Pilot Archive
Thread: Pilot Issues Thread (updated 3/03)
FrankLee wrote:
The majority really disliked the trading of pilot xp for FS exp? That suprises me, honestly. Having a Jedi already, I find that when I'm not grinding, I fly. I enjoy flying, it was a gigantic improvement to the game. I'd love to see some use for pilot exp (prestige, now at master) and FS seemed like a simple investment code-wise. I would probably re-choose my FS skills, and (*gasp*) might actually enjoy earning the exp to do so this time around.
Ya I find it about 10:1 against on the forums and about the same or more in-game. /shrug Plus we have the whole "get FS tradable XP for 0 skill points" thing to think about.
What a piece of crap, I mean for a Master ship, it good for nothing. All the other factions get a pretty good ship for there master , but the rebs get shafted, It handles terribly, even with EO3, the wings dont work right, Its slow and drifts way to much.
Please fix it, its supposed to be this uber ship, but right now its just a waste of credits.
I mean the m-22 rocks, and im sure , from what ive seen ( ill get it soon enough) the opressor is one of the best ships in the game. Why not show us rebels a little love, hell We win the war anyways.
Coran_Sienar wrote:Oh, and can we please get an output from our droid saying what exactly happened after using the droid program? And when you access your component readouts, it should list the new numbers."Weapons set to stage 3 overload. Damage enhanced 100%. Energy requirements at 300%. Components damaged 8 points, each."
I'd second this one. It's confusing that the only ship status data we have doesn't accurately report our current status. Who thought that one up?
Message Edited by MedmanDC on 02-23-2005 10:42 AM
Rishathra wrote:
Eaca wrote:
Giving yourself a 50% shield advantage over the intent is obviosly giving yourself an uneven advantage over NPCs and other players. No matter how you try to justify, it's an exploit. Exploits are punishable up to and including banning, like it says above. Taking away exploited material, regardless of they exploited, or if they got it from someone else, is the least that should be done. Do you tell that guy that just blasted you with the 8x sliced T21 that's at 2000 damage and 1.0 speed it's ok, because he got it from somebody else and didn't know it was exploited? Is it ok for a multi sliced weapon to exist in the ground game, just because whoever owns it now didn't know it was exploited and paid a lot of money for it? I know what I think, what do you think?
So going by your logic, we should go ahead and ban all combat medics and defense stackers who dominate in ground pvp, because they are clearly giving themselves an uneven advantage over other players?
To be honest, I don't really disagree with you, I do feel that something should be done, just not something as absolute as you suggest. Not everyone who has one of these shields is a DISGUSTING HEATHEN EXPLOITING CHEATER IF I WERE IN CHARGE I WOULD FLAY THE SKIN FROM THEIR BODIES WITH A POTATO PEELER AS PAYBACK FOR THEIR INSOLENCE!!! kind of person. Just like psikobunny said, not everyone who plays this game knows the drops and the ranges like some of us do. Some people really do just think "hey, I got a good shield!"
I agree especialy poeple who may have bought htese shields from a vender who didnt know about the exploit I didnt know there was an exploit with shields till this very minute and if I saw a shield that wa 3k front and back you bet your bottom I would have bought it so then should I be shot ad a cheeter for buying a cool shield?
Rishathra wrote:
This is a minor one, but I haven't seen anyone mention it so I will throw it in there. I think many pilots would appreciate some sort of system message or alert when they are given the unique pieces of loot from completing story missions. They are valuable, but their value is often noticed only by those with a practiced eye who know enough about reverse engineering to see it. I personally ended up selling half of my reward equipment - like the shield, doh! - because I wasn't aware of the extent that REing can have on a component at the time.
I agree completely!!
also, as has been touched on, re-address chassis handling mods for heavy and MP ships. My Nova handles better than my B-wing. (I'm not even going to go into the problems with MP ships.. mine's been deeded for the past 2 months)
I agree an (optional) targetting indicator to alert a pilot when they're being painted would be useful (Yanno before the missile launches? lol), something players can toggle.
Capitol ships should not be soloable. All space stations should be armed. (Yet have enough shielding/armor to repulse any attack.) Tat station for example should be armed enough to clear a sphere of space around it of raiders/pirates. Similar setup for static reb/imp/neutral stations. I remember clearing all the ties 'round an Imp station in Yavin, made a run at the station hopeing to "kick the nest", and feeling dissapointed that the station didn't respond in any way.
I agree that PvP is out of whack, but untill *all* the droid programs are fixed, leave it alone. See how the fixed programs balance out before redressing PvP damage.
As it was added after I mastered... I shouldn't have to retrain pilot just to take the Tat station missions allowing me to land at Jabba's. (Same for other stations with lvl limits)
From Scan Neubell (At work) "One thing I personally would like to see that I haven't seen mentioned is 'generic/independent' ships that can be flown by Any class/faction."
There's more, issues/suggestions, but they escape me right now.
thx
Message Edited by 1st_Viduus on 02-24-2005 10:52 PM
Message Edited by JediNg on 02-26-2005 06:34 AM
You can see your current missile loadout in the lower-right corner of your radar display. The countermeasures will show as c: n (where n is the remaining missiles), missiles are mn: x (where n is the missile launcher- m1 or m2 for launcher 1, 2 respectively, and x is the remaining ordinance).