Pilot Archive

Thread: Top 5 Pilot Issues

speardancer
Wed Dec 22, 2004 10:46 am
#40

forgot my favorite....

NPC pilots in missions who are supposed to assist the players, sit there and watch you get your butt blown off, without ever moving.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
sumner
Wed Dec 22, 2004 11:21 am
#41

KyrYxus


I think alittle clarification on #3 is needed. People seem to be taking it as damage level of PvP in general, but being the almighty captain of the Crimson Flare, I'm thinking you mean it as huge multiplayer ships being the same toughness as a master level fighter, even though they need a crew of 5+ to work them properly. Which were you going for? Or a combination of both?




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


KyrYxus
Wed Dec 22, 2004 11:32 am
#42

I'm talking about across the board balance.


Interceptors should get their advantage in their size and speed but shouldn't be able to kill an MP ship or a bomber in one hit.

Bomber should get their advantage from their heavy armor / shields but lose their mass advantage to the speed and size of the interceptor

MP ships, as you pointed out, require more to use and that should show in their effectiveness both in firepower and reilience.




~*~*~Kyr'Yxus Eloc~*~*~
Elder Smuggler
Captain of Tradewind



shfire
Thu Dec 23, 2004 8:57 am
#43






KyrYxus wrote:

I'm talking about across the board balance.


Interceptors should get their advantage in their size and speed but shouldn't be able to kill an MP ship or a bomber in one hit.

Bomber should get their advantage from their heavy armor / shields but lose their mass advantage to the speed and size of the interceptor

MP ships, as you pointed out, require more to use and that should show in their effectiveness both in firepower and reilience.







I highly agree. Specifically with the MP ship balancing. Also with this across the board balance either allow us to have all ships as a tier 5, (ie: finding ships that are only tier 1 for us in Kessel and Deep Space as Tier 5 and out flying our master ships) or put the same restriction on NPC that you have on us.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

KyrYxus
Mon Dec 27, 2004 9:50 am
#44



~*~*~Kyr'Yxus Eloc~*~*~
Elder Smuggler
Captain of Tradewind



Page 4 of 4