Pilot Archive

Thread: Player owned capital ships are confirmed =)

Nematocyzed
Sat Jun 04, 2005 4:34 pm
#40

Sylia Had the best idea about capital ships in this thread, I can really see it happening and WORKING. I'd do the quote thingy, but Im not so net savy to do so, so here is a simple paste and copy job of what Sylia said:



Sylia: "Better yet just make the ISD/Freedom in DS dockable, players could land at them, man turrets, repair systems, repel boarding parties etc. Cost X prestige points to man X station. Ops directing fighter launches.

Would be a blast.

Just picture a group of fighters dodging all those turrets as they come crashing into the docking bay greeted by an entrenched defense squad. Racing down the corridors on the way to the shield generators to plant some explosives. Better yet have multiple positions around the vessel that must be destroyed simultaneously to disable the particular system."


/\
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SOE, make this happen, This I command!

Message Edited by Nematocyzed on 06-04-2005 04:35 PM

Raptor2k1
Sat Jun 04, 2005 4:57 pm
#41

I'd get irritated with that personally. Capital ships sitting around like spacedocks/platforms isn't exactly what's conjured in my mind when I think of epic Star Wars space battles. The whole stationary aspect of it makes it a lot more boring than it would otherwise be.


Guild opperated lesser cap ships would be the way to go, IMO.





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Tepo_Chuuto
Sat Jun 04, 2005 5:09 pm
#42

It would be cool and all but the net just isnt ready for the kind of space battles we want. I've never seen an online game that could handle more than 50 players in one area doing all the things they do. It might work if they converted all the graphics to stick figures, X's and O's and took away half our abilities and didnt let us chat, it might start to be playable.


In every game where we've had large battles, the lag was immense no matter how fast the user's connection is or how good the PC is. It feels like we need some kind of technology leap to get to some real online warfare.



Tepo Chuuto
Sunrunner
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Total-Chaoz
Sat Jun 04, 2005 8:01 pm
#43

Well i cant really see everyone owning a StarDestroyer i mean cmon just common sense here i doubt thats ever gonna happen but pvp hoth does sound nice and definately believeable looking forward to hearing this directly from devs




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whirlman
Sun Jun 05, 2005 12:07 am
#44


Anyone else notice how you can invite anyone to your ship, even if their not in your group , just food for thought.


I would like to see capital ships in game, I would also like to see the other team able to doc with the captial ship and have mass ground pvp in space on the capital ship. When they take it over it blows up. They'd have to make it faster to blow it up this way than to firing at it in space. Now that would be fun.


I think they should also make it so that captial ships tie into the ground game such as blockcades and other interesting things.



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WizKid72
Sun Jun 05, 2005 12:50 am
#45






Kylania wrote:





WizKid72 wrote:

remember last fanfest when they said that females would soon be able to loot nightsisters for their clothes like males can get tusken clothes?







I have a Nightsister Armband.





lol d'oh! You know what I meant =P


That armband has been around since beta. Why would the devs talk about Nightsister clothings in last year's fanfest?






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-JungleKing-
Sun Jun 05, 2005 2:46 am
#46

That sounds pretty good

*Crossfingers*



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JediNg
Sun Jun 05, 2005 2:51 am
#47






KiwiKnutten wrote:


Doubt we will ever fly a ISD, unless they make the spacezone alot bigger.


The spacezone are like 10k cubes, the ISD is around 1k no? Not much travel to do


A SSD wouldnt fit unless you put it in diagonaly.







An SSD is roughly 8 kilometres long. Space zones at the moment are 16km x 16km x 16km.



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DrendalKahn
Sun Jun 05, 2005 3:21 am
#48






TomoRainer wrote:
You could just not allow capital ships to have loot boxes. Then there's no reason to camp spawns except pure meanness.





Hahahahahahahahahahahahahahahaha


If I saw a captial ship come in and camp spawns.... I'd let them have it, lol.


Hahaha, I can just picture some newbie'sface as one of those things came in to steal their spawn, lol.


That is so deliciously eeeeevil.





DRENDAL KAHN


KaylBreinhar
Sun Jun 05, 2005 3:29 am
#49



JediNg wrote:


KiwiKnutten wrote:

Doubt we will ever fly a ISD, unless they make the spacezone alot bigger.

