Pilot Archive

Thread: Aye aye Cap'n an idea on an elite pilot prof

Bawarr
Fri Jul 08, 2005 7:18 pm
#53

As for having nothing but capital ships in space, i dont think that will happen, capitals will likely have a 0.4 speed mod and therefore go about 500 max speed w/o boosters. If youre in a fighter you can just run away and laugh at em. Also they will take alot of pilots for one ship since one gun per person will stay the same; so capital ship with a pilot, a co-pilot (programs) and 8 or so gunners, im sure 10 people in fighters would be a good match for that using hit and run tactics.





-Bawarr/Nyae-
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AquariusII
Fri Jul 08, 2005 7:31 pm
#54

i Agree with what some of the things yalton says but i dont agree with the needing Squad leader. It wont be fair for the jedi players that want one they would have to dump some of their jedi boxes. And with the 20 mill of persteage i agree but lets make it a quest that almost everyone can do. Thats my guess that the devs will go for.

Ibixat
Fri Jul 08, 2005 7:44 pm
#55

How to keep capital ships rare.... Require 32 people to be invited to "launch".....

Good luck seeing any in space... oh 32 is too low, require 40, 48, 56... 64..... etc....

There you have it... if you have a 60 vs 60 battle going on (yeah right) you'd be able to field ONE capitol ship per side this way... who gets to fly it? not my problem, work it out amongst yourselves... in that 60 vs 60 battle each end every person could own a capitol ship, but you'd have a slim chance of convincing 31 other capitol ship owners to fly in yours instead...

See just letting people HAVE something doesn't mean it's going to be used all the time.



Elida & Elina Stotri - Gorath Server
Brutus_TOD
Fri Jul 08, 2005 10:56 pm
#56


I think you all are getting a little bit overboard on the requirements "TEN YEARS TO MASTER!!!!!" Just make it as the title of the thread says, an elite pilot profession. To get it you set a 60 million prestige (for any pilot that has been in space since JTL launched, this will not be too hard to ask) and you make all 16 (17 counting master) boxes a quest involving all tier 5 ships. And instead of freighters/fighters, the mission ships will be Gunships/Decimators/YT's/Nova's and sometimes vettes. I dont know how many of you have done the new Kashyyyk duty missions, but instead of fighters for the command wing they use Tier 5 Nova's. It was near impossible to beat the last wave (which was 5 tier 5 novas).


Most of your suggestions are about making it time consuming which i totally disagree with. I prefer difficulty over time. Look at the differences between getting mando armor and getting Jedi. Jedi is time consuming, but there are hundreds on every server. Mando is extremely difficult and i believe only 3 servers have crafted a full set. Just because you PLAY more than the casual gamer, remember you all PAY the same amount. So you are not entitled to restrict aspects of the game just because the casual gamer has other responsibilities. To sum up, make it difficult, not time consuming. Time consuming grinds make the game an annoying burden instead of an interesting adventure.





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CptHawk
Mon Jul 11, 2005 4:38 pm
#57



Do Not Make it a "guild" ship, it should be independent from guilds, many guilds dont have many members that are Teir 4 or Master Pilot, and in some cases the guild Leader is Not even above Teir 1, makeing Capitol ships Require Guilds would Make it harder for the "Good" pilots that Soloed The Pilot tree...


I did....


when i do go for a Crew of My YT-1300, i Call out to several Different people, mostly one or two people from many different guilds\



And a Ground Skill As a Pre Req for a Space skill. cant be alllowed, there arent that many Hard Core master Pilots out there, this would just make it A Pain to get..


soo, no guild req, No Ground Skill Req.


make it Require Master Pilot, and A few hundreded thousand Pilot Prestigue

Message Edited by CptHawk on 07-11-2005 04:44 PM

AquariusII
Mon Jul 11, 2005 7:37 pm
#58

Good idea CptHawk and it makes sense
Gsvlar
Mon Jul 11, 2005 7:52 pm
#59


The only problem that i see with the cap ships being owned by the leader is that there are guilds that dont have leaders that are master pilots (such as the guild im in) and that would make any guildie (who may be a master pilot) being gunner obselete. If anything, it should be a collective ownership, or maybe the leader of the guild could set specific rights to certain ppl in the guild, make it like a title you can give. also, they should make a profession branching off of master pilot....like maybe one that goes to advanced fighter tactics and another that goes to capital ships using possibly prestige points to 'gain rank'.


i didnt read much of the previous posts, so if i repeated something, im sorry

Message Edited by Gsvlar on 07-11-2005 07:54 PM

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