names cause they unwittingly start to spoil everything for the 80% of other players while they control the some of the new loot and start dictating prices. Or the gear is not droppable ( in our case will be bio-linked so atleast tradable), and then they have control of the items comming out of those areas and also control the price. That is one of the reasons I left that game.


As for adding more player makable craft I would love to see teh Lambda Shuttle, Surely that isnt any bigger then the Nova or the Decimator






Livonya
Hendor
Mon Jun 06, 2005 8:13 am
#82

capital ship are cool! But then i want to see space GCW improved...
ravingbantha
Mon Jun 06, 2005 2:33 pm
#83






Wookus wrote:

They needed to do this a year ago. Make them a one-shot schem, and ridiculously resource intensive. The game needs more POBs, and capital ships, cruisers, and bulk frieghters are theplace to start.


I would love to see an environment where starships can perform orbital bombardments, launch planetray assaults, dock / land with other ships and space objects, and so on.








If they did this from the start, then they wouldn'y have anywhere to go. Start off small, get the people wanting capitol ships, then one by one introduce them. I would imagine that these ships will require an absurd ammount of Asteroid resources to make. Hopefully we'll se more and more ships get added with each new expansion (mabey even in publishs) but they need to again start small and get bigger with each release. Mon Cal Cruissers, and ISD's need to be down the road abit, for now freighters, and small destroyer sized ships.
Mizraal
Mon Jun 06, 2005 7:26 pm
#84







ravingbantha wrote:

If they did this from the start, then they wouldn'y have anywhere to go. Start off small, get the people wanting capitol ships, then one by one introduce them. I would imagine that these ships will require an absurd ammount of Asteroid resources to make. Hopefully we'll se more and more ships get added with each new expansion (mabey even in publishs) but they need to again start small and get bigger with each release. Mon Cal Cruissers, and ISD's need to be down the road abit, for now freighters, and small destroyer sized ships.



Yeah this is the way I see it going. I should have a detailed outline of what I'd like to see in the near future posted in a day or two. I'm almost done with the screen shots. I'm trying my best to keep everything as realistic as possible. Nothing big and fancy, how I think they could canibalize existing graphics and what not. I'll look forward to yalls responses. If I can't sleep tonight I should get the bulk of it posted, but we'll see.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
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