Pilot Archive

Thread: Pilot Issues Thread (updated 3/03)

MonsofoLexius
Tue Feb 22, 2005 6:26 pm
#66



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- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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MonsofoLexius
Tue Feb 22, 2005 6:28 pm
#67







FrankLee wrote:
The majority really disliked the trading of pilot xp for FS exp? That suprises me, honestly. Having a Jedi already, I find that when I'm not grinding, I fly. I enjoy flying, it was a gigantic improvement to the game. I'd love to see some use for pilot exp (prestige, now at master) and FS seemed like a simple investment code-wise. I would probably re-choose my FS skills, and (*gasp*) might actually enjoy earning the exp to do so this time around.
Ya I find it about 10:1 against on the forums and about the same or more in-game. /shrug Plus we have the whole "get FS tradable XP for 0 skill points" thing to think about.










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- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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FrankLee
Tue Feb 22, 2005 6:48 pm
#68

Posted my response in the appropriate thread, once I found it.



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
Nailliar
Tue Feb 22, 2005 7:29 pm
#69

Ditto toalot of above...


1) A purpose for Prestige Points.. something cool to buy with them, like decorations/furniture for your MP ship etc.


2)MPShips that are truely light capital ships like advertised, serious upgrade to shields and firepower with components that can't but put in any other ship. No MP ship should be able to be destroyed in one pass by a fighter, if so what's the point of flying them, so you can get several ppl killed at once versus just one? (Ref. to a Nova thata guildy blew in one pass in DS, the multiple occupants were not amused)


3) Missions for masters, more immersive, perhaps tied to some ground interaction. Allow all squadron Imperial Ace pilots to run the Imperial Retreat Landing mission, give us the access to land there and while there be dispateched on missions by the Emperor or Lord Vader or a Grand Admiral or 2.


4) More music, this may sound weird, but I love thespecial music you get withsome of the squadron mission, perhaps add theme music to somezones like how planets have their own individual sound. One of the things that makes Star Wars what it is, is the sounds, from the sound effects to the musical scores from John Williams.


5) Space bombs... how about the ability to dumbfire if you dont have lock, just like in Wing commander...I think...ifyou shot before you had lock, you're missile wouldn't track the target, but justshoot in a straight lineof where you were aiming last. You have a chance to hit the target, they have a chance to dodge/counter/shoot down your incoming missile.


6) unpopular idea alert... Make the YT-1300 more maneuverable/quicker with smuggler compartments etc. but keep it at 2 missle hardpoints, its' a civilian craft for commerce, not a warship or converted warship like the other 2 opposing MILITARY factions.





Rialia Darkstar
"You have failed me for the last time, SOE"
Coran_Sienar
Wed Feb 23, 2005 7:58 am
#70

Missiles fired simultaneous from two or three linked launchers commit fratricide. That is, only one missile impacts the target and takes out any other simultaneously launched missiles when it does.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Jisrael
Wed Feb 23, 2005 8:15 am
#71

Bwing, Bwing, Bwing

What a piece of crap, I mean for a Master ship, it good for nothing. All the other factions get a pretty good ship for there master , but the rebs get shafted, It handles terribly, even with EO3, the wings dont work right, Its slow and drifts way to much.

Please fix it, its supposed to be this uber ship, but right now its just a waste of credits.

I mean the m-22 rocks, and im sure , from what ive seen ( ill get it soon enough) the opressor is one of the best ships in the game. Why not show us rebels a little love, hell We win the war anyways.



Play or quit..... there is no whine.

Jisrael= Rebel Masterpilot, Elder Jedi,BH,Commando,TK (list just goes on)
Jis Rael = Imp Master Pilot, Domestics (Elder Shipwrite)
She'lob Rael = Corsec Pilot ,ShipWrite ( elder Smuggler)
Johrdi Rael= Corsec Master Pilot, Engineering ( elder Doctor)
Lurdez Rael = Rebel Pilot ,Master Entertainer
Sunrunner


MedmanDC
Wed Feb 23, 2005 8:42 am
#72


Coran_Sienar wrote:
Oh, and can we please get an output from our droid saying what exactly happened after using the droid program? And when you access your component readouts, it should list the new numbers.
"Weapons set to stage 3 overload. Damage enhanced 100%. Energy requirements at 300%. Components damaged 8 points, each."





I'd second this one. It's confusing that the only ship status data we have doesn't accurately report our current status. Who thought that one up?

Message Edited by MedmanDC on 02-23-2005 10:42 AM



--------------
Medman, Former Master Bio-Engineer, Master Swordsman, Member of Imperial Storm Squadron, Tarquinas

Dadinho, Bounty Hunter, Freelance Pilot, Wanderhome

Ilyrana
Wed Feb 23, 2005 3:12 pm
#73






Rishathra wrote:





Eaca wrote:

Giving yourself a 50% shield advantage over the intent is obviosly giving yourself an uneven advantage over NPCs and other players. No matter how you try to justify, it's an exploit. Exploits are punishable up to and including banning, like it says above. Taking away exploited material, regardless of they exploited, or if they got it from someone else, is the least that should be done. Do you tell that guy that just blasted you with the 8x sliced T21 that's at 2000 damage and 1.0 speed it's ok, because he got it from somebody else and didn't know it was exploited? Is it ok for a multi sliced weapon to exist in the ground game, just because whoever owns it now didn't know it was exploited and paid a lot of money for it? I know what I think, what do you think?






