Pilot Archive

Thread: Multiplayer Ships: Special Components & Enhancements

SwordNMace
Tue Dec 21, 2004 5:23 pm
#40

One of the biggest problems I've seen in a multiplayer ship is coordination between the gunners and the pilot. One gunner doesn't know what the other is shooting at, and the pilot is left almost totally in the dark.

In real air combat specially equipped planes use radar to determine targets and coordinate attacking fighters. Using radar, they "paint" the target so fighters know precisely which target to hit.

I'd like to see a similar ability added to our MP ships. Perhaps the Operations officer could select the targets. Selecting them could put a box around it (or some other identifier) that pilots and gunners can both see, giving them a solid target to aim for.

It may not be the best solution, but it bears looking at.





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rexan
Tue Dec 21, 2004 5:57 pm
#41






FantasticPlastic wrote:
Oh here is another thing--


Also, the Ops chair should get access to the "V" ship status screen (so should the gunners). And the Ops chair should... oh just maybe... SEE THE STATUS MESSAGES FROM THE DROID COMMANDS.




Totally agree.




Rexan Ryu
Master Smuggler
Flurry Server
Ilyrana
Tue Feb 08, 2005 2:31 pm
#42






FantasticPlastic wrote:
Oh, and one more thing--

Definitely give the "Operations" chair something to do.

I've flown my Decimator a bunch but I've never had a dedicated Operations officer. I just can't see asking somebody to come sit in my ship and watch us fight on the off-chance I might need to change a droid command.

How boring is that?

Not to mention asking more people to come along and stay inside the ship--they can't even watch the battle from in there!

If I need to do a bomber strike, I stop the ship and change seats. If we need to repair, either my gunners do it or I stop the ship and do it myself.

I really just think the pilot should be able to use specials and droid commands themselves. Requiring a dedicated chair for it seems silly to me.

O.





I was in my ship last night and hit a F key and the droid commands work from the turrets so I have the gunners change teh droid commands when they are needed.



Gantuth Minos
Jedi Knight
Ilyrana Minos
Bounty Hunter.
BeigeKnight
Tue Feb 08, 2005 8:59 pm
#43






A lot of that makes sense. The 3 MP ships are a heavier class of ship than a fighter or fighter bomber. There should be modifiers on the hull much like the engine mods that are on all ships that bump up whatever is placed in it. An example would be putting a lvl7 reactor with 14K output might have a 20K output in the YT. Without question, the missiles should be loadable from inside while in space. There needs to be a reason for putting 7 or 8 guys on a ship for combat that makes them better than 8 individual ships.




I was actually thinking about this the other day. Especially since I just today looted a lv. 10 component that was better than my lv. 5 and 6 components.



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
SitaCallide
Tue Feb 08, 2005 9:55 pm
#44

/sign

I agree with everything the original poster said.

Please Devs, make these changes to make space more fun for groups!!!

Multiplayer ships are a gaming dream come true for me, it's disheartening not seeing them being ultilized more than a novelty.



>Sita Callide

Freelance Pilot

Kettemoor
Omdip
Wed Feb 09, 2005 12:23 am
#45

These are all really good, well thought ideas, especially the ones by the guy who started this thread.


I recently just made master pilot and got my Nova, and I'm certainly enjoying it. However, if it's being crewed by 4-8 people, it should have the power of 4-8 fighters, or some other advantage that places it above 4-8 fighters. I think the idea of double armor/shields is a great quick fix, as I think the MP ship needs to be a big force in PVP.


We all remember when Luke was about to get picked off by Darth and his TIE cronies and Han came flying in in his YT and dished out a beating to a squadron of fighters. We need the same thing here. A fully manned MP ship with trained and experienced people who know what they're doing should be a major force in PvP and PvE. I definitely think this could be accomplished just by upgrading the turrets and doubling the defences (and all the stuff the author said).


What I'm amazed at is the very idea of a MP ship sounds like something from a thread that gets shotdown because it's too hard to make. I'm really impressed that the devs took the time and effort to make MP ships at all, as they are really the best part by far of JTL for me. I just wish they had a stronger prescence considering the amount of manpower required to run them.


If the devs are going to release another batch of stronger MP ships, then that's even better, but let us know!



Omdip Verite
Elder Bounty Hunter
Imperial Pilot Ace
Mendarie
Wed Feb 09, 2005 3:06 am
#46

/bump
ajag
Wed Feb 09, 2005 8:29 am
#47

Completely Agree



AJAG
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zazo
Wed Feb 09, 2005 11:17 am
#48

excellent post I agree with pretty much everything.


some more thoughts


forward lasers controled by the pilot just 1 would be nice


I've also thought that rather than changing the components just adding slots on the ship would be better


for example instead of 1 capacitor you have the option for 2


primary and secondary shield capabilities


primary and secondary armor slots


duel engine capacity that would add the capabilities of each eng then divide by a multiplier for the ship for example if i had two engines that were 65 pitch yaw etc and 90 max sp then they would first be added together 130 pitch etc and 180 max spd (a rediculous amount) then governed by a multiplier say .60 giving me 78 pitch, etc and 108 max spd which of course is then again factored by the hulls manuverability


the point I'm trying to make is we could all use the same components but customize our ships as we wished. I could have a ship that was very fast with great shields for escape at the sacrifice of better armorments


someone else could have a slow heavily armored ship


as it is right now with my best engine and best equipment my yt-1300 with a full staff isnt even really a match for my krayt with one gunner


/shrug





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Ezis
Wed Feb 09, 2005 1:05 pm
#49






ObiQuixote wrote:
I smell a fabled multiplayer ship revamp.

Would just like to add that a tack opps station that has a 3D radar display and can select and assign enemy ships to other ships in the group (they would apear on their radar like mission targets or something) could be a lot of fun if we ever get into fleet battles.





I'm actually Coordinating the first Fleet to Fleet battle thus far in-game on Corbantis. Come check it out, we could use rebel/imperial gunners on MP ships in deep space, and even the starter ship can do something in pvp, if not just give the other guy another target to shoot at.



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

Narrganocca
Fri Feb 11, 2005 4:04 pm
#50

bumping cuz this is a GREAT thread



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