The spacezone are like 10k cubes, the ISD is around 1k no? Not much travel to do

A SSD wouldnt fit unless you put it in diagonaly.




An SSD is roughly 8 kilometres long. Space zones at the moment are 16km x 16km x 16km.



Actually, this has been discussed ad nauseam in outside forums. The official and unquestionable length is 12.4km. 8km is a figure from a hastily-drawn up book that created the whole length hubbub long ago.

12.4km is the true length of an SSD. Needless to say, it wouldn't fit in a space zone now merely because you couldn't keep it from colliding with objects.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
TomoRainer
Sun Jun 05, 2005 4:28 am
#50



DrendalKahn wrote:


TomoRainer wrote:
You could just not allow capital ships to have loot boxes. Then there's no reason to camp spawns except pure meanness.


Hahahahahahahahahahahahahahahaha

If I saw a captial ship come in and camp spawns.... I'd let them have it, lol.

Hahaha, I can just picture some newbie'sface as one of those things came in to steal their spawn, lol.

That is so deliciously eeeeevil.






lol.. that would be hilariously bad spirited, but I wouldn't put it past someone. A lot of different players play this game.

I was thinking about ways to prevent stuff like that, actually--if cap ships were perma-overt, they could at least be blown up if someone were using their size and/or power for griefing purposes. Problem with that is not everybody's down with PVP and I respect that. The concept most people seem to have for these ships is for use in the GCW, though, so that might be enough to justify it.

That was the only solution that sprung readily to mind, but without knowing the final dev concept on these things (though fishbrains' recent thread was quite elucidating), it's hard to come up with ways to regulate capital ships.







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rocco81b
Sun Jun 05, 2005 4:37 am
#51

Heres my idea for it. If its a capital ship, it will be dockable right? somebody else should be able to pull their ship in and say hello. Maybe a comm officer on deck for that position. Heck, comm officer, pilot, CAPTAIN, operations..... OK, well, if they were player owned, somebody could make a killing by opening up a errant venture idea. Just a really large merchant ship with vendors on it, lol. Keep connection and have guildies fly on or off to help man everything. Go into battle whenever the rebels need you, but stay inovert so everyone can use your merchant facilities..... Gotta admit, possibilities are endless if they allow other players to dock with you.



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DrendalKahn
Sun Jun 05, 2005 5:13 am
#52






TomoRainer wrote:





DrendalKahn wrote:





TomoRainer wrote:
You could just not allow capital ships to have loot boxes. Then there's no reason to camp spawns except pure meanness.





Hahahahahahahahahahahahahahahaha


If I saw a captial ship come in and camp spawns.... I'd let them have it, lol.


Hahaha, I can just picture some newbie'sface as one of those things came in to steal their spawn, lol.


That is so deliciously eeeeevil.









lol.. that would be hilariously bad spirited, but I wouldn't put it past someone. A lot of different players play this game.

I was thinking about ways to prevent stuff like that, actually--if cap ships were perma-overt, they could at least be blown up if someone were using their size and/or power for griefing purposes. Problem with that is not everybody's down with PVP and I respect that. The concept most people seem to have for these ships is for use in the GCW, though, so that might be enough to justify it.

That was the only solution that sprung readily to mind, but without knowing the final dev concept on these things (though fishbrains' recent thread was quite elucidating), it's hard to come up with ways to regulate capital ships.





I understand, it just put a hilarious image in my head (perhaps its too early lol).


And I agree -- it's an issue and all. The first thing I'd like to hear is whether or not the devs are going to allow us to own these things (which, if I read correctly, was up in the air atm). A no xp/no looting option is a sound idea though.


Needless to say, it's EXCITING!!! I didn't think we'd ever see capital ships. I figuredwe'dmaybe seegunboats. Maybe. (As a side note to devs: gunboats would still be awesome ).


Another issue I see is preserving roles. Why should I fly my YT1300 when I have a frickin' Star Destroyer? lol.They would have to (Ihope)implement some things advantageous about those cargo ships and others not about the capital ships. Could be things really simple like not being able to insta-travel in capitals.


And it's good you understand everyone's not into pvp.We allappreciate that. It'd be great to see some GCW connection with them though, likein planetary control above space. Could put some more complicated limiting factors in there too (e.g. only being able to hyper to space that your faction controls).


But that's all assuming we get to own them. If we don't, whatever; I'm just excited!




DRENDAL KAHN


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