Pilot Archive

Thread: POB Talk

JaekeW
Sat Jul 23, 2005 10:26 am
#53






werehere wrote:

Hey just thought of a use for the YTs dish i hate that gets in the way, make it part of the mod catagory,why not use it to be able to adjust the threat range of ships say have it move from 100 to 2000 m so you can detect all imediate threats, THis dish also may give bonuses to missile lock since the yt only has two missiles and give bonuses to chafts ,THe dish would be able to move and lock onto targets and be able to lock onto missiles and targets to launch at. This would give some use to another chair in the yt.


Another idea know how han had the hudden blaster turret why not make this the person in the fourth seats job instead of a turret we not add a mounted launcher that pivots and can tract ships or you can add another dish if you want


this idea is just a random thought the one in red to fill the fourth seat lol.


Just my extra two cents from the last post lol







the Falcon's hidden blaster 'turret' was an anti-personel weapon, not an anti-ship weapon. It's like having a twin T-21(pre-CU) hardpoint.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
werehere
Sat Jul 23, 2005 10:30 am
#54

I was just saying why not make that spot a modification spot to put something else in like a dish .
JaekeW
Sat Jul 23, 2005 10:57 am
#55

My thoughts:


Improved shields or more shield mounts , i.e. front,rear, top and bottom or left/right front and left/right rear.


same as above for armor


Having more than one weapon per turret


give co-pilot ability to target and fire missiles, with an adjustable forward fire arc seperate from the pilot controls


SOME kind of stabilization for turret gunners, I beleive someone suggested the "camera lock on target" that would be a BIG help.


Accel/Decel rates could use tweaking. I can't Imagine even trying to navigate an asteroid field at top speed in my YT-1300, not if I actually dont want to run into anything that is. These ships should only be marginally less maneuverable than the B-wing type craft is now. (I think the B-wing needs some help too)






Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Qwad
Sat Jul 23, 2005 11:07 am
#56

All the master ships move like a fat kid on a hot day. That's why nobody uses them.





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
Qwad
Sat Jul 23, 2005 11:16 am
#57



Rataard wrote:


Qwad wrote:
All the master ships move like a fat kid on a hot day. That's why nobody uses them.


That's currently the least of their problems. They don't have to be extremely, and capital ships definately SHOULDN'T be. However, their massive size and impossible-to-miss hit box needs to be compensated in other areas. Like the ability tank and deal damage, 2 areas where it fails miserably right now.





True enough but do you think if the Falcon flew like its in-game replicas, that Han would've flown it? I believe he wouldn't lol..





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
Rataard
Sat Jul 23, 2005 11:35 am
#58






Qwad wrote:





Rataard wrote:





Qwad wrote:
All the master ships move like a fat kid on a hot day. That's why nobody uses them.




That's currently the least of their problems. They don't have to be extremely, and capital ships definately SHOULDN'T be. However, their massive size and impossible-to-miss hit box needs to be compensated in other areas. Like the ability tank and deal damage, 2 areas where it fails miserably right now.







True enough but do you think if the Falcon flew like its in-game replicas, that Han would've flown it? I believe he wouldn't lol..




His falcon was supposedly very heavily modified. I agree, though, that the YT-1300 is the exception to the rule. It is a much slimmer ship and should be much more agile than its Decimator and Nova Courier varients.



Frokazza - The wookiee formerly known as Rataard.
Ogoun_of_Kauri
Sat Jul 23, 2005 2:30 pm
#59

Some great ideas here.


I have a few things I'd like to see that would make POB ships more fun and interactive for their crews, as well as a little more fun in combat.


I think all three POB ships should have the same number of guns and missiles. (meaning give the YT 3 launchers)


I'd like to see a single forward-firing gun available to the POB pilot, and move control of the ordnance and countermeasures to the person in the ops chair. To promote the "command ship" role of the POB ships, I'd make whatever target (and subcomponent) the pilot is targeting selectable with a key command (like hitting tab to target nearest enemy, assign a key to target the pilot's target), and if any nearby fighters are grouped with the POB crew, allow them to acquire the pilot's target as well.


This way, the pilot has the ability to select and attack a target, and can call out the target to the ops person (who now has the "bomber" role in addition to shunting, and also drops countermeasures).


I support giving shipwrights and smugglers extra roles in space combat. On-board missile reloads would help a lot as well.


Anyway, great ideas, love to see some of them implemented one of these days.



...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

Koraann
Sat Jul 23, 2005 7:09 pm
#60

well the new POB only components are cool they give an advantage and i like ur idea about making the subsystems have to be atatcked cuz when i go up in space in my POB, every1 wants to be a gunner and maybe then, some1 would want to repair and be busy with that. Aside from all these problems, its still a fun group ship altogether and they're cool.



///// Koraann /////////////


New Republic Alliance


///////// Lightingwave /////


JanuHull
Sun Jul 24, 2005 7:00 am
#61

As of Friday night, I've now determined that only Elite Engines are of thoroughly inferior quality to Type Vs because of recipe bugs. This last go round with the rewards allowed me to claim another 30k free resources, so naturally, I went with some asteroid stuff.