So going by your logic, we should go ahead and ban all combat medics and defense stackers who dominate in ground pvp, because they are clearly giving themselves an uneven advantage over other players?


To be honest, I don't really disagree with you, I do feel that something should be done, just not something as absolute as you suggest. Not everyone who has one of these shields is a DISGUSTING HEATHEN EXPLOITING CHEATER IF I WERE IN CHARGE I WOULD FLAY THE SKIN FROM THEIR BODIES WITH A POTATO PEELER AS PAYBACK FOR THEIR INSOLENCE!!! kind of person. Just like psikobunny said, not everyone who plays this game knows the drops and the ranges like some of us do. Some people really do just think "hey, I got a good shield!"






I agree especialy poeple who may have bought htese shields from a vender who didnt know about the exploit I didnt know there was an exploit with shields till this very minute and if I saw a shield that wa 3k front and back you bet your bottom I would have bought it so then should I be shot ad a cheeter for buying a cool shield?



Gantuth Minos
Jedi Knight
Ilyrana Minos
Bounty Hunter.
CNevyn
Wed Feb 23, 2005 3:18 pm
#74






Rishathra wrote:

This is a minor one, but I haven't seen anyone mention it so I will throw it in there. I think many pilots would appreciate some sort of system message or alert when they are given the unique pieces of loot from completing story missions. They are valuable, but their value is often noticed only by those with a practiced eye who know enough about reverse engineering to see it. I personally ended up selling half of my reward equipment - like the shield, doh! - because I wasn't aware of the extent that REing can have on a component at the time.







I agree completely!!


also, as has been touched on, re-address chassis handling mods for heavy and MP ships. My Nova handles better than my B-wing. (I'm not even going to go into the problems with MP ships.. mine's been deeded for the past 2 months)


I agree an (optional) targetting indicator to alert a pilot when they're being painted would be useful (Yanno before the missile launches? lol), something players can toggle.


Capitol ships should not be soloable. All space stations should be armed. (Yet have enough shielding/armor to repulse any attack.) Tat station for example should be armed enough to clear a sphere of space around it of raiders/pirates. Similar setup for static reb/imp/neutral stations. I remember clearing all the ties 'round an Imp station in Yavin, made a run at the station hopeing to "kick the nest", and feeling dissapointed that the station didn't respond in any way.


I agree that PvP is out of whack, but untill *all* the droid programs are fixed, leave it alone. See how the fixed programs balance out before redressing PvP damage.


As it was added after I mastered... I shouldn't have to retrain pilot just to take the Tat station missions allowing me to land at Jabba's. (Same for other stations with lvl limits)


From Scan Neubell (At work) "One thing I personally would like to see that I haven't seen mentioned is 'generic/independent' ships that can be flown by Any class/faction."


There's more, issues/suggestions, but they escape me right now.


thx




C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
"They don't like it when you shoot at 'em. I worked that one out myself."
Learning to Fly
K.I.S.S.: Guide to Better Piloting
1st_Viduus
Thu Feb 24, 2005 8:50 pm
#75


My #1 Issue!!!!


Certification level 10 / Reverse Engineered

Sienar Design Systems Experimental "Secret Ops" Blaster

Is completely broken!!!


Let me break this down a bit...

I fly a Sienar ship, and can't get Sienar parts.

So I went through all the trouble of dropping Imperial Ace and going Privateer so that I could, then RE-Grinding Imperial Ace (different squadron for variety).

During my time as Priv I went out and looted myself some Genuine Sienar Equipment by killing my own faction NPC's (seems silly to me but go figure).

Now I built a beautiful 4890 max dmg .36 refire Cert 10 Sienar Gun for my oppressor... and it doesn't work.

At all.

No sights.

No sounds.

No damage, 'cause it ain't shooting.


This is absurd!

I not only had to drop and regrind ace twice, it takes forever to loot 10 complimentary cert10 weapons...


Before I start sobbing, please please fix this....


PLEASE!


/emote begs


(p.s.:

before anyone says "you should have tested it"... no... it shouldn't be broken.)

Message Edited by 1st_Viduus on 02-24-2005 10:52 PM



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JediNg
Sat Feb 26, 2005 7:05 am
#76


Wow... B-Wing... What a let-down


I mastered just an hour or two ago and this is the biggest let-down ever.

Message Edited by JediNg on 02-26-2005 06:34 AM



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
FrankLee
Mon Feb 28, 2005 4:47 pm
#77

For the above:

You can see your current missile loadout in the lower-right corner of your radar display. The countermeasures will show as c: n (where n is the remaining missiles), missiles are mn: x (where n is the missile launcher- m1 or m2 for launcher 1, 2 respectively, and x is the remaining ordinance).



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
CPark
Mon Feb 28, 2005 6:20 pm
#78

FrankLee -- many thanks for that -- I've seen those numbers and never made the connection. That's great! Now if I could just get them to stay where I put them -- they seem to reset to the center bottom of my display by the chat windows!
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