I've got an Elite booster who's acceleration will blow your mind... A mere 3.5 point jump in accelerationfrom 51 on the Type V to 54.5 or so and my Nova just explodes into motion. If they ever corrected the booster bug, my odds of getting out of a bad spot just increased dramatically. Speed Boost is also better than a Type V, going from about 44 to 49 or so. Meaning my top speed should now be REALLY close to 1700 with a 117.3 speed Type V andEO4 going, if I can nab a 119 speed Type V... /purr





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Kirkmeister
Sun Jul 24, 2005 7:04 am
#62

Janu I'm after an Elite for my Nova, I'm currently running on my Star Map reward, so could do with some extra speed. My Mate is a shippy, but I have 3 resource crates. Can u advise me as to what I need to be able to get a decent engine? If I can get that, then I'm sure I will be even more of a force in PvP



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Pinsandneedles
Sun Jul 24, 2005 7:17 am
#63

First I wanted to make a point about a pilot controlled gun. The Yt 1300 that is the base all three POB ships were based on didn't even have turrets, it had one pilot controlled gun mounted under the flight pod.(This is what solo uses against snowtroopers on Hoth. The turrets were his added feature. You will also notice Han and Luke have a hell of a time using those turrets and that in most of the trilogy the Falcon is in fact running and evading and taking it's hits.


I don't think POB ships should be the fighting gunships people seem to believe they are. I think they should have extremely nice defenses and be more agile. The guns should stay as is but the POB ship should be the means to transport troops or smuggler cargo (when they add boarding.) because they are freighters and deep recon vessels not fighters or gunships. Even the famous Falcon runs from a couple bombers. (and yes a super star destroyer.)


Oikaleek
Sun Jul 24, 2005 8:36 am
#64






Kyyrtek wrote:
My biggest complaint is that they still havent addressed the admin permissions bug. I havent been able to even try to use my pob in almost 6 months because no-one can copilot or fix plasma leaks. I tried /bugging ingame, posting here, and even sent an ingame email to a csr, and he finally replied that it was a known bug that would get addressed, but I havent seen anything mentioned yet...





Yeah it was fixed in the last publish...and what a HUGE fix this was for PoB's...



I saved my buddies YT-1300 (as well as the arses of the 3 other people on board :smileyvery-happyafter we had a rough run in with the Ghrag in Kashyyyk space. 2 Gunboats and about 5-7 fighters spawn pretty much on top of us and our systems dropped real quick. Boosted away and I hopped out of a turret and started running around fixing everything (it was really, really fun). This alone "might" help PvP some with PoB's, but I am one of the people that supports dmg being mitigated differently in space pvp than it is now because of the lengths of the fights for anything that isnt a JSF or Belbulab22. While Im not a mathmatician by any stretch nor a Programmer, I have an idea on how this could work based on the Certification level of the ship. I was thinking at first it could be based on mass, but the JSF/Belb/Vasai and the Heavy "newbie" ships kinda shoot that down.


Essentially it would be like this :


Lvl1 cert ships (including novice+tier 1 ships) would recieve a 20% reduction in damage taken from a player: Ie, 1000 max dmg would only do 800 to another player.


Lvl2 certs (all tier 2's) would recieve a 35% reduction: 1000 max dmg weapon would only do 650 dmg per shot.


Lvl3 certs (all tier 3's) would receieve a 50% reduction: 1000 max dmg weapon would onlydo 500 dmg per shot.


Lvl4 certs (all tier 4's) would recieve a 75% reduction 1000 max dmg weapon would only do 250 dmg per shot.


Lvl5 certs (all tier 5 non-POB's) would recieve 75% reduction , same as above.


Lvl5 POB's (all POB's) would recieve a 90% reduction : 1000 dmg taken would only be 100 dmg.



Granted these numbers are probably not very good examples, they are merely to show how the idea could work.


An additional benefit could be given to shipwrights (and to help balance the new ships a bit better in PvP): The above listed mitigation's would only apply to crafted ships (perhaps even give SW's the ability to tweak it during the crafting process through experimentation?) where as quested ships would be left as they are now (1-2 shot killed in PvP).



^^^^^^ Rip it apart



Capt. Djack Sparrow

Naritus
Oikaleek
Sun Jul 24, 2005 8:42 am
#65






Pinsandneedles wrote:

First I wanted to make a point about a pilot controlled gun. The Yt 1300 that is the base all three POB ships were based on didn't even have turrets, it had one pilot controlled gun mounted under the flight pod.(This is what solo uses against snowtroopers on Hoth. The turrets were his added feature. You will also notice Han and Luke have a hell of a time using those turrets and that in most of the trilogy the Falcon is in fact running and evading and taking it's hits.


I don't think POB ships should be the fighting gunships people seem to believe they are. I think they should have extremely nice defenses and be more agile. The guns should stay as is but the POB ship should be the means to transport troops or smuggler cargo (when they add boarding.) because they are freighters and deep recon vessels not fighters or gunships. Even the famous Falcon runs from a couple bombers. (and yes a super star destroyer.)






That's a very, very good point that I don't think many people have ever taken into consideration (myself included). I have wondered why the YT handles like a ton of bricks often though, considering how agile the falcon was in the movies.I will give ya that the Falcon was heavily modified by Han, but even so,there is noway it could be all Han that makes that thing handle the way it does ( super fast rolling and much better pitch than our YT's have).